Need ideas for a Unique Flask!

"
CliveHowlitzer wrote:
Blessing of RNGsus
Requires 1000 charges.
For 2 seconds, all fusings are 200% more likely to grant a higher amount of links.
All jewellers orbs are 400% more likely to grant higher sockets.
All chance orbs are 300% more likely to generate a unique.
All Divine orbs are 300% more likely to generate rolls on the high end.
All Blessed orbs are 300% more likely to generate rolls on the high end.
All Chromatic orbs are 100% more likely to generate off colors.


+doesnt recharge in town =P



The Reloader, Unique Life flask


needs 100 of 100 charges.

66%reduced life gain, instant heal.
refills 30 charges to your other flasks
auto use when on low life CD 60s
cannot use another flask
Reset History
Whatever type
10 Million Charges / 10 Million Charges
On use, this potion is consumed and restores the exile's original league. That exile is no longer eligible for any ladders and will forever be marked as the *undead. This potion does nothing else.
"Corpse Explosion OP."
*Grants some sort of visual that the potion has been used to bring character back.

Now you can get your hardcore character back, but its going to take 100 days and a potion slot to charge it (assuming 100k charges per day). For clarification, the potion can be moved between characters. Extremely hard/time consuming to charge, so it shouldn't bump the economy at all. Numbers probably need tweaking but I don't care, as I love to watch the HC players suffer in their self-imposed hell. lol

Also, some of you guys reaaaaally need to balance your shit. Like, really. A lot.
"
Terrornoid wrote:
Reset History
Whatever type
10 Million Charges / 10 Million Charges
On use, this potion is consumed and restores the exile's original league. That exile is no longer eligible for any ladders and will forever be marked as the *undead. This potion does nothing else.
"Corpse Explosion OP."
*Grants some sort of visual that the potion has been used to bring character back.

Now you can get your hardcore character back, but its going to take 100 days and a potion slot to charge it (assuming 100k charges per day). For clarification, the potion can be moved between characters. Extremely hard/time consuming to charge, so it shouldn't bump the economy at all. Numbers probably need tweaking but I don't care, as I love to watch the HC players suffer in their self-imposed hell. lol

Also, some of you guys reaaaaally need to balance your shit. Like, really. A lot.


Seriously. No trolls pls.
Timezone: PST (California)
"
Terrornoid wrote:
Reset History
Whatever type
10 Million Charges / 10 Million Charges
On use, this potion is consumed and restores the exile's original league. That exile is no longer eligible for any ladders and will forever be marked as the *undead. This potion does nothing else.
"Corpse Explosion OP."
*Grants some sort of visual that the potion has been used to bring character back.

Now you can get your hardcore character back, but its going to take 100 days and a potion slot to charge it (assuming 100k charges per day). For clarification, the potion can be moved between characters. Extremely hard/time consuming to charge, so it shouldn't bump the economy at all. Numbers probably need tweaking but I don't care, as I love to watch the HC players suffer in their self-imposed hell. lol

Seems underpowered.
Better add that it takes equipped items and inventory back into HC with you.
Flask heals for 100% life and mana on use
also grants the effects of granite, quicksilver, and all resist potions for 10seconds
has a 5min cd

or


Flask grants the player stone skin reducing dmg from all sources by 50% cannot be crushed by big crits after the potion wears off the player takes 25% more dmg from all sources and has -25resistances for 10seconds.

or


(my favorite, this could save many characters due to desyncs or just for making a mistake)
Flask will heal the user for 100% of there hp and mana when an attack would have otherwise killed them, thus saving the exiles life. If the player does not kill a mob or port to town within 10seconds of this potion triggering they will be killed. 5min cd uses all hp flasks charges when triggered and the player cannot equip granite flasks while this flask is equipped.

Flask grants physical and elemental reflect for the next attack if hit by a normal mob it will reflect 100% dmg back to the attacker, if hit by a rare mob will reflect 50% of the dmg back to the attack if hit by a boss(brutus) will reflect 25% of the dmg back to the attacker...while the flask is in effect the player cannot attack or move.
Last edited by twistedforce#0214 on Jun 10, 2013, 1:31:31 AM
"
cambylobacter wrote:
Flask of Sacrifice

Charges 250 of 250.
Uses 250 charges on use.

- All party members within [radius (increased with quality)] have their life replenished to maximum
- All party members within [radius (increased with quality)] have their mana replenished to maximum
- All party members within [radius (increased with quality)] have their energy shield replenished to maximum
- Using the flask reduces your mana, energy shield and life to 1.


"With his breath strained and heavy he turned to me as I pulled him to his wearied feet. He'd saved our lives that day and risked his own to do so." - William Leonardus.


------------------

If GGG allow a unique flask, does that mean a white flask can be chanced, in which case does that imply the creation of rare flasks too? A unique flask may be impossible till rare ones are in the game.


a unique flask did exist at one point it was called merveils tear or something like that I dont remember what it did but it was apparently broken and taken out of the game for tuning and tweaking and will maybe be reintroduced in the game in the future like some abilities have in the past but many ppl dont know about this because they never played cb
How about a flask that makes the character undetectable / invisible to enemies for a short time? Perhaps a 3 second window on use where monsters do not 'see' the character. Could be useful for getting out of a tight situation.
FLASK OF THE HULK

MP only!

Turns character green and 50% larger
increases damage 500%
max resists except physical which is 0
removes all armour

Lasts 60 seconds

Cant control character for 50% of time
(linked) will attack closest being until its hit
Party members can be damaged by your attacks.

FLASK OF SUPERMAN

Armour turns into blue tights and red cape
invincible for 30 seconds
increases damage 500%

But if mob is carrying (will drop) green gem

all stats, damage, health and mana decrease by 50% until mob is dead or 30 seconds are up..

FLASK OF THE GRINCH

lasts 60 seconds

all mobs flee from you

mobs dont drop loot for 15 minutes
"
Drumheller wrote:
How about a flask that makes the character undetectable / invisible to enemies for a short time? Perhaps a 3 second window on use where monsters do not 'see' the character. Could be useful for getting out of a tight situation.


My friends and I were talking about this actually and we all thought it was be an interesting idea. Whether or not GGG would let me make something like this. This flask would have to be disabled for PvP.

I think 3 seconds is too long. Maybe 1-2 seconds.

Flask could look something like:

Flask effect lasts for 4 seconds
Charges 45 of 100
You turn invisible for 1 second
You deal 10% more damage for 1 second
You deal 50% less damage when you phase in
Timezone: PST (California)
Last edited by KickAcid#4099 on Jun 10, 2013, 10:36:09 AM

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