Need ideas for a Unique Flask!
" +doesnt recharge in town =P The Reloader, Unique Life flask needs 100 of 100 charges. 66%reduced life gain, instant heal. refills 30 charges to your other flasks |
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auto use when on low life CD 60s
cannot use another flask |
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Reset History
Whatever type 10 Million Charges / 10 Million Charges On use, this potion is consumed and restores the exile's original league. That exile is no longer eligible for any ladders and will forever be marked as the *undead. This potion does nothing else. "Corpse Explosion OP." *Grants some sort of visual that the potion has been used to bring character back. Now you can get your hardcore character back, but its going to take 100 days and a potion slot to charge it (assuming 100k charges per day). For clarification, the potion can be moved between characters. Extremely hard/time consuming to charge, so it shouldn't bump the economy at all. Numbers probably need tweaking but I don't care, as I love to watch the HC players suffer in their self-imposed hell. lol Also, some of you guys reaaaaally need to balance your shit. Like, really. A lot. |
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" Seriously. No trolls pls. Timezone: PST (California)
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" Seems underpowered. Better add that it takes equipped items and inventory back into HC with you. |
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Flask heals for 100% life and mana on use
also grants the effects of granite, quicksilver, and all resist potions for 10seconds has a 5min cd or Flask grants the player stone skin reducing dmg from all sources by 50% cannot be crushed by big crits after the potion wears off the player takes 25% more dmg from all sources and has -25resistances for 10seconds. or (my favorite, this could save many characters due to desyncs or just for making a mistake) Flask will heal the user for 100% of there hp and mana when an attack would have otherwise killed them, thus saving the exiles life. If the player does not kill a mob or port to town within 10seconds of this potion triggering they will be killed. 5min cd uses all hp flasks charges when triggered and the player cannot equip granite flasks while this flask is equipped. Flask grants physical and elemental reflect for the next attack if hit by a normal mob it will reflect 100% dmg back to the attacker, if hit by a rare mob will reflect 50% of the dmg back to the attack if hit by a boss(brutus) will reflect 25% of the dmg back to the attacker...while the flask is in effect the player cannot attack or move. Last edited by twistedforce#0214 on Jun 10, 2013, 1:31:31 AM
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" a unique flask did exist at one point it was called merveils tear or something like that I dont remember what it did but it was apparently broken and taken out of the game for tuning and tweaking and will maybe be reintroduced in the game in the future like some abilities have in the past but many ppl dont know about this because they never played cb |
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How about a flask that makes the character undetectable / invisible to enemies for a short time? Perhaps a 3 second window on use where monsters do not 'see' the character. Could be useful for getting out of a tight situation.
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FLASK OF THE HULK
MP only! Turns character green and 50% larger increases damage 500% max resists except physical which is 0 removes all armour Lasts 60 seconds Cant control character for 50% of time (linked) will attack closest being until its hit Party members can be damaged by your attacks. FLASK OF SUPERMAN Armour turns into blue tights and red cape invincible for 30 seconds increases damage 500% But if mob is carrying (will drop) green gem all stats, damage, health and mana decrease by 50% until mob is dead or 30 seconds are up.. FLASK OF THE GRINCH lasts 60 seconds all mobs flee from you mobs dont drop loot for 15 minutes |
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" My friends and I were talking about this actually and we all thought it was be an interesting idea. Whether or not GGG would let me make something like this. This flask would have to be disabled for PvP. I think 3 seconds is too long. Maybe 1-2 seconds. Flask could look something like: Flask effect lasts for 4 seconds Charges 45 of 100 You turn invisible for 1 second You deal 10% more damage for 1 second You deal 50% less damage when you phase in Timezone: PST (California) Last edited by KickAcid#4099 on Jun 10, 2013, 10:36:09 AM
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