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JahIthBerTirUmMalLumKoKoMal wrote:
Caution and attention, you wont hit them unless they are at least at the edge of the screen, afaik. So what you described is pure bs. And you can only 1shot yourself on la reflect if you got like 500 hp / es lol
That would be the case with Ice Spear. The projectile does not travel far by itself, although you may increase the distance by stacking Increased Projectile Speed.
On your second statement. You don't die from 1 arrow. You die to a sequence you shot in a time needed for the 1-st projectile to reach its target + time to react (including time you need to pin down the reason for your health dropping).
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Posted byDareDog#6481on Jul 23, 2013, 9:19:48 AM
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Oh, it's not that hard to oneshot yourself without even realizing wtf is going on.
That's why some builds are "banned" in HC for such reasons.
This is a buff © 2016
The Experts ™ 2017 Last edited by torturo#7228 on Jul 23, 2013, 9:28:52 AM
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Posted bytorturo#7228on Jul 23, 2013, 9:28:39 AM
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DareDog wrote:
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JahIthBerTirUmMalLumKoKoMal wrote:
Caution and attention, you wont hit them unless they are at least at the edge of the screen, afaik. So what you described is pure bs. And you can only 1shot yourself on la reflect if you got like 500 hp / es lol
That would be the case with Ice Spear. The projectile does not travel far by itself, although you may increase the distance by stacking Increased Projectile Speed.
On your second statement. You don't die from 1 arrow. You die to a sequence you shot in a time needed for the 1-st projectile to reach its target + time to react (including time you need to pin down the reason for your health dropping).
I totally agree.. Me for RoA I will have shot a few times before my hp goes way down, and then I'm lucky if I can react or if I'm stil alive.
IGN: eFiNiTy
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Posted byiFiNiTi#2792on Jul 23, 2013, 9:30:06 AM
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it is historical tradition in online-computer-games, that those people who already choose to play eazfaceroll are those who cry the loudest. ("wuhuhuhu i die when i wipe out OFFSCREEn!!!!monsters")
find a balance between your defense (all defenses apply to reflect!!!) and critmultiplier
no one is forcing you to play a critbuild with 900Cmulti and zero defense. i hope this isnt your definition of a "viable critbuild"
keep eyes open
use other skills for offscreen attacks (totems?)
or just
L
2
P
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Posted byKhastro#7367on Jul 23, 2013, 10:06:17 AM
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DareDog wrote:
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JahIthBerTirUmMalLumKoKoMal wrote:
Caution and attention, you wont hit them unless they are at least at the edge of the screen, afaik. So what you described is pure bs. And you can only 1shot yourself on la reflect if you got like 500 hp / es lol
That would be the case with Ice Spear. The projectile does not travel far by itself, although you may increase the distance by stacking Increased Projectile Speed.
On your second statement. You don't die from 1 arrow. You die to a sequence you shot in a time needed for the 1-st projectile to reach its target + time to react (including time you need to pin down the reason for your health dropping).
what a stinky pile of bs about the total offscreen crit death, stop it already ... excuses are as excuses gets.
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Khastro wrote:
keep eyes open
use other skills for offscreen attacks (totems?)
or just
L
2
P
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]
Last edited by JahIthBerTirUmMalLumKoKoMal#2846 on Jul 23, 2013, 10:16:05 AM
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Khastro wrote:
it is historical tradition in online-computer-games, that those people who already choose to play eazfaceroll are those who cry the loudest. ("wuhuhuhu i die when i wipe out OFFSCREEn!!!!monsters")
find a balance between your defense (all defenses apply to reflect!!!) and critmultiplier
no one is forcing you to play a critbuild with 900Cmulti and zero defense. i hope this isnt your definition of a "viable critbuild"
keep eyes open
use other skills for offscreen attacks (totems?)
or just
L
2
P
I think your the one out-crying everyone here :O Perhaps your a sporker who never tried anything else..
Or maybe you got casual gear with no DPS, and high armor so phy reflect isn't a problem for a casual person like you.
What I'm trying to say here, is that Ele reflect is fine because you can get 80% ish all resists.. But you can't get 80% armor reduction on most builds.. Phy reflect needs to be ajusted.
This insane reflect kills alot of builds for HC.
IGN: eFiNiTy Last edited by iFiNiTi#2792 on Jul 23, 2013, 11:01:53 AM
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Posted byiFiNiTi#2792on Jul 23, 2013, 10:53:25 AM
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iFiNiTi wrote:
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Khastro wrote:
it is historical tradition in online-computer-games, that those people who already choose to play eazfaceroll are those who cry the loudest. ("wuhuhuhu i die when i wipe out OFFSCREEn!!!!monsters")
find a balance between your defense (all defenses apply to reflect!!!) and critmultiplier
no one is forcing you to play a critbuild with 900Cmulti and zero defense. i hope this isnt your definition of a "viable critbuild"
keep eyes open
use other skills for offscreen attacks (totems?)
or just
L
2
P
I think your the one out-crying everyone here :O Perhaps your a sporker who never tried anything else..
What I'm saying is Ele reflect is fine because you can get 80% ish all resists.. But you can't get 80% armor reduction on most builds.. Phy reflect needs to be ajusted.
This insane reflect kills alot of builds for HC.
It isn't that crit is unbalanced when it comes to reflect, it is that physical and elemental damage is unbalanced when it comes to reflect. If you have good armour you should be able to survive a couple hits. If you keep attacking(with the same attack) and expect to live then you are being unreasonable.
IGN: ThrobbinRobin
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Posted bySodomee#2062on Jul 23, 2013, 11:01:12 AM
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Sodomee wrote:
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iFiNiTi wrote:
"
Khastro wrote:
it is historical tradition in online-computer-games, that those people who already choose to play eazfaceroll are those who cry the loudest. ("wuhuhuhu i die when i wipe out OFFSCREEn!!!!monsters")
find a balance between your defense (all defenses apply to reflect!!!) and critmultiplier
no one is forcing you to play a critbuild with 900Cmulti and zero defense. i hope this isnt your definition of a "viable critbuild"
keep eyes open
use other skills for offscreen attacks (totems?)
or just
L
2
P
I think your the one out-crying everyone here :O Perhaps your a sporker who never tried anything else..
What I'm saying is Ele reflect is fine because you can get 80% ish all resists.. But you can't get 80% armor reduction on most builds.. Phy reflect needs to be ajusted.
This insane reflect kills alot of builds for HC.
It isn't that crit is unbalanced when it comes to reflect, it is that physical and elemental damage is unbalanced when it comes to reflect. If you have good armour you should be able to survive a couple hits. If you keep attacking(with the same attack) and expect to live then you are being unreasonable.
Oh right? So if I lose 8k hp in 2 attacks with 9k life and 50% AR it seems okay to you?
If I attack 1 second instead of .5 seconds I'm unreasonable and should die.. lol
IGN: eFiNiTy
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Posted byiFiNiTi#2792on Jul 23, 2013, 11:09:00 AM
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Sodomee wrote:
It isn't that crit is unbalanced when it comes to reflect, it is that physical and elemental damage is unbalanced when it comes to reflect.
So crit is balanced vs reflect, but physical reflect isn't balanced with Ele reflect, in other words, we come up with the same conclusion.. Physical reflect is unbalanced.
IGN: eFiNiTy
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Posted byiFiNiTi#2792on Jul 23, 2013, 11:13:51 AM
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^
Thats what all the fanboys seem to think.
They dont care about fun or balance. All they care about is spewing hate for glass cannons, which is a legitimate way to play and shouldnt be punnished with such a hard counter.
The fact that you wont have huge defense when speccing that much damage and are therefore risking death moreso than the super tanks that it would seem the game is being catered towards.
"But if glass canon is viable, then nothing else will compare."
Hmmm... seems like we already have this when you consider melee vs ranged.
Who cares if crit can destroy mobs super duper fast when any ranged skill already clears whole screens in seconds while melee is utterly useless in groups except for the rare occasion the ranged players get wiped out and the melee is left there to pick up the pieces.
Reduce reflect, there are too many hard counters to player ability in this game as it is, the player themselves shouldnt be one of them.
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