Crit Vs Reflect Unbalanced

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iFiNiTi wrote:
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Sodomee wrote:
It isn't that crit is unbalanced when it comes to reflect, it is that physical and elemental damage is unbalanced when it comes to reflect. If you have good armour you should be able to survive a couple hits. If you keep attacking(with the same attack) and expect to live then you are being unreasonable.


Oh right? So if I lose 8k hp in 2 attacks with 9k life and 50% AR it seems okay to you?
If I attack 1 second instead of .5 seconds I'm unreasonable and should die.. lol


50%AR? You do realize that your are talking about Estimated Physical Damage Reduction % right? The estimation is the most inaccurate thing in this game. In order to reduce any physical damage by 50%, you need to have 12 times the damage you are taking in armour #.


I said that if you have good armour, you should be able to take a couple hits and that if you continue laying into the reflect you should die. If you have 50% tooltip reduction, I'm assuming you have less than 10k armour which is not enough. It doesn't matter how fast you attack or how much damage or crit multiplier you have because you can change that. If you choose to have 600+% crit multi and 7 APS that is your choice. The game isn't forcing you to maximize your physical dps while lacking in defenses, you are choosing this yourself.


Take this advice from a 40k DPS crit-based physical cleaver:

Lose the crit multi and some attack speed and grab some armour nodes and high armour gear. Armour>Life when it comes to a chest piece. Something like this helps out a lot:

IGN: ThrobbinRobin
Two very similair people make two very similair critical strike-based builds. They both encounter very similair monsters with reflect aura and proceed to attack it and one shot themselves with a crit.

One person thinks about how he can change his build, change his gear, change his skills, to not one shot himself due to reflect. He one shots himself a few more times, but eventually finds a working strategy that allows him to survive despite Chris' best attempts to kill him.

The other person throws his hands up in the air, thinking "How is this possible? My character should never die!". He proceeds to complain on the forums.

Is the problem with the player or the game?

(But different types of reflect are pretty imbalanced relative to each other)
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iFiNiTi wrote:
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Khastro wrote:
it is historical tradition in online-computer-games, that those people who already choose to play eazfaceroll are those who cry the loudest. ("wuhuhuhu i die when i wipe out OFFSCREEn!!!!monsters")


find a balance between your defense (all defenses apply to reflect!!!) and critmultiplier
no one is forcing you to play a critbuild with 900Cmulti and zero defense. i hope this isnt your definition of a "viable critbuild"
keep eyes open
use other skills for offscreen attacks (totems?)
or just
L
2
P


I think your the one out-crying everyone here :O Perhaps your a sporker who never tried anything else..
Or maybe you got casual gear with no DPS, and high armor so phy reflect isn't a problem for a casual person like you.


What I'm trying to say here, is that Ele reflect is fine because you can get 80% ish all resists.. But you can't get 80% armor reduction on most builds.. Phy reflect needs to be ajusted.

This insane reflect kills alot of builds for HC.


i dont play spork sorry, try again
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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thedestroyerofkids wrote:
^
Thats what all the fanboys seem to think.

They dont care about fun or balance. All they care about is spewing hate for glass cannons, which is a legitimate way to play and shouldnt be punnished with such a hard counter.

The fact that you wont have huge defense when speccing that much damage and are therefore risking death moreso than the super tanks that it would seem the game is being catered towards.

"But if glass canon is viable, then nothing else will compare."

Hmmm... seems like we already have this when you consider melee vs ranged.

Who cares if crit can destroy mobs super duper fast when any ranged skill already clears whole screens in seconds while melee is utterly useless in groups except for the rare occasion the ranged players get wiped out and the melee is left there to pick up the pieces.

Reduce reflect, there are too many hard counters to player ability in this game as it is, the player themselves shouldnt be one of them.


Don't you hardcore? I thought glass cannon was basically taboo there. Meathead over DPS all the way.
IGN: ThrobbinRobin
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Sodomee wrote:
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thedestroyerofkids wrote:
^
Thats what all the fanboys seem to think.

They dont care about fun or balance. All they care about is spewing hate for glass cannons, which is a legitimate way to play and shouldnt be punnished with such a hard counter.

The fact that you wont have huge defense when speccing that much damage and are therefore risking death moreso than the super tanks that it would seem the game is being catered towards.

"But if glass canon is viable, then nothing else will compare."

Hmmm... seems like we already have this when you consider melee vs ranged.

Who cares if crit can destroy mobs super duper fast when any ranged skill already clears whole screens in seconds while melee is utterly useless in groups except for the rare occasion the ranged players get wiped out and the melee is left there to pick up the pieces.

Reduce reflect, there are too many hard counters to player ability in this game as it is, the player themselves shouldnt be one of them.


Don't you hardcore? I thought glass cannon was basically taboo there. Meathead over DPS all the way.

Yeah I tried hardcore and that shit is boring, Onslaught is fun but the desync is way worse than anywhere else. So mostly i just play standard and even there you cant build for damage because he 15% penalty for death is just too much. All these mechanics do is hamper build diversity and forces everyone into Cookie Cutter min max builds.
For some reason I thought I was quoting infiniti lol.

I really didn't know whether you played hardcore or not destroyer, but I guess you did at one point.
IGN: ThrobbinRobin
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JahIthBerTirUmMalLumKoKoMal wrote:

what a stinky pile of bs about the total offscreen crit death, stop it already ... excuses are as excuses gets.


Thank you, Sir.
Your well thought out and utterly insightful comment has brought light into the darkest corners of peoples ignorance. Your argumentation is rock-solid and so flawless that any further reasoning would only increase entropy thus speeding up the heat death of the universe.
didnt the last patch help with physical reflect ?

you can now dodge and block reflected damage which should help a lot. Well unless you are a IR Bow user with lionseye like nearly everybody lol
Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
Last edited by Amiag#0234 on Jul 24, 2013, 7:50:24 AM
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DareDog wrote:
Your argumentation is rock-solid and so flawless that any further reasoning would only increase entropy thus speeding up the heat death of the universe.


this made me chuckle :) tnx for the laugh

but its true - theres no such thing as offscreen death, the aura is at least always in range on your screen, and you can see it. And if you are a crit build with something like 800 multi and just see a lot of clutter on your screen and insist on spamming LA or whatever instead of taking it easy, im sorry, that is YOUR fault. You cannot die to reflect in one hit and there ARE easy counters to it. And I dont want a faceroll game ...
[quote="DirkAustin"]They can always make a loser league where Monsters do no damage and you one shot everything. Goodness, people, just don't play in the hard parts of the game if you cant handle them.[/quote]

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JahIthBerTirUmMalLumKoKoMal wrote:
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DareDog wrote:
Your argumentation is rock-solid and so flawless that any further reasoning would only increase entropy thus speeding up the heat death of the universe.


this made me chuckle :) tnx for the laugh

but its true - theres no such thing as offscreen death, the aura is at least always in range on your screen, and you can see it. And if you are a crit build with something like 800 multi and just see a lot of clutter on your screen and insist on spamming LA or whatever instead of taking it easy, im sorry, that is YOUR fault. You cannot die to reflect in one hit and there ARE easy counters to it. And I dont want a faceroll game ...


While I agree that it is the player's fault for stacking too much crit multi without proper defense, dying to offscreen reflect can happen. I've seen deaths like this happen many times to different people. A popular example would be when Kripp almost one-shot himself to offscreen reflect while playing his HC Freezepulser. His Freezepulser had over 9k or 10k life at the time as well, so I can see this happening easily ever since life nodes were lowered in relation to monster damage. The reflect damage % nerf did not make up for the loss of life/ES either and considering the physical damage buff, physical reflect is more dangerous than ever.

Of course if you have decent armour, you will not be bothered by reflect unless you stack crit multi way above 600 and go crazy into reflect. Doing this is pretty stupid though.

One thing to help with off-screen reflect is to look at your character. You will gush blood when you are damaged by reflect. If reflect is one-shotting you, you should probably respec unless you enjoy the exp loss.
IGN: ThrobbinRobin
Last edited by Sodomee#2062 on Jul 24, 2013, 6:58:30 PM

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