If you had the chance to design a weapon or a piece of armor... what would it be?

Mine is the Soul Reaver from The Legacy of Kain saga. Was always a fan, from 1996. Today I played around a bit with my skills and this is what I've come with :D



your ideas?
1 Eternal = 2 Exalted (ex)
1 Exalted (ex) = 10 Gemcutter's Prism (GCP) = 22 Chaos = 220 Chromatic
I cannot see anger.
https://www.youtube.com/watch?v=drDs-Y5DNH8
There is no niche purpose for that weapon.

While SOME of the uniques are meant to be viable at end game, not of them are meant to be the be all end all of best in slot weapons.

What you have there is a 400 DPS weapon with massive amounts of leech and resistance, as well as immunities to 2 of 4 (read as one half) of the status ailments in the game.

Besides that, it doesn't actually fit the themeatics of the soul reaver.

Here are the thematics for the soul reaver :

Icon-BO1 No combo attack
Icon-BO1 Mutilates enemies
Icon-BO1 Drains magic energy proportional to blood of killed enemies
Icon-BO1 Prevents use of magic
Icon-BO1 Deals damage on par with the Iron Sword if Kain has no magic energy
Icon-SR2 Unbreakable
Icon-SR2 Prevents shifting
Icon-BO2 Decapitation move
Icon-BO2 Unbreakable
Icon-BO2 Always deals maximum damage

So lets see, extra gore, mana leech, bonus damage when on high mana, unbreakable is a durability thing, prevents you from shape shifting, extra extra gore, and always does maximum damage.

My idea. Platinum Kris titled : "Lightning Bolt" and the caption says "Lightning Bolt Lightning Bolt Lightning Bolt".

Why? Because end game lightning caster dagger.
IGN : Reamus
Kinda have to agree with the guy above me but the concept is still pretty neat.
It would be a ring

Life leech and mana leech appeals instantly
Life and mana reg dont have any effect
-15-20% to all elemental resistance
2% Mana leech
2% Life leech
+50-100 Maximum Life

Take 150% more from critical attacks
It's hard to remember what you have forgotten
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Why are police looking for missing people? None of them were missing last time I saw them
Mine would be an amulet that deactivates all elemental damage from passives and other items,so you can only deal physical damage. However you will get %Physical damage added as lightning/ fire/ cold damage per power charge/ endurance charge/ frenzy charge.

I'm not sure how much % it would be though, because I wouldn't want it to be overpowered.
Something for trappers.
"
Shagsbeard wrote:
Something for trappers.


Sounds great, when's it being added?
A scepter with:

- Power charge on stun
-Reduced stun treshold
-Phys dmg %
-Gems in this weapon supported by: Cast on crit, spark, lmp.
-local crit

And it would not be called Mjølner.
sadly mine are a tad biased

what I want to see is "gemling" armor. Basically here is how it would work-

Gemling armor is 3 stat armor and gives armor evade and es BUT the amounts are about half of what an equivalent peice of armore of the same level. There would be a Keystone that would double the values of the Gemling armore with the drawback that you could not use any other armor other than Gemling armor.

For Blue and Yellow versions they would be able to roll only one of the three "boosts" such as they could roll +max armor but couldn't get +max ES too.

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The other peice I had in mind was a sheild designed entirely for group play: It would negate all damage the character does himself but give a 50% aura reserve reduction and 50% aura range. with unique ability that teammates recieve 25% bonus to all skills. but like I said the person with it equipeds damage from skills/weapons/spells is reduced to 0

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