If you had the chance to design a weapon or a piece of armor... what would it be?

"
KnightOfTheLost wrote:
Mine is the Soul Reaver from The Legacy of Kain saga. Was always a fan, from 1996. Today I played around a bit with my skills and this is what I've come with :D



your ideas?


Soul Reaver looks like a blatant rip off of Storm Bringer, down to the re-phrasing of
"I was a thousand times more evil than thou." which the sword utters after killing its wielder.


For those that haven't read the Elric series, I highly suggest it.
"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
a 400 dps 1h seems a bit op lol
it needs some kind of drawback at least
Aura Master
Unique Amulet

Has one (white) socket
Creates an aura from an inserted support gem
40% of the mana is reserved
Cannot have more than two auras.

(Obviously I was thinking about IIR gem, but there could be other interesting options.)
- taking a trip to Belize, I'm so excited! -

I would want to make a 2hander that you can dual wield:

Bane
Vaal Axe
Uses One Hand Slot
+2 melee weapon range
25% reduced physical damage
Adds (15-35) chaos damage
Inflicts (20-80) random elemental damage on hit
25% more weapon elemental damage while moving
Chance on hit to convert your target for 45 seconds
No Sockets
Id make some decent 1h sword for mid-late game (lvl 50-80~), seems there aren't any ingame.
Trapper's Boon
Unique Lapis Amulet
+20-30% Trap/Mine Recharge Speed
Traps and Mines leech 5% Life/Mana back to their owner
You take reflect damage from your Traps/Mines.

Become one with your contraptions.


Steel Draft
Unique Hallowed Mana Flask
Removes 10% of maximum life from life on use.
Restores 1 charge on all traps by 1 on use.

A wondrous conversion of blood to steel.

Fixes some of the weakness that trappers have (no leech, running out of traps), but not without drawbacks.

-------------------

Coward's Refuge
Unique Teak Round Shield
+80-100% Armor and Evasion
+30% Movement on Low Life
+100-120% Block and Stun Recovery on Low Life
Iron Reflexes
All armor is converted to evasion on Low Life (overrides Iron Reflexes)

When the going gets tough...

Just a fun concept I thought of. Could be reversed (Iron Reflexes on Low Life) instead.
Last edited by olop4444#5156 on Nov 9, 2013, 2:33:32 PM
Moonshard
Shield
Energy Shield: 240

-(6-14) to Moonshards Energy Shield for each minion or totem controlled by player
+0.1 life recovery rate for each minion controlled by player
+0.5 life recovery rate for each totem controlled by player
+0.5 Animated Guardians life recovery rate for each rare item equipped on Animated Guardian
+(4-10) seconds increased duration on animated weapons
+(12-38)% increased item rarity on Monsters killed by Minions
+(12-38)% increased item quantity on Monsters killed by Totems
55% decrased item rarity on Monsters not killed by Minions or Totems
-1 max Skeletons for each Totem controlled by player
-1 max Zombies for each Totem controlled by player
+1 max Totems
+(17-38)% chaos resistance
+(8-26)% all elemental resistance
Minions and Totems deal 1 damage to controlling player on death
Necromantic Aegis
One gem socket max
Passive skill in Moonshard supports all minion and totem gems
Cannot use minion or totem gems in Moonshard

Let less be more
Last edited by Nubm#5002 on Nov 9, 2013, 2:36:38 PM
"
Nubm wrote:
Moonshard
Shield
Energy Shield: 240

-(6-14) to Moonshards Energy Shield for each minion or totem controlled by player
+0.1 life recovery rate for each minion controlled by player
+0.5 life recovery rate for each totem controlled by player
+0.5 Animated Guardians life recovery rate for each rare item equipped on Animated Guardian
+(4-10) seconds increased duration on animated weapons
+(12-38)% increased item rarity on Monsters killed by Minions
+(12-38)% increased item quantity on Monsters killed by Totems
55% decrased item rarity on Monsters not killed by Minions or Totems
-1 max Skeletons for each Totem controlled by player
-1 max Zombies for each Totem controlled by player
+1 max Totems
+(17-38)% chaos resistance
+(8-26)% all elemental resistance
Minions and Totems deal 1 damage to controlling player on death
Necromantic Aegis
One gem socket max
Passive skill in Moonshard supports all minion and totem gems
Cannot use minion or totem gems in Moonshard

Let less be more

If the minions from dominating blow worked with this, that would be so overpowered.
"
Warhaul wrote:
a 400 dps 1h seems a bit op lol
it needs some kind of drawback at least

http://pathofexile.gamepedia.com/Dyadus
600 dps minimum.

What exactly is its drawback?
(:
"
Blueclaw wrote:
Spoiler
"
Nubm wrote:
Moonshard
Shield
Energy Shield: 240

-(6-14) to Moonshards Energy Shield for each minion or totem controlled by player
+0.1 life recovery rate for each minion controlled by player
+0.5 life recovery rate for each totem controlled by player
+0.5 Animated Guardians life recovery rate for each rare item equipped on Animated Guardian
+(4-10) seconds increased duration on animated weapons
+(12-38)% increased item rarity on Monsters killed by Minions
+(12-38)% increased item quantity on Monsters killed by Totems
55% decrased item rarity on Monsters not killed by Minions or Totems
-1 max Skeletons for each Totem controlled by player
-1 max Zombies for each Totem controlled by player
+1 max Totems
+(17-38)% chaos resistance
+(8-26)% all elemental resistance
Minions and Totems deal 1 damage to controlling player on death
Necromantic Aegis
One gem socket max
Passive skill in Moonshard supports all minion and totem gems
Cannot use minion or totem gems in Moonshard

Let less be more

If the minions from dominating blow worked with this, that would be so overpowered.


I had 20 minions and 2 totems as average count in mind. That means Energy Shield would be pretty much non-existant (less minions = more energy shields they have and vice versa), they would have life regeneration of 3.0 and would probably deal around 2-4 damage/second to the controlling player, depending on creation speed. So other effects like dominating blow or that mine that turn monsters into minions could create a higher damage output and a higher life regeneration for minions. I used 5.1 life recovery rate once with life on hit on zombies and they had a noticeable increased life span. But nothing game breaking, and heavy hits still kills them quite fast.

What did i do wrong? Im asking since im a newbie (its my first character and im level 66 atm of this post) so there might be a lot im missing. Just saw that topic and thought to give it a try. ^^'

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