If you had the chance to design a weapon or a piece of armor... what would it be?
![]() A bow that can use sword skills. Or vice versa |
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" Yeah of course, it's exaggerated. But the unique single-handed swords in the game right now are pretty underpowered in my opinion. I would like to see an end-game unique sword equal to the Soul Taker axe in the future (around pure phys 360DPS) 1 Eternal = 2 Exalted (ex)
1 Exalted (ex) = 10 Gemcutter's Prism (GCP) = 22 Chaos = 220 Chromatic |
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I would probably make some staff/wand with str/dex to int conversion and more damage when on high mana.
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Ill quote myself from another post, but these were my ideas. I seriously love to see some more staff variants. XD
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" fuck, this needs to be in the game | |
I would make a sword called "Blood Drinker". It would be a level 1 unique with base attack speed of 1.02. It will have only 2 offensive stats.
4-10 Physical dmg +2% attack speed Every 10,000 enemies you kill with the sword, it gains 2x its previous stats. Caps at 256-640 physical and 2.28 attacks / second. You have to USE the sword to kill the enemies. I.E melee skills only with the sword equipped. It won't slowly gain stats as you kill stuffs. It will just double at the exact moment when you kill 10,000 more enemies. Essentially, you would have to kill 60,000 mobs to get it to its final state. Last edited by vvolf#7234 on Nov 9, 2013, 10:06:41 AM
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The armor piece i would design would be pants
What can never be lent or earned?
Somewhat, that devours everyone and everything: A tree that rush. A bird that sings. It eat bones and smite the hardest stones. Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings. What am i? |
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i would make a either of these: melee dagger, quiver, 1h axe
the reason is simple: these 3 categories only have 2-4 unique's. i am for example making a build that resemble's a rogue/assasin but there are currently only 2 unique melee dagger's and that for a rather low lvl so i guess i would prefer designing a dagger. Base Item: Platinum Kris Item Name: Assasin's Blade Affixes: increased damage Grant's critical strike multiplier causes all attack's to use both weapon's while dual wielding Hex Master Last edited by Modchristian89#5025 on Nov 9, 2013, 10:21:13 AM
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Shell of the Last Kappa
Unique Spiked Bundle +(20-30) to Energy Shield +(20-30) to Strength Adds Evasion Rating equal to your current Life 20% additional Block Chance when on Full Life 50% of Block Chance applied to Spells when on Full Life Acrobatics When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Nov 9, 2013, 11:10:01 AM
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Some weapon that lets your attacks/aoes/spells (staff?!) etc target allies too and will heal a percentage of the damage done to enemies by that attack to the allies hit.
Eg freeze pulse that hits 5 enemies and 2 allies. The pulses deal a combined damage of 500 to enemies. It would heal 100 life to the 2 allies shared between them (50 life each). Possibly too OP with totems though. However, it could make Animate Guardian not terrible. EDIT: Maybe it could be like a ring that gave this effect or amulet. A second cool item could be something that has the following effect: mana reservation cost in auras in this item has a multiplier of 0.5 (or some other number that would make it balanced) but these auras only buff yourself and nobody around you. (Maybe it could work with your totems/summons too?) @Aelloon Last edited by Aelloon#5522 on Nov 9, 2013, 11:37:40 AM
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