1.0.1 Patch Notes

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Chris wrote:
We'll keep an eye on how [CwDT] performs after the patch hits and will adjust balance further (the damage thresholds, potentially) based on data.


Hello ? Is this game out of beta yet ? You can't seriously expect me to invest in my characters if you keep changing the game so much every 2 weeks.
Are you basing that on the description alone? Because a "total of" can still mean in a single hit.

What i meant is actual proof from testing. Does the gem really keep track on how much damage you have received over time? And on how long a span?
Last edited by Opus132#4245 on Nov 12, 2013, 4:23:37 PM
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Opus132 wrote:
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Hodari wrote:
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AlixWolveriaNeo wrote:



Once again, no it DOESN'T require that. It requires 2k damage TOTAL. That can be spread out over several hits.


I'm sorry, but we need concrete proof of this.


Need any more?


He meant that the damage "taken" can be spead out over several hits, which means you can pot,leech,regen and barely feel the damage but the thereshold will activate the skills.
How do people NOT understand the change?

Level 1 cast when damage taken requires character level of 31.
That means that you CANNOT LINK GEMS THAT REQUIRE CHARACTER LEVEL ABOVE 31.

For example:

Level 9 cast when damage taken can support a level 12 Molten shell or level 10 enduring cry.
Sure it sucks but people are reading the change wrong.
[2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
To the people crying about a major nerf after launch, I have one word for you:

Icefrog

The changes made in the current patch of DOTA2 (6.79) are at least as major as the CoDT nerf.
Deutscher Chat: /global 4745
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Mannoth wrote:
How do people NOT understand the change?

Level 1 cast when damage taken requires character level of 31.
That means that you CANNOT LINK GEMS THAT REQUIRE CHARACTER LEVEL ABOVE 31.

For example:

Level 9 cast when damage taken can support a level 12 Molten shell or level 10 enduring cry.
Sure it sucks but people are reading the change wrong.


Reading it right doesn't make it any better.
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elhermano30 wrote:

He meant that the damage "taken" can be spead out over several hits, which means you can pot,leech,regen and barely feel the damage but the thereshold will activate the skills.


I think this needs clarification (more so than the other clarification Chris posted, which doesn't mean anything) because the difference is huge.
What i find funny is the explenation of some people. Codt is op. Okay. And now? Did it make PoE a better game or not?

I think it made PoE a better game. Well, whatever i´m able to adapt. It´s sad though.
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
You guy should just get rid of the Cast on Damage taken gems no offense. Who even gives a fuck anymore with this insane nerf.
@CwDT overnerf

1) This gem should be white.
2) Recaculate tresholds before patch goes live!
Mirror of Kalandra?

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