RF needs buffed if they fix "snapshot"

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VixTrader wrote:
Not for good Str / Life / Resist / IIQ / IIR gear it isn't. Which was, you know, my whole point and all.

But if you like, you can post up your gear that's so good AND so cheap as you say. If you have any good gear, with Str/life/resist/IIQ/IIR, you'd know how god damn expensive it is :)


Pretty much every character out there needs those stats, RF have it easier by not needing anything else besides that and having room for magic find supports on primary skill.
Wish the armchair developers would go back to developing armchairs.

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GGG should just stop destroying builds anymore.
I'm talking about rf as a primary damage source here.

rf is something that is easy to level and start out with in lower level maps, but it's not that easy in high maps. Almost all of the characters I made used up much less investment and could handle 70-77 maps easily. I made 2 rf characters, both died in a mediocre 72-71 map. This is without snapshotting btw. You can even see in oro's vids how even with a kaom.. he still drops low. Not a good sign.

On a sidenote, how the fuck do some people have the audacity to make this authoritative and know-it-all tone and continue posting shit comments saying how ggg never intended rf to be a main damage source etc. Hello. If they never wanted rf to be this main damage dealer, ggg would have nerfed that specific spell, let alone nerf its damage the last time they target nerfed it. Them fixing snapshotting means they are addressing a larger issue. That is all.
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jebroni wrote:
I'm talking about rf as a primary damage source here.

rf is something that is easy to level and start out with in lower level maps, but it's not that easy in high maps. Almost all of the characters I made used up much less investment and could handle 70-77 maps easily. I made 2 rf characters, both died in a mediocre 72-71 map. This is without snapshotting btw. You can even see in oro's vids how even with a kaom.. he still drops low. Not a good sign.

On a sidenote, how the fuck do some people have the audacity to make this authoritative and know-it-all tone and continue posting shit comments saying how ggg never intended rf to be a main damage source etc. Hello. If they never wanted rf to be this main damage dealer, ggg would have nerfed that specific spell, let alone nerf its damage the last time they target nerfed it. Them fixing snapshotting means they are addressing a larger issue. That is all.


This is ironic, seeing as you seem to know it all.
IGN:Flickfrap
Tell me one other build that can make as much damage as RF only by using 2 ex worth of unique + snapshot and only needs 4l to work.

w/o snapshotting you can still make around 2/3 of your current dps, but you will need doryani's catalyst.( +4 ex)
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VixTrader wrote:
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hi bro , i dont use auromvorax or brightbeak and i have enough resistances , there are certainly several ways of playing rf and my build is pretty serious.


Of course you don't need to use auromvorax and you can still get stacked resists. But do you know what that does to the budget of the average player?

Sure if you have 100+ EX to spend you can easily get enough resists, but the average player can't afford Str, life, and mass resists on all their gear items, let alone item rarity / quantity which also is very common for RF characters. That shit costs a fortune to get all those mods. Without resists, it's much MUCH cheaper.


So good for you, but there's plenty of people that don't play as much as you who probably couldn't make the character work without aurumvorax and snapshotting. And if they can, they probably won't want to anyway because it'll be a lot weaker.


If they don't buff the damage on RF, a lot of people will just make a new character.


Also, you might want to invest in:



i spent 5 ex on my character , 20 chaos on the doon , 3.5 ex on the rise of the phoenix, i can even link the items if you want to see them



(dont mind the gems i move around gear on my characters)

if you stop calling people ghetto players you might not get enemies everywhere you step , and also people might take you seriously , a friendly tip.

and i do want a doryanis , but i want it for a molten strike build , not for this one , as doon works just aswell and is a very nice 4 link for flamesurge.
Last edited by khemintiri#3096 on Jun 17, 2014, 8:07:01 PM
it's designed as a buff for casters. same as bloodrage for physical damagedealers. so it's fine 100%
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jebroni wrote:
On a sidenote, how the fuck do some people have the audacity to make this authoritative and know-it-all tone and continue posting shit comments saying how ggg never intended rf to be a main damage source etc.


Maybe they wouldn't if Chris didn't say so himself (in RF build of the week video, back in CB, I think or on some related occasion). As stated, their intention when creating the gem was to provide a risky short-term buff for casters.

That said, I don't think using it like this is wrong, and I don't think the build is broken in any way, which means GGG will ensure it remains useable. On that note, I urge everyone to check out that video to see what it looked like back when you dealt crap damage and couldn't maintain RF without flasks.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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raics wrote:
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jebroni wrote:
On a sidenote, how the fuck do some people have the audacity to make this authoritative and know-it-all tone and continue posting shit comments saying how ggg never intended rf to be a main damage source etc.


Maybe they wouldn't if Chris didn't say so himself (in RF build of the week video, back in CB, I think or on some related occasion). As stated, their intention when creating the gem was to provide a risky short-term buff for casters.

That said, I don't think using it like this is wrong, and I don't think the build is broken in any way, which means GGG will ensure it remains useable. On that note, I urge everyone to check out that video to see what it looked like back when you dealt crap damage and couldn't maintain RF without flasks.


You guys are really clinging onto something from 3-4 years ago? This is 2014, heaven forbid if intentions and views change. There is a very big difference between "originally intended " and "never intended ".
Last edited by jebroni#0936 on Jun 18, 2014, 8:37:22 AM
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jebroni wrote:
You guys are really clinging onto something from 3-4 years ago? This is 2014, heaven forbid if intentions and views change. There is a very big difference between "originally intended " and "never intended ".


I think it's 'never intended' in this case, since the skill came to be devs did nothing to directly improve that aspect of its usage, the only significant change to the skill was energy shield interaction which made it more difficult for casters to sustain it, reinforcing the original idea behind the skill.

Other changes RF suffered were a consequence of other major mechanics fixes and tweaks, its damage got improved because of DoT rework (otherwise it would be an exception) and it stopped increasing damage to self with burning damage increase once devs did the flask rework and determined more precisely what exactly constitutes as a buff in this game and what doesn't.

Still, I'm fairly sure devs recognise damage dealing as a valid application of the skill and are quite happy with it being used like that (just an assumption), which means they will never make it unviable. It's probably in the same situation as facebreaker, they would like to keep unarmed as an option but also don't want it to be cheaply competing with regular builds that require more expensive gear to function, that's why the item got nerfed, it's still very much viable, just not kicking so much ass for chump change.
Wish the armchair developers would go back to developing armchairs.

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