RF needs buffed if they fix "snapshot"

Devs not changing a skill does not mean it is out of their intention lol. If a skill is fine in the view of a dev, there is no need to change it.
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jebroni wrote:
Devs not changing a skill does not mean it is out of their intention lol. If a skill is fine in the view of a dev, there is no need to change it.


Exactly, they made something to serve a purpose, that purpose was intended. Along the way a new, unintended purpose was discovered so they had a choice:
- reinforce the original purpose and root out the new one
- reinforce the original purpose and leave the unintended one alone
- abandon the original and reinforce new purpose as intended

Since they apparently liked the new application of the skill they chose the middle one, it was never part of the original intention and it never became one, if they make an action someday that would support a new purpose it will be the product of an intention.

It's something akin to that trick using an ipod charger as a bottle opener that went viral these days. You could be fairly certain the distance of that stud required for opening the bottle was a coincidence and its usage in that fashion unintended. Now, if apple strengthens the plastic of the charger in next gen so it doesn't crack after a few bottles it will become intended, until then it isn't.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
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Last edited by raics#7540 on Jun 18, 2014, 11:18:23 AM
So what you're saying is: one day ggg might release a patch that can completely break rf as a primary damage source? Good luck with that.

Edit: and about the bottle opener - then what is rise of phoenix + new kaoms for? I don't know of another effective build that even uses the shield, new kaoms is pretty much screaming rf. Just because a few indirect buffs to rf in the game does not mean you can just dismiss these changes as a happy accident. Its more like rf was added into consideration, meaning now its intended to stay.
Last edited by jebroni#0936 on Jun 18, 2014, 1:01:17 PM
Highly unlikely, they already decided on middle option.

Rise of phoenix is indeed designed to use with RF, but in its intended caster-assist application, that's the excuse for poor defensive stats and that's what those low life mods are for, they are meant to synergize with pain attunement for an extremely risky glass canon, that was before shav.

We can only guess about kaom, fire damage bonus isn't all that significant next to all other bonuses and it had huge life before they added fire damage, it might be to RF something like marohi is for cyclone, an unintentionally good fit, it certainly wasn't created specifically for RF the way rise of phoenix was.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Jun 18, 2014, 1:33:21 PM
RF doesn't need a buff. It needs to be reworked to scale by level like Arctic Armour so that it can be functional outside of using phoenix shield and at earlier levels while also adding the +gem mechanic to scaling the damage output.

For example, using level 20 RoF as a baseline we can make LVL 1 RoF do 71% life/51% ES self-degen, 12% life/ES burn to enemies, and the 40% more spell damage. This means each additional level to the gem would add 1% life/ES degen, 2% life/ES burn to enemies, and 1% more spell damage.

So at LVL 24 RoF would do 94% life/74% ES degen, 58% life/ES burn to enemies, and 63% more spell damage. Hence if you can counter the additional degen you can scale the base burn of RoF higher. Similarly this opens up a lot of other potential builds.

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raics wrote:
Highly unlikely, they already decided on middle option.

Rise of phoenix is indeed designed to use with RF, but in its intended caster-assist application, that's the excuse for poor defensive stats and that's what those low life mods are for, they are meant to synergize with pain attunement for an extremely risky glass canon, that was before shav.

We can only guess about kaom, fire damage bonus isn't all that significant next to all other bonuses and it had huge life before they added fire damage, it might be to RF something like marohi is for cyclone, an unintentionally good fit, it certainly wasn't created specifically for RF the way rise of phoenix was.


Okay. You are just making things up as you go along.

2/3 of the low life mods are completely useless, the third is just mediocre at best. What synergy? 3 bad mods can "synergize" with anything because nobody cares if they are in effect or not. It does not make your dps any better, it does not improve your defense, they are useless mods. I am pretty sure if this discussion happened 1 year ago you would be trying to tell me that this shield was just made for low life rf fp builds with shavronnes because just look at how perfect the synergy is. I would also like an explanation as to how you even obtained a phoenix shield before shavronnes because it was released after.

There is not much guessing to do on kaoms. If ggg wants to nerf kaoms no matter what, they would've done it, and they did. So that has nothing to do with rf. The most common builds out there that can make use of the fire damage mod are 6 socket weapon builds or rf. If ggg never wanted to look at rf as a primary damage build, they would be making that mod a cold damage mod instead. That would be benefiting the same exact group minus rf..
Well, except for that whole lore thing. Kaom = strength which in this game = fire.


Anyway, I'd say it's not too much of a stretch to say the devs originally intended RF to be a temporary buff, found that players were using it as a long-term buff (and probably that nobody at all used it as a temporary buff), and decided to change the focus of the skill.

Another thing that suggests this is the RF exile. It's using the skill as a long-term buff, and exiles are supposed to be using the same skills and setups players have access to (yeah I know the under-the-hood stuff is very different, that's not the point).
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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jebroni wrote:
Okay. You are just making things up as you go along.


Contact the supporter that made the unique then and ask him personally, that would be for the best.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Even if he says it himself, it doesn't mean anything.

The designer for that shield I don't think even once hit the level required to wear that shield. I usually read a lot of posts for this game, he plays hc only and as of a few months ago he hasn't even passed cruel. No offense to him or anything, but do you seriously expect him to visual how endgame works at all when he hasn't even once played it? Though if I were to ask him he would at least give me the correct order of release between his own unique and shavronnes.
I agree, make RF affected by Spell dmg :D
Or make it proc elemental proliferation :(. Less dmg but supercool aoe
Last edited by gerremy#6026 on Jun 18, 2014, 11:43:45 PM

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