[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block
" Sounds fine, certainly better than a 'word' enchantment. Words for normal, Edicts for cruel, and Decrees for merciless. I haven't yet bothered to run lab more than the three times to get my 6 points. Will do it at some point - completing the test series is the priority. Not that anything will change but I need to at least check all the attack gem combos post 2.2. I think you all will find the results interesting and I may add the info to the guide to prevent people from using noob trap skills. |
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" If you wan to run labs together to finish your points let me know i'm working on helm chant now. I still wish there was a viable 2H mace Templar build ;_; |
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Today's Update:
Three more gem combos tested. Molten Strike(13) - Weapon Elemental Damage - Added Fire Damage - Multistrike Time for all three harvest bosses: 18.4 seconds average Static Strike(13) - Weapon Elemental Damage - Less Duration - Multistrike Time for all three harvest bosses: 18 seconds average Earthquake(13) - Weapon Elemental Damage - Added Fire Damage - Less Duration Time for all three harvest bosses: 24 seconds average Comments: Referring to prior tests, WED is clearly superior to concentrated effect for Molten Strike. Less duration is obviously essential for Earthquake but it still won't match static strike in this test series. Less duration is probably about as good as my usual setup (16.4 seconds) for static but it's hard to tell for certain as I don't have a fully leveled Less Duration gem whereas all the more typical supports are 20/20 gems. Edit, just out of interest I bought a leveled up Less Duration and tested it and it didn't make any difference. Last edited by Sovyn#2637 on Mar 13, 2016, 5:02:36 PM
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Looking for some advice. I went Duelist before Ascendancy and with the Gladiator spec I can free up the amulet and boot slot since I can get 100% spell block without them. I also pick up a lot of weapon speed and physical damage along with more block. This frees more things up in the tree as well.
For your Templar spec, going crit with Inquisitor looks good even though you don't reach high levels of crit. But for Gladiator is it more worth it to stay RT and just take more physical from the tree or to stay with the crit spec and pick up a something else with the freed up block nodes I can remove? I also have the option to go Champion and pick up permanent enhanced Fortify along with more defense and 40% more damage when not on low life. Great build btw, I love wading in and laying waste. :) |
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" I've carefully considered all damage nodes within reach and the ones I take are the best irrespective of crit or not. I think it's important to go crit as your DPS will be much less otherwise. The crit chance may look small but it adds up. So I suggest taking the ones from my build. If you are very high level and have points left, you can take skull cracking+bone breaker as those are the next best. Note that aspect of the lynx and weapon artistry are worth 7K hideout tooltip DPS to me so you may want to get all that and skip the basic block nodes elsewhere. Last edited by Sovyn#2637 on Mar 13, 2016, 1:48:23 PM
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Hi Sovyn,
I really like your build and are going to use it -slightly customized- for my perandus templar. After clearing normal labyrinth I was wondering why you've chosen inqusitor over guardian as your ascendency class. It would be 7% more chance to block and I really like the curse removal and warcry boni. Atop a shitload of additional armour. Probably someone else already asked this question, but the search function didn't show me anything and I was to lazy to read 500+ sites ;) Best regards! |
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" I find that I really don't need additional armour and I get probably a 50% boost to my clear speed from Inquisitor. Nothing would come close to that from Guardian. The faster monsters die the safer you are. Don't let them hang around and take pot shots at you. |
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After 2 stupid deaths related with being too squeeze, I tried to use this build in Perandrus. I have to say it's great and I have safely reached Merciless LVL57, with no problems doing Normal Lab.
Lately I've some problems with sustain. Iv got 75/75/75/-10 resis and 65% dam. reduction from armor, but I'm lacking some hp regeneration. At lvl 35 I started using Stone Golem, but since lvl 40+ It wasn't enought. Now I've got Vengance + Life gain on hit (what its ok), but I'm also stuck to Whirling + Life Gain on hit + Fortify + Added Mele Damge, what greatly lowers my damage. I have another 4Link setup with a single target skill to be able to take bosses down, but I'm falling more and more behind in terms of damage. Any tip on what to do to improve my defenses? How do you get life sustain? |
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" I take 5% life regen which is around 200 life regen per second. Before you get that I wouldn't run blood rage. Life flasks are the primary method of regaining life. You can get life leech on gear or use the life gain on hit support on your attack skill but I wouldn't. I certainly don't mind mashing flasks, I've done that in every ARPG I've played. Get some instant ones like I mentioned in the guide. Typically people don't bother to upgrade their gear with cheap 80 life rare pieces which is pretty important for a life based character. |
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Thanks for the advice; but I have a couple more questions. The first is about using Physical to Lightning gem in place of Added Fire. I start in the Duelist area and thus pick up some more physical damage and my tool tip damage goes from 43,327 with hatred and anger to 46,726 when using BoR and the Catalyst. Have you tried this on the Templar spec?
My second question which is baffling me is the use of Wild Strike. I have read the other posts here about it and it has less tool tip damage and is not the all around AoE that Static Strike is so I understand the choice. But without any buffs or support gems SS has a greater tool tip dps than WS by a good amount and it shouldn't. The base damage of WS is 10% greater then SS. How can this be? Both have a damage conversion of 60% to elemental. It is my understanding that the secondary explosions of both attacks is not accounted for in the tool tip. Assuming I am correct and there is a bug of some sorts doesn't the damage of WS move even further ahead when you take into account the secondary? Check my assumptions and correct me please. SS is always the same - Secondary is 60% of the attack as lightning .75 seconds after the attack. Now WS is different for each. Fire - one explosion for 60% of attack - instant Cold - 2 additional projectiles at 60% each (or totaling 60%?) - instant Lightning - one arc at 60% that chains up to 7 times each hit 60% I assume - instant Plus at 20% quality you gain 20% more elemental damage. Assuming I am correct with all this, WS seems to be better, faster damage (no waiting .75 sec to proc) than SS. I agree the all the time full AoE of SS is sweet if you are surrounded and the arc of WS only hits once with a single target but that makes it only equal to the SS secondary except for it being instant. If any of this is incorrect please let me know. And this all may be a matter of preference as well but I really like WS (it looks cool) and I don't want to gimp myself if I am wrong. |
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