Path of Exile 2.4.0: Atlas of Worlds Patch Notes
" Does that apply to enemies in the hall of grandmasters map as well? PS. The new unique chest that lets players take no additional damage from critical hits may have balanced inquisitors in pvp by itself. I would have liked to see how that changed the meta before completely gutting the entire ascendancy branch for a class. Now crit inquisitors have an ascendancy that does nothing, as well as needing to fight against a new gear piece that voids their crit investment. Since players can hit 70%+ penetration without investing in crit and use much better gear options without making sacrifices for crit, and use elemental overload, the new pvp meta is a no brainer. PPS. If you look at pvp ladder rankings inquisitors weren't even highly represented in the top 100 anywhere. Don't get me wrong, it needed a balance but the new chest was probably enough. When are ya'll going to target the real pvp problems that players have been complaining about since season 1? Example: secondary damage that's very powerful and voids investment in block/spell block, dodge/spell dodge, evasion? (herald of thunder, bear trap, explosive arrow explosion, vortex, beacon of corruption stone golem, etc.). Or 30% instant leech from legacy vinktar + pathfinder (combined with no crit from that new chest, these players will be overly hard to kill in pvp while dealing great damage with the retch, simply because they have a legacy potion that should have never made it passed QA; We shouldn't all need to take bloodless or wear sin trek) Never underestimate what the mod community can do for PoE if you sell an offline client. Last edited by Vhlad#6794 on Sep 1, 2016, 3:49:00 PM
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" they made patch notes and now after ppl got it for 40-50 ex they change it ? it is fucking ridiculous and not serious ! "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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" Melee are by their nature close to dangerous things. So they should be able to facetank more of them. Or else what's the damn point? Let's say boss have 6 attacks. Out of this six let's say 4 should be avoided at all cost for most ranged - but only 1 should be the same for melee. If melee couldn' facetank more or do way more damage then there is no point of being one! Or you don't agree with it? |
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need change all meta of ballance with orbs & droped shity uniques
and do auto price from game when you want sell it to other player autoprice on items and no random cost bcs seller want |
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"Don't bother with explaining. He will not get it. |
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" So for you and for Kastmar, melee should stand for character, who can literally afk in battle, even with end game boss, because "he is melee, he shouldnt use brain to play"? Go play Diablo 3, there is plenty of space for braindead players like you. |
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1 example why 500 ms CoC decrease build diversity:
CoC+emberwake+taming build. If CoC dont proc enough then you cant stack up the ignite. I didnt tried out it, because i played in league and taming was too expensive so i found out i will wait the end of the league and i will try it out in standard.... And i bet not this the only build where the proc number matter. Before prophecy league i decided to try out in next league the faster/piercing proj spark. GGG nerfed at the start of prophecy league... GGG you know what i feel now?! Or those guys who bought the items for alot of exalts and played with the coveted build for a few days only?! GGG you are the sadistest game developer ever! Only 1 thing i wanna now. Wipe out the whole game and create a playable one where dont come huge nerf every 3-4 months and everything is well balanced. Thanks i believe in you! |
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" >Out of this six let's say 4 should be avoided at all cost for most ranged - but only 1 should be the same for melee. This. Melee shouldn't AFK in the-toppest-of-top content. Melee SHOULD be able to tank more. Like 90% of boss abilities(while ranged say 50%). OR do more damage. Or something. Being melee is a weakness(huge one) and from balance standpoint should be compensated one way or another. Last edited by TwiceBorned#6498 on Sep 1, 2016, 3:55:00 PM
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" I agree with your general feeling, I believe just 'cos you're melee you shouldn't have to stand in the voidzones and not die. (See World of Warcraft for example, melee or ranged, you stand in a voidzone, you fucking die.) I'll disagree with diablo 3. Once you hit greater rift 80+, melee or ranged, you WILL get one-hit-killed by most of the dodgeable things. |
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" Through most melee still could take more damage or/and have better save abilities. And often better damage too. There should be tradeoff where you trade something for range. Else balance is flawed. Main difference between PoE and D3 is build complicity. Not skill you need too play. Brain you need to play - may be. But not skill. Oh. And in WoW there is tank. Who CAN somtimes stay in void zone. And under boss damn dragon breath. And all other abuse that kill everyone else. That tank protect DPS - melee and ranged. And there is no tank in poe. Ranged are protected by range. Melee... sorry. No luck there. You tank for youself or die. TL/DR for all my posts - ranged have HUGE advantage over melee of being well.. ranged. Melee should have some other advantage over ranged then - either more tankyness or damage. Cause balance. Last edited by TwiceBorned#6498 on Sep 1, 2016, 4:04:23 PM
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