Skill Usage Statistics
" So true this and for years already as well. Most new skills released are fire based (tectonic slam and all the corpse spells from abyss patch. Want to play cold damage? You better go frostblades or something with vortex or go home. Wanna play lightning? Well thats a bit more diverse now tbh, but still waaaaaaay behind fire based skills. Also all damage conversion eventually ends up at fire (since chaos conversion was nerved to not be a viable main damage % source anymore). I get why they can't change the damage conversion order but still; it would be fun to do some flameblast build that freeze if enemies dont dodge it in time since lightning damage number values are too inconsistent to do so consistently (with 3 drags). Actually not a complaint; still like the game, just a wish (plus decent spell leech when? : )). |
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lol, first league where i also run a portal gem. the advantage of not having to pickup/handle portal scrolls is massive :-)
age and treachery will triumph over youth and skill!
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LuL really? show Class Stats....30% Juggernaut
Last edited by VendettaTerrorist#7386 on Apr 11, 2018, 8:05:17 AM
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No surprise that the two best movement skills are in the top 5.
GGG, we need another movement skill used for escape. You either run leap slam if your weapon matches, or you run flame dash. Lightning warp is too slow unless you add gems to it and boost your caster speed. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
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" Discharge 12th from the BOTTOM of the list??? How times have changed! It seems that systematically nerfing good skills to "encourage" build diversity isn't working... |
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Unless I'm misunderstanding the information, I was wondering about a few things:
1) what does "use" mean, does it mean layouts where the gems were slotted, or does it mean the gem actively USED. If the latter, this is misrepresentative, because: - combat skills would be overstated, because theyre continually used, but maybe less integral to builds than some secondaries, it might be a reason why mobility skills are over represented here, because of the click click clack factor which doesn't necessarily mean they are more important than other skills in the build - CWDT and CWC kinds of skill setups would be not represented at all .. (unless "used" means also triggered as a result of a primary skill) .. example, Arc might be massively used but only as a secondary spell triggered by CWDT (same kinda thing as totem spells, whether/how they're reflected in the data) - if use means actively used, it might be interesting to see use as meaning slotted, because for instance a skill like IMMORTAL CALL might be presented in almost all builds, but underrepresented in this data because it's seldom used and possibly even mostly used as a result of CWDT setups 2) Is it possible to look at the data from a different vantage point, excluding all data not collected from players over level 90 ? I'd be curious to see what setups are most used in end-game, in fact, it'd be interesting to see a break-down like: Early game (0-40) Mid game (41-75) late game (76+) .. don't remark if my random numbers don't match your idea of early/mid/late, heh |
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My wife left me.
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Movement skill is the most used among all others skills and pretty normal if you see why they have nerfs life some much.
All the game is now base: how you can evade Power attacks with a movement skill otherwise you are dead. |
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" AHAHAAH...:DD...funny .... but how much truth is there in what you said. |
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" You're missing the fact that this is not a list of 'main' skills. There are dozens of melee attack skills. Warchief (and Protector) will benefit most of them. So for all those builds using a different main skill, a great many of them will also be running an Ancestral totem in a 3/4 link. For those builds it's just a utility/buff, like Blood Rage (which also ranks highly). |
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