Changes to Harvest Crafting

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Caulder10 wrote:
which need to stop being so heavily RNG based - and no one likes the conditional encounters which are often impossible for several builds just based on the mechanic of their attacks

Nothing is RNG based in current challenges except for "harvest every Tier 3 seed", but you can just buy the missing seeds.

Conditional encounters are fine. The hardest one was Chimera, but that's because it takes time and the boss could easily kill you in the meantime with flicker strike, though, still quite easy on white map.
Considering there are lots of ways to reforge/re-roll items already in the game, it's not surprising people didn't like harvest, memeing "reforge league."

Everyone would love to see more individual modifier rollers more often.

Also it would be nice if defensive, attack, life, lightning, etc. modifiers are highlighted (on the item) when an item is placed into the crafting slot, and the craft is selected. This way I won't be bamboozled into making a mistake, not knowing how some rolls are categorized.
Even more random crafting will not add content to play. Even worse, the entire... game ? is now useless and poe is reduced to chain normal t10 map.

That's actually the state of the game.
Currency, risk and reward, boss hunt, item chasing : useless.
Chain t10 map : HH dupe, floods of mirror-tier items, perfect rolled gambles.

It will only get worse, i'll stick to standart ssfhc. Don't add this mess to the game. Don't ruin standart and void it.

And think about the 60% players whitch already quit, offer us races or 1 month events plz.
"
"
Caulder10 wrote:
which need to stop being so heavily RNG based - and no one likes the conditional encounters which are often impossible for several builds just based on the mechanic of their attacks

Nothing is RNG based in current challenges except for "harvest every Tier 3 seed", but you can just buy the missing seeds.

Conditional encounters are fine. The hardest one was Chimera, but that's because it takes time and the boss could easily kill you in the meantime with flicker strike, though, still quite easy on white map.


Disagree, the worst one is the one on vaal pyramid where you have to kill 2 of the three supertiny ridiculously fast melee assholes before you kill the one that spawns first.
You said multiple times you would review your methods, and this keeps happening. Losing a bit of faith here.
"
Ravensfang wrote:
Here's an easy solution:
Grab 100 random guys with high leaguestart progress rates or other specialties
Ask them to be your outhouse QA
let them play the league on a betaclient 2 weeks in advance
pay them in supporterpacks or whatever.
You now have feedback about your broken leaguefeatures befor you shoot them out.


Where is the upvote button? This is actually what they need to do....
"
"
Ravensfang wrote:
Here's an easy solution:
Grab 100 random guys with high leaguestart progress rates or other specialties
Ask them to be your outhouse QA
let them play the league on a betaclient 2 weeks in advance
pay them in supporterpacks or whatever.
You now have feedback about your broken leaguefeatures befor you shoot them out.


Where is the upvote button? This is actually what they need to do....


Right? I mean they could also have a PTR but a ptr needs much more ressources and it's much much harder to enforce a NDA on it. with my proposed method they still get their full league playercount AND get free QA from people who actually WANT to do it.
"
Bigbadmurloc wrote:
Even more random crafting will not add content to play. Even worse, the entire... game ? is now useless and poe is reduced to chain normal t10 map.

That's actually the state of the game.
Currency, risk and reward, boss hunt, item chasing : useless.
Chain t10 map : HH dupe, floods of mirror-tier items, perfect rolled gambles.

It will only get worse, i'll stick to standart ssfhc. Don't add this mess to the game. Don't ruin standart and void it.

And think about the 60% players whitch already quit, offer us races or 1 month events plz.


+1
"
Ravensfang wrote:
Disagree, the worst one is the one on vaal pyramid where you have to kill 2 of the three supertiny ridiculously fast melee assholes before you kill the one that spawns first.


Vaal Pyramid base tier is 3. You don't need to use it's upgraded tier.
With Level 90+ character you can just oneshot the second and third boss, while they are doing no damage.

Chimera is Tier 16 and cannot be downscaled, so it required to be able to continuosly tank some of her hits during the cloud phase and flicker strike during normal phase could hit you too. Still, not that hard with modern movement skills and life flask pantheon.
"
"
Ravensfang wrote:
Here's an easy solution:
Grab 100 random guys with high leaguestart progress rates or other specialties
Ask them to be your outhouse QA
let them play the league on a betaclient 2 weeks in advance
pay them in supporterpacks or whatever.
You now have feedback about your broken leaguefeatures befor you shoot them out.


Where is the upvote button? This is actually what they need to do....


this has been suggested for many years now....
“Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens
My QoL List: https://www.pathofexile.com/forum/view-thread/3279646

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