Harvest Statistics: Crafts, Lifeforce and the Avatar of the Grove

Regarding the league, many people are overestimating the overall power of the seed crafts by saying it trivializes everything and giving easy godly items, etc.

I do not say, seeds crafts are not powerful enough, but only a very VERY few of them, what You get very VERY rarely, then You will still fail most of the attempts.

Nowadays I farm 360 T1 seeds per harvest, and getting 3-6 usable crafts among them, that is, 3-6 augment, remove or replace X to X crafts from 360 seeds. And while these crafts CAN be powerful, You typically need a LOT of attempts.

For instance, I self made my whole gear this league, my pretty OK but far from perfect gear, took me the whole first 4.5 weeks, that is, around 400 hours, and took me around 24000 self farmed T1 seeds, and a couple thousands more T2-T4 for resist swaps, fractures, influences, etc. And to add that, for instance, just my shield ate around 30-35 replace X to X crafts, and finally still settled on T2 life and T4 lightning resist, as could not hit higher lightning resist than T4 in 14 replace lightning attempts.

So, yes, seed crafts CAN be powerful, but still VERY rarely available then still heavily LUCK based.
Otherwise, I have zero intention to play PoE after this with the old 100% slot machine crafting.
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
I read first 3 groups and then refused to read the number more.

How can you compare which recipes players are using the most, when there is no way the recipes are equally weighted?

After getting several augment or annul-augment crafts from just few full collectors, I did not received even single white socket nor six link in several fully dedicated complete collectors.

How can I look at the numbers and see the "Most used craft" when certain options were not even presented?
I have played almost every league, till the bitter end. I tend to be the very last man standing amongst my friends that play the game. I invariably reach the last few days if not the last day. Delirium saw me reach LV 100 without even trying really. I have played one character for a total of about 2 days play in Harvest and parked the game. I think statistics you should be looking at GGG is how many of your players are actually playing in the last month. Harvest was garbage, can you move forwards rather than sideways with these pointless statistics please.
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Fireldakuraito wrote:
I read first 3 groups and then refused to read the number more.

How can you compare which recipes players are using the most, when there is no way the recipes are equally weighted?

After getting several augment or annul-augment crafts from just few full collectors, I did not received even single white socket nor six link in several fully dedicated complete collectors.

How can I look at the numbers and see the "Most used craft" when certain options were not even presented?


Its not even the worse to get the correct %, since its "used" seeds/crafts.

And probably that the "52% used 4sockets link, represent barely 10% of the "amount" of "4sockets recipes" you got from seeds.

While the "1% 6sockets" is more representing 100% of used seeds of this category ^^".
Last edited by Bakudan#2344 on Aug 5, 2020, 3:01:22 AM

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That's a lot of Lifeforce! Finally, let's take a look at how many Avatar of the Grove encounters were started and how many were successfully completed.

Avatar of the Grove encounters started: 94,000
Avatar of the Grove encounters completed: 84,379


Dont get me wrong the Oshabi encounter is a partial improvement in regards of Boss fights, now with a generous sized arena and slightly better color readability, while still the usual ground clutter/area of denials.

Anyways 94k started endbossboss league-encounters sounds very little almost 7 weeks in. Guess the charging up time with 100 maps (+ seed feeding after first fight) makes it a scarcity.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Data is beautiful. But I can't wait for the next, much different, harvest-less league!

"
DiscoMonkeyy wrote:
Some of the numbers here are so messed up... And theyre part of the "challenges". Challenge? More like RNGfest and/or buybuybuy.



I hear that buddy, was at 32 challenges for a couple of days now and just bought the rest for the portal in couple of minutes, enough is enough.
Second-class poe gamer
Last edited by pr13st#1040 on Aug 5, 2020, 3:33:22 AM
A crafting system where the average/noob player can actually craft his own gear was badly needed. It makes high end .1% traders less powerful, sure, but you still need to invest a ton of time to actually build a single good piece. It is possible now, where it wasnt before and that is what matters and keeps people trying.

Me? I got to lvl95 which i've never done before and am not bitching about the usually impossibly out of reach exalt slams and items with several good mods from a conqueror. Have i finished the item i wanted? No, but i'm still working on it.

Please don't take deterministic crafting away from the game after this league. I'm not saying the garden is the best way to implement it, but in a game that is all about gear we desperately need some way to actually obtain it. The thing i'm working on is only halfway done after all these weeks and is still 60ex+ on the market, so the crafting isnt too op i reckon...
Please improve Winged Scarab obtaining rate. It makes no sense we have to buy majority of the challenge to complete it. I am at level 97 with 30 challenges completed and have been able to get only 1 Winged Scarab so far. I need 13 more. This is ridiculous.
I did not like this league. I want my charchter to be a hero, not e gardener. Pls don't add harvest to the core game.
it means nothing for these stat

GGG you just hide the actual stat that spawn rate v. use rate.

If you bend the interpretation as most player prefer to use "Reforge a Rare item with new random modifiers, including a Caster modifier" then i have nothing to say
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