Development Manifesto: Harvest Crafting

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The chance of encountering a portal to the Sacred Grove in a map has been increased by 60%


The chance of stepping into a pile of dogshit on your floor has been increased by 60%
PoE4life
A lot of times I say I am skipping a league after the Path of Nerfs patch notes every league. This time, if these changes go through, I am skipping the league. Hell I may never play again. Just make Harvest crafting bind the item to your account. Allowing the people who don't want to abuse it to continue to use it, and sticking your middle finger up at the 1% who are abusing Harvest via TFT.

I do hope that many others skip the next league as they are saying they are. I can't support such trash changes because they think players love using all their currency making a somewhat decent item, slamming an ex on it and getting a garbage roll and forced to start over. This change shows how out of touch with their player base GGG is.
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Troezen711 wrote:
Game is popular and player base is still high even at this point in the league. It would be nearly impossible to ruin this!

GGG: Hold my beer


this says it all
I am your Devine one Bow before me
Been playing since 2013. Off and on.

This league was by far the most enjoyable...and many others can agree.

So why ruin build-enabling customization for us "filthy casuals?"

Harvest allowed us to use off-meta, or less unique-specific builds that can actually tackle end-game. Now we're forced into a group that Diablo 3 created.

In my opinion, what seperates POE from D3, is the power to customize, and now you're taking that away.
Take it back!!!

Watch this to understand how wrong you are @GGG:
https://www.youtube.com/watch?v=pdpA_xHXhEA
Last edited by MischievousBot#1027 on Mar 11, 2021, 10:40:02 AM
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12egret wrote:
RIP proper end-game crafting.

Yep
"War's over, soldier. You just don't know it yet. Everybody lost."
God damn this is some bullshit. remove beast spilt first thats the really game breaker, harvestcrafting is not breaking the game by such a bigger margin then all the stuff alrteady is. only the most uber items will be hit by this in the way you intended, all the other peaople whom had a more then descent item but had an unwanted or bad RES now can only hope that their anull removes it, and if your budget is below 5 ex, an anull on an item can be devestating. thanks GGG you miss the target again by a lot.
GGG philosophy:

"We made a looter game where 99.99999% of dropped items are unusable trash.
We made a looter game where most uniques are garbage because we don't want them to be best in slot.
We made a looter game where the best items are "crafted" rares.
We made a game with no crafting in it...."


So here's my suggestion ggg, maybe stop nerfing everything, I get it's a grind game but it really feels like you have no idea what your player base wants.

As a company that pretends to care about player choice (looking at you passive tree) maybe stop trying to make people play the way you want them to and let them have fun.

I've played the last 2 leagues till the last second of the league I typically play one main character for the entire league and harvest feels better than just getting an rsi spamming essence of greed/scours or alch scours until I run out of currency and feel bad about my life decisions.
Rolling the lottery on an item isn't crafting it's gambling nothing more nothing less and it doesn't "feel good" it's a chore, if you WANT to gamble vaal orbs are a thing.
If your game is trivialised by good items and basically impossible to get into the end game at all with normal items for most players maybe it's time to re-evaluate the game balance.


The reality is when it come to min maxxing anything but a tier 1 mod means the item needs to be rerolled.
Exalts and the crafting bench mean that you never want to just yolo exalt something unless you're dripping in them either.

The problem is TFT here not harvest, I'm not finding the crafts I need at all and I'm farming harvest as much as possible.
next league I won't even be able use harvest at all because the mods I need only roll on elder/warlord chests.
Oshabi should be either a unique map or something like vaal temple.
Either keep harvest as is or just delete it from the game.
deleted
Last edited by moldycondom#2363 on Sep 18, 2024, 10:18:33 AM
All this change does is prevent a majority of people who don't buy/sell crafts from truly enjoying the game by crafting their own items.
Not to mention that it will now be even harder for us filthy casuals to get really good items because they will be selling for such a high price we won't be able to afford them, let alone craft them (for the most part).

And "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." [Removed by Support] How many exalts do you think casual players have? Ok now how many of us casual players are willing to use an Exalt to try and get a good mod? Exalts are far too valuable for us because we have to save them to buy the fucking overpriced items on trade because we typically cannot craft our own without Harvest.

A better way to "fix" this would have been to make the crafts disappear after 5 minutes, or ditch the storage. Account bound would be the optimal fix but I don't want that.

[Removed by Support]
Last edited by Lisa_GGG#0000 on Mar 11, 2021, 10:42:49 AM

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