Development Manifesto: Harvest Crafting
Here's how the next season looks for a casual player...
you have to farm useless items with useless gear and spend hard earned currency for pure rng luck while you never reach the endgame. Meanwhile you die a lot more frequently to one-shots and other ridiculus stuff, preferably in a non regen map and statisticly you'll do that while dealing with massive disconnects in the first 4 weeks. If that's how you like your games to be designed it is your decision, but it is mine not to play. And by the way the top 1% won't pay your bills |
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well perhaps give the players some sort of crafting options which are nearly not only luck based. spending a ton of orbs and getting nothing, just because you didnt hit a certain mod is frustrating and meaningless.
the whole crafting system is too convoluted and in any way viable to understand for new players. if u guys dont realize this, i am sry but than you clearly lost sight over the whole project. |
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" Preach it. Also, me personally whenever I would use a Harvest slam or annul/slam I would close my eyes and smile and be excited. I would seriously be happy when I saw a Sacred Grove. This change is major ass. |
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CRINGE WILSON STOP KILLING YOUR GAME
https://www.pathofexile.com/my-account/privacy
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I totally agree with that changes!
Please dont listen to whiny reditors! |
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Good start, but harvest should be account-locked without possibility to sell crafts. Most of the complaints ITT would go away after that.
But better yet, remove it completely. |
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Just when I thought about getting back into POE you implement more stupid af changes. Honestly.
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Hello, 1st time i got this far in poe just to see that endgame is on discord. Thanks for this experience. Id rather play a game, than spend time on discord. The moment a realized this, i left poe. Ive spend like 26euro on this game... was considering spending more, but this way the game goes leads me to not play it, rather than spend more money in it.
Maybe, just maybe ill buy another stash tab for (sci-fi ahead, watchout) horti craft items, that ill be able to sell to others, instead of joining discord, hunting possible "crafts", instead of playing the game. Everything would be ok for me, but going out of game and play endgame on discord.... thats kinda too much. At last sorry, english is not my native. |
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I returned to the game after a 2 year break. Was actually making plans to start next league, etc.
We wanna have fun, feeling OVERPOWERED is nice. It's a game. If you dedicate a couple of hours to it and you can craft some nice pixels, it's nice, relaxing. Let the game be fun. Revert the changes and make the game more friendly towards returning players. Don't be Blizz/Actishit. |
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Jesus, I think I'm done here.
"Using currency items like Exalted Orbs or Chaos Orbs on your gear is a powerful, risky and exciting way to improve it." I've literally never Exalt slammed because it is more than just non-optimal, it is 99% of the time regressive compared to just using that Exalt to trade for a better item. Hell, every time I Chaos spam I feel like I'm wasting time I've already invested. "The data we'd get from players interacting with a very powerful crafting mechanic would be very helpful with our ongoing work deciding the appropriate power level of crafting opportunities in Path of Exile 2." So, we shouldn't expect anything different in PoE2, is my takeaway here? "Upon playing the league, the crafting side of it was an immediate hit." The takeaway here should have been players enjoy crafting their gear not gambling it or trading it. "With Harvest integrated into the core game with 3.13.0, players still made ridiculous items. Even the crafts we made quite rare felt pretty common when the entire community was pooling them together and using them on the right items." This seems to be arguing that players should never make or even have "ridiculous items", which kind of goes against: At its core, Path of Exile is a game about the acquisition of powerful items. And this is my issue, your team fundamentally misunderstands how many players play in non-Harvest. At its core, Path of Exile is a game about gambling for powerful items. (Via currency drops, trading, or rng-fucked "crafting".) "It's also important that items are hard to perfect." It's hard enough as is (with Harvest) for those that aren't in the top 1%, and they likely don't ever approach the "perfect" gear anyways. I would love to keep arguing this, but it is evident that GGG here, as well as in game, doesn't place any value on invested playtime, instead reducing every system to a multi-layered RNG fuckfest meant to appeal/abuse those weakest to gambling. Last edited by Tass2gag#4549 on Mar 11, 2021, 11:07:17 AM
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