Development Manifesto: Harvest Crafting

RIP 3.14
Finally they listened beyond the vocal few. Too many people are confusing an ACTION RPG with a crafting simulator. The less crafting leagues and mechanics we get, the better for ARPG players.

Why does everyone want that perfect 2x +1 t skill gem? It's only 9% more damage compared to a +1... it will not change your experience of the game and hat you can or can't kill.

And all complaining are missing all the ripple effects of easy crafting: players who actually play the game and pick up loot can no longer sell there stuff since many players now are more self sufficient. Which means less currencies and unable to buy their own upgrades. They are therefore forced to either engage with a shitty crafting system, go on Discord, or accept having a worse equipment, even though thy are engaging with the game and actually killing monsters.

The super rich abused Harvest even more than casual or middle players, they will suffer even more.

I don't know why everyone feels entitled to take a perfect PoB and assume it can be done in-game. A perfect PoB is just that: a fantasy we can dream of, and then in the real game we need to make compromises. So what if we don't have a perfect rolled item, T2s instead of T1 resists or life rolls?


Thanks for GGG for making a stand to keep the game meaningful and not a 1 month league to get to full itemisation on 5 different characters.
Now if next they could only kill flasks.
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neohongkong wrote:
over 300 pages, not a single GGG reply...

BECAUSE GGG DOES NOT CARE! Chris used to talk with streamers and no-lifers. Their opinions are base for his decisions. If pro-players are not happy that more or less casual players can enjoy possibility of crafting good equipment then GGG has to nerf that possibility to make professional players happy.
If GGG would care, why they would not fix first other annoying issues, mentioned on forum hundred times already - overpowered builds, the game reliability - we have plague of crashes every league, abnormal latency and frame-rate spikes... There are many items to fix.
But... they "fix" the Harvest crafting which is quite good at this stage, maybe could be a bit adjusted in the future (crafts trading would be a good addition). Harvest crafting did not ruin anything - there are no hundreds of "mirror-worth" items with bargain prices on trade sites. Good items are still extraordinary expensive.
Last edited by Mark__75#7141 on Mar 12, 2021, 10:33:55 AM
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Arcanist_ wrote:
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jPinkmen wrote:
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Arcanist_ wrote:

Im eternal on the tft discord that mean the difference from harvest league and the current implementation is just more private message on the discord.
Yep i can't sell anymore 100 fractures craft in one go to amigo but if you do pure atoll running and harvest trading on the discord the end is the same you just have to write to more peoples and that's it.
I've just done it with the tailwind/onslaught/elusive boots i made because i wanted to have a general speed boots since i only used my trade league character to test things for the gauntlet so i actually rerolled my character a lot and i made item that worked on them all and it wasnt long at ALL to get the dozen of remove/add needed.
I have friend that were printing the triple elevated craft in less than 3 hours of tft discord it's not supposed to be this fast.

And for prohibition of trading it's not possible the only "possible" solution would be soul bound something ggg will NEVER allow.


Well, you can tell us how much your friend spent on this triple elevated craft in less than 5 hour?
Than we can compare this number to what a mediocre played earns in whole league and again discuss 1% playerbase problems.


indeed it's in the few hundred of exalt but the problem there is more the SPEED than the total cost.
I'd say the cost is acceptable but the SPEED at which you can make the item is way too quick.

I get what ggg say about goal if in the end when you have a bit currency rolling you can finish your project in the span of a day.


Speed is just the bonus, that unlimited currency provides. Thats still a problem of a player that can spend hundreds of exalt on one craft, not of a mediocre player that can tune his gear just to cap this resists.
Making life harder for a guy from your case must not affect a player from mine.
And again this just shows that its more of trade and tft problem that the harvest itself.
Phew.

Seems like the snowstorm has passed and the flakes finally start melting.
Well if GGG likes putting on a blindfold and exalt spamming a huge nerf to the game we can surely adjust right? It was cool being able to craft my own items this league with off-meta builds. But no, lets keep the same skills popular and the top .01% of players snowball. what a joke lmao im out
I think we could have
Crafts that add mods of specific types to items can now only apply non-influenced modifiers.

than having them to only be applicable to non-influenced items.
Its only use will be for some early gearing.

as a casual player and a someone who does craft his items and not for profit and other things it makes me sad...
Last edited by Aminer#5707 on Mar 12, 2021, 10:38:14 AM
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DalaiLama wrote:
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xPiranha wrote:
Casuals.


Apple became the first public company to be worth one Trillion dollars by appealing to casuals.

https://www.bbc.co.uk/news/business-45050213

There's another little company - named after a river - you might have heard of (Ama - something) that was worth 1.5 Trillion as of yesterday. They made their fortune by appealing to casual shoppers. People too lazy to actually leave the house and shop!

https://www.macrotrends.net/stocks/charts/AMZN/amazon/net-worth








You Sir are a great many things but obviously not someone who understands business.

You compare a videogame to Multinational Companies (MNCs) that have spread out in various industries and effect various appliances of day to day life.

There are entire universes between that and PoE. Depths you obviously cannot even begin to fathom as even hinting at something like a comparison or a "casual appeals" example is pure lunacy.
Forgot to add:

given the number of very successful leagues WITHOUT Harvest, why is everyone complaining so much? Are they saying that all the million of players who played some really engaging leagues did it while hating the game? Really? Million of masochistic players when there are alternatives?

People got a taste of power and can't let go. Grow up, you enjoyed the game without a crafting simulator, you'll enjoy it again. And if you enjoy crafting so much, there are lots of crafting games out there.
So you guys ruined some of the coolest skills in the game, nerfed ascendancies, nerfed the skill tree, buffed the endgame and now you're nerfing a feature that was allowing some casual players to reach the endgame?
You should be more concerned about fixing the poorly designed Maven's fight, reworking melee and removing HeadHunter from the game. Seriously, are you worried about Harvest, but not worried about that broken PoS item that allows people to run T19 100% delirious fractured maps with 2ex gear?
For real, the game is an unbalanced sheatfest, flooded with archmages, golemancers and self-cursers with HH and you're worried about Harvest?
Get your stuff together, GGG. You're ruining the game, terrible decision after terrible decision.

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