Development Manifesto: Harvest Crafting

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Zepepsico wrote:
Forgot to add:

given the number of very successful leagues WITHOUT Harvest, why is everyone complaining so much? Are they saying that all the million of players who played some really engaging leagues did it while hating the game? Really? Million of masochistic players when there are alternatives?

People got a taste of power and can't let go. Grow up, you enjoyed the game without a crafting simulator, you'll enjoy it again. And if you enjoy crafting so much, there are lots of crafting games out there.


Coping with something and enjoying something are two different things. This game is basically a crafting simulator, crafting is essential to the point its currencies are the crafting materials.

As for the enjoying part, Harvest is the only reason I came back to PoE so that says a lot in itself and also says what I'll be doing now once the patch drops.
Last edited by firenovix#6291 on Mar 12, 2021, 10:47:01 AM
"
Zepepsico wrote:
Forgot to add:

given the number of very successful leagues WITHOUT Harvest, why is everyone complaining so much? Are they saying that all the million of players who played some really engaging leagues did it while hating the game? Really? Million of masochistic players when there are alternatives?

People got a taste of power and can't let go. Grow up, you enjoyed the game without a crafting simulator, you'll enjoy it again. And if you enjoy crafting so much, there are lots of crafting games out there.


the toxicity...

man we managed to live w/o smart phones, lets just go back to those days.
get the analogy?


Last edited by Rene_2706#6615 on Mar 12, 2021, 10:44:01 AM
"not of a mediocre player that can tune his gear just to cap this resists.
Making life harder for a guy from your case must not affect a player from mine.
And again this just shows that its more of trade and tft problem that the harvest itself. "

The thing is that aspect isnt even removed.
Now you'll have to choose between well rolled uninfluenced rare to cap your resist (because you can still t1 life + 2t1 resist + benchcraft them easily with the options remaining) and influenced item with less raw stats but more powerful special affixes.

The fix is really directed towards high end perfect craft rather than mid tier ones.

The game had not harvest not so long ago (heist for exemple) and it still was fine.
But what is left of harvest after the nerf they announced here are still very strong.

At this point i feel like you should wait and see the consequences of those nerf before whinning to oblivious because you don't know yet the real impact they'll have for your "average" joe if such a thing exist.
To vanquish without perils is to triumph without glory.
(🌸=◡=)
Last edited by bustr#6583 on Dec 16, 2024, 8:22:56 PM
Thank you very much for doing this GGG. Harvest was a mockery of the core ideas of ARPG's.
And most of all thanks for not bending to the whiny masses that thing: easier gear = better game ugha bugha.
You always know when not to cave in, and thats why your game is where it is now :)
I honestly believed, or had hopes, they were gonna buff the Harvest, not nerf it.
As casual player that can play 1-2 hours at evening, if not too tired after work, I might find 1 or 2 groves if I get lucky. And what I get from harvesting is 99% useless reforge crafts that just irritates me a lot.
Will be better off without Harvest at all than with crap Harvest.

And now it will be even crappier as I understand. Good job GG.
Last edited by Jinxxxed#5765 on Mar 12, 2021, 10:44:42 AM
humm weird. the most successful league of all, coincidence?

we'll see next league..
The point is it was finally actually possible for average players to make the exact stat items they wanted, the whole fun part of the game is chasing the perfect build and equipment, their response "we don't want you to have perfect gear", why not? Don't want stuff flooding the trade market, make any harvest item account bound. What pisses people off is getting something really cool then having it taken away.
"
Fenoch wrote:
"
DalaiLama wrote:
"
xPiranha wrote:
Casuals.


Apple became the first public company to be worth one Trillion dollars by appealing to casuals.

https://www.bbc.co.uk/news/business-45050213

There's another little company - named after a river - you might have heard of (Ama - something) that was worth 1.5 Trillion as of yesterday. They made their fortune by appealing to casual shoppers. People too lazy to actually leave the house and shop!

https://www.macrotrends.net/stocks/charts/AMZN/amazon/net-worth








You Sir are a great many things but obviously not someone who understands business.

You compare a videogame to Multinational Companies (MNCs) that have spread out in various industries and effect various appliances of day to day life.

There are entire universes between that and PoE. Depths you obviously cannot even begin to fathom as even hinting at something like a comparison or a "casual appeals" example is pure lunacy.


The person you quoted also foregot that not every business purpose ito to grow and conquer the world. Some actually enjoy operating in a niche.

People have too much these days a customer-centric point of view, while there are still thankfully some product-centric approaches.

The best analogy I can recall was a French chef who would kick out of his restaurant any customer that would ask to remove an ingredient or add another from his signature meal. The whole point of his restaurant was not to please every customer, but to offer the product he liked and make people that enjoyed this type of meal happy. If you don't like the taste of oranges, don't ask a damn "Canard a l'orange" but without orange. Same here with PoE. It has grown almost too much, at the risk of losing its soul.
At this point it feels like a conglomeration of issues caused by trade being so very out of the way and mechanics not being made for trading at all while they still have the possibility to be traded.

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