Development Manifesto: Harvest Crafting

Is this an out of season April's fool joke?
you make no fkn sense at all. "it became clear that this was a very powerful crafting system"
"We had hit our goals and then some" well no shit and with overwhelming approval from the ACTUAL PLAYERS. you are constantly losing players and need ways to attract them again.... u had it and now you are going to take it away again. lets face it, you're previous crafting system was trash and was just a cash grab as you had to spend a fk ton of real money on exalts in order to buy/craft you're builds end game versions. WORST decision ever. the only players that are going along with this decision with a positive response are the ones that actually spend real money to craft in you're trash system jst to overcharge the fk outta the low/non spenders. LITERALLY $100 per piece of gear per league in order to build an end league build.

"As our concern over this grew"..... are you fkn serious? THIS WAS YOU'RE OWN GOAL!!!! "We had hit our goals and then some" remember? you want something to be concerned about??? how about you concern you're asses over to the complaint department and go over the repeated complaints about you're servers being unstable, this stupid "1 hit death" mechanic you have going on no matter how the character is built, EVERY league starting with some sort of exploit that players take advantage of just to get ahead and fk the community, the crafting system (pre-harvest) being extremely expensive due to the random bullshit you roll.

there are issues with the game, yes. you are losing players and need to get them back, yes. taking away a crafting system that 95% of players could actually use and enjoy all game content with is NOT a way to keep/attract players. WAKE UP!
I demand a "But if you close your eyes" meme, poe version.
"
Zepepsico wrote:
"
Ch4dwick wrote:
Good day everyone,

i am writing this from a PoE beginner standpoint playing my real 1st league in Ritual.
Obeserving all the talking unfolding on different media about the upcoming harvest changes is quite numbing for me.

1st of all players seem to ignore the fact that harvest (besides its impact in PoE) was and still is a test for the upcoming PoE2 crafting system.

As far as i understand end game crafting in PoE was and still is heavily RNG dependend except the determenistic crafts offered by fossils & harvest.

PoE content creators tend to say that harvest is dead and the average player will not be able to taste endgame at all.....

My personal experience of my first league comes down to this:

I read some guides recommended by some friends ending up following Enki's arc witch guide for 3.13.
I cleared the acts, did quests and reached maps.
Due to some lucky drops (awakened Spell echo, some ex orbs etc) and good trades i got very good unique items to work my way up to read maps and nearly killing Sirus on A8.

After hitting my first real wall (surviving in chiselled, alced and vaaled T14++ maps i was looking for a new build to switch to, ending up with Bergerbrush's Impale Cyclone - Slayer version.

Back to leveling up getting basic gear, getting familiar with the play style, reaching maps doing labs for ascendency etc.
After getting to red maps beeing able to clear T15 canyon i started to improve the build a bit for my own taste and needs: adding movement speed, changing flask setups adding 4 different nodes in the skill tree.

In the end my cyclone was running 100% delirium maps slow but was able to clear the content, maxed out passive trees, encountered the uncharted realm including a bossfight wall and failed a few more Sirus attempts.

What does that have to do with harvest?

Was Harvest the reason why i reached red maps and nearly killed Sirus? No. Enki's arc witch build does not rely on any complex crafts you need harvest for to reach red maps and beeing capeable to kill Sirus.

Did harvest make the tailwind boots I have on my cyclone cheaper to purchase? Probably but after talking to some experienced crafters the tailwind boots i am using are also easily craftable with the upcoming changes and i would have been able to afford them.



Exactly. You can finish 90% of the game on budget builds. My own build is made of 90% uniques. No need to worry about a single damn craft.
But no, everyone wants the 1 billion dps build they saw a streamer use (you know these guys who do it for a living, have a massive support network, knowledge of the game, skill, time, etc...)

The reply to one of my earlier comments almost seems to imply they used to "bear" with the game before the introduction of Harvest. What can you reply to this apart that it may not be the best game for them?????


It's amazing how you got everything wrong. The point of Harvest is not making OP builds, but to make non meta/weird/just for fun builds more viable. It's about build diversity. It's not that players didn't like the game before, but they introduced a mechanic that is fun for the vast majority of players, including casuals, non casuals, trade, ssf, and are taking it away. In a league that had a ton of server issues, graphic "improvments", issues, Harvest was one the thing pretty much EVERYBODY was happy about. What do they do? Adress the server problems? No. Fix bugs? No. Take away the one thing nobody has a problem with? FUCK YEAH!!!!!
Last edited by bauermayers#4660 on Mar 12, 2021, 11:47:21 AM
What I'm worried about that this "philosophy" the "design team" seem to share imply that this game shouldn't be designed to hook players tru gratification but by frustration instead.

A) If you worried about item chase with std in mind, these items ARE ALREADY MADE so this is a null point. All you doing is forcing peoples to copy already made stuff even if they would like to farm their own progression. If you talk only about league, I can assure you no single one is going around with 100% perfect gear - there is always that single mod that could have been better, that item that could have been corrupted etc.

B) Even if you somewhat achieve perfection, i'm telling you what come after - a new build. That's why we have character slots I guess?

C) About poe sticking to his "randomness". It already does that. Not a single thing in POE is truly deterministic. Even harvest isn't as deterministic as you wanna us to believe. It just cull the chance to ruin an item, wich imho is a good thing specially for the players who CANNOT afford to lose it in the first place.

Also Maven's orb somewhat limit this whole point as to make truly "perfect' items (4x elevated mod) is still incredibly rng heavy. I did see standard peoples mirror such items just cuz the cost of making beat the mirror price + the fee heavily. So "chased' items already still exist.

I'm never soo vocal about any of the changes you make even if it happen I'm in disagreement but this time the disconnection is simply too evident to stay silent.

Again you seem to want poe to hook players by all the wrong reasons - this is a game not a slot machine. Stop trying to prey on people's mental weakness thx.
To be honest guys just wait D2 remastered is around the corner :)! Going to be great to step away for a bit till they sort their shit out down here.
"
I_NO wrote:
"
N4rk0tyk wrote:
I also wanted to ask, how is that Reddit post have about 30% upvotes, from 75% within 24 hours? Doesn’t this ring any bells? Perhaps your approach on harvest nerf isn’t the best? Please, I love this game and I hate to see what will happen within next 6 months with it, if you fellas will remain deaf. Remember, your game is not only the streamers, Varga with mirror service and no lifers. Your game is shaped by mostly casual and average crowd, and if you will chase them away, there will be no 1%rs.


Nope they won't back down end of story all your doing are tantrums.


Eh, I personally couldn’t care less of harvest for my personal use. I play leagues only if the mechanics are interesting, on standard where I hang around the most I have tabs of OG harvest gear I crafted and traded for pretty much every char I play or want to play, and if I play the leagues I know how to make currency to buy what I need. I’m advocating for people who don’t. What ggg did now is hurting people like me (upper middle class sort of) and like you (1%) but in a way that most folks don’t see. Mark my words, if harvest will go thru with these changes, and it will turn as another “welp, grove, ignore” mechanics, everyone will be paying for that mistake.

Cheers
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
"
bauermayers wrote:


It's amazing how you got everything wrong. The point of Harvest is not making OP builds, but to make non meta/weird/just for fun builds more viable. It's about build diversity. It's not that players didn't like the game before, but they introduced a mechanic that is fun for the vast majority of players, including casuals, non casuals, trade, ssf, and are taking it away. In a league that had a ton of server issues, graphic "improvments", issues, Harvest was one the thing pretty much EVERYBODY was happy about. What do they do? Adress the server problems? No. Fix bugs? No. Take away the one thing nobody has a problem with? FUCK YEAH!!!!!


I am afraid your perception can't really stand against the facts:

"
League Launch peak Weekend after Drop
Harvest 127k 81k -36%
Delirium 133k 100k -25%
Metamorph 118k 96k -19%
Blight 75k 54k -28%
Legion 114k 95k -17%
Synthesis 113k 77k -32%
Betrayal 123k 106k -14%
Delve 76k 65k -14%
Incursion 96k 83k -14%
Bestiary 82k 68k -17%
Abyss 70k 63k -10%
Harbinger 98k 90k -8%
Legacy 64k 53k -17%
Breach 47k 43k -9%
Essence 33k 31k -6%
Prophecy 26k 22k -15%
Perandus 37k 32k -14%
Talisman 22k 20k -9%
Warbands / Tempest 32k 29k -9%
Torment / Bloodlines 14k 12k -15%
Rampage / Beyond 25k 20k -20%
Ambush / Invasion 20k 17k -15%
Domination / Nemesis 34k 32k -6%


On Steam, Harvest had the worst retention numbers (not sure if Heist was worst or better). Source: https://www.reddit.com/r/pathofexile/comments/hi47ig/harvest_league_broke_historical_records_for/

If this league is a success, it's because of the Atlas rework (it's fun), the Maven missions (it's fun), Ritual (it's fun and more mobs and more loot!). Yes some players like, adore, worship harvest, but the limited evidence we have is that players absolutely hated the original Harvest league.
All big and small streamers complaining now on Youtube. It's almost like they want Chris to be fired. That much the "Devs" are out of touch with this game.
"
Zepepsico wrote:
"
bauermayers wrote:


It's amazing how you got everything wrong. The point of Harvest is not making OP builds, but to make non meta/weird/just for fun builds more viable. It's about build diversity. It's not that players didn't like the game before, but they introduced a mechanic that is fun for the vast majority of players, including casuals, non casuals, trade, ssf, and are taking it away. In a league that had a ton of server issues, graphic "improvments", issues, Harvest was one the thing pretty much EVERYBODY was happy about. What do they do? Adress the server problems? No. Fix bugs? No. Take away the one thing nobody has a problem with? FUCK YEAH!!!!!


I am afraid your perception can't really stand against the facts:

"
League Launch peak Weekend after Drop
Harvest 127k 81k -36%
Delirium 133k 100k -25%
Metamorph 118k 96k -19%
Blight 75k 54k -28%
Legion 114k 95k -17%
Synthesis 113k 77k -32%
Betrayal 123k 106k -14%
Delve 76k 65k -14%
Incursion 96k 83k -14%
Bestiary 82k 68k -17%
Abyss 70k 63k -10%
Harbinger 98k 90k -8%
Legacy 64k 53k -17%
Breach 47k 43k -9%
Essence 33k 31k -6%
Prophecy 26k 22k -15%
Perandus 37k 32k -14%
Talisman 22k 20k -9%
Warbands / Tempest 32k 29k -9%
Torment / Bloodlines 14k 12k -15%
Rampage / Beyond 25k 20k -20%
Ambush / Invasion 20k 17k -15%
Domination / Nemesis 34k 32k -6%


On Steam, Harvest had the worst retention numbers (not sure if Heist was worst or better). Source: https://www.reddit.com/r/pathofexile/comments/hi47ig/harvest_league_broke_historical_records_for/

If this league is a success, it's because of the Atlas rework (it's fun), the Maven missions (it's fun), Ritual (it's fun and more mobs and more loot!). Yes some players like, adore, worship harvest, but the limited evidence we have is that players absolutely hated the original Harvest league.


Good thing about numbers is you can present them in any way you want them, and write any narrative you feel fits. People didn’t hate harvest, people absolutely hated the planting mechanics, just go to the league trailer and see the comments, everyone was pretty much laughing at it, and bitching about how tedious it will be (and turned out to be).

So, nope, harvest had horrible retention because of the grove mechanics. And also, again, do not compare OG harvest and amount of crafts to this version of harvest. They are nowhere near each other.
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-

Report Forum Post

Report Account:

Report Type

Additional Info