Development Manifesto: Harvest Crafting
Is this an out of season April's fool joke?
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you make no fkn sense at all. "it became clear that this was a very powerful crafting system"
"We had hit our goals and then some" well no shit and with overwhelming approval from the ACTUAL PLAYERS. you are constantly losing players and need ways to attract them again.... u had it and now you are going to take it away again. lets face it, you're previous crafting system was trash and was just a cash grab as you had to spend a fk ton of real money on exalts in order to buy/craft you're builds end game versions. WORST decision ever. the only players that are going along with this decision with a positive response are the ones that actually spend real money to craft in you're trash system jst to overcharge the fk outta the low/non spenders. LITERALLY $100 per piece of gear per league in order to build an end league build. "As our concern over this grew"..... are you fkn serious? THIS WAS YOU'RE OWN GOAL!!!! "We had hit our goals and then some" remember? you want something to be concerned about??? how about you concern you're asses over to the complaint department and go over the repeated complaints about you're servers being unstable, this stupid "1 hit death" mechanic you have going on no matter how the character is built, EVERY league starting with some sort of exploit that players take advantage of just to get ahead and fk the community, the crafting system (pre-harvest) being extremely expensive due to the random bullshit you roll. there are issues with the game, yes. you are losing players and need to get them back, yes. taking away a crafting system that 95% of players could actually use and enjoy all game content with is NOT a way to keep/attract players. WAKE UP! |
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I demand a "But if you close your eyes" meme, poe version.
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" It's amazing how you got everything wrong. The point of Harvest is not making OP builds, but to make non meta/weird/just for fun builds more viable. It's about build diversity. It's not that players didn't like the game before, but they introduced a mechanic that is fun for the vast majority of players, including casuals, non casuals, trade, ssf, and are taking it away. In a league that had a ton of server issues, graphic "improvments", issues, Harvest was one the thing pretty much EVERYBODY was happy about. What do they do? Adress the server problems? No. Fix bugs? No. Take away the one thing nobody has a problem with? FUCK YEAH!!!!! Last edited by bauermayers#4660 on Mar 12, 2021, 11:47:21 AM
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What I'm worried about that this "philosophy" the "design team" seem to share imply that this game shouldn't be designed to hook players tru gratification but by frustration instead.
A) If you worried about item chase with std in mind, these items ARE ALREADY MADE so this is a null point. All you doing is forcing peoples to copy already made stuff even if they would like to farm their own progression. If you talk only about league, I can assure you no single one is going around with 100% perfect gear - there is always that single mod that could have been better, that item that could have been corrupted etc. B) Even if you somewhat achieve perfection, i'm telling you what come after - a new build. That's why we have character slots I guess? C) About poe sticking to his "randomness". It already does that. Not a single thing in POE is truly deterministic. Even harvest isn't as deterministic as you wanna us to believe. It just cull the chance to ruin an item, wich imho is a good thing specially for the players who CANNOT afford to lose it in the first place. Also Maven's orb somewhat limit this whole point as to make truly "perfect' items (4x elevated mod) is still incredibly rng heavy. I did see standard peoples mirror such items just cuz the cost of making beat the mirror price + the fee heavily. So "chased' items already still exist. I'm never soo vocal about any of the changes you make even if it happen I'm in disagreement but this time the disconnection is simply too evident to stay silent. Again you seem to want poe to hook players by all the wrong reasons - this is a game not a slot machine. Stop trying to prey on people's mental weakness thx. |
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To be honest guys just wait D2 remastered is around the corner :)! Going to be great to step away for a bit till they sort their shit out down here.
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" Eh, I personally couldn’t care less of harvest for my personal use. I play leagues only if the mechanics are interesting, on standard where I hang around the most I have tabs of OG harvest gear I crafted and traded for pretty much every char I play or want to play, and if I play the leagues I know how to make currency to buy what I need. I’m advocating for people who don’t. What ggg did now is hurting people like me (upper middle class sort of) and like you (1%) but in a way that most folks don’t see. Mark my words, if harvest will go thru with these changes, and it will turn as another “welp, grove, ignore” mechanics, everyone will be paying for that mistake. Cheers Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
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" I am afraid your perception can't really stand against the facts: " On Steam, Harvest had the worst retention numbers (not sure if Heist was worst or better). Source: https://www.reddit.com/r/pathofexile/comments/hi47ig/harvest_league_broke_historical_records_for/ If this league is a success, it's because of the Atlas rework (it's fun), the Maven missions (it's fun), Ritual (it's fun and more mobs and more loot!). Yes some players like, adore, worship harvest, but the limited evidence we have is that players absolutely hated the original Harvest league. |
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All big and small streamers complaining now on Youtube. It's almost like they want Chris to be fired. That much the "Devs" are out of touch with this game.
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" Good thing about numbers is you can present them in any way you want them, and write any narrative you feel fits. People didn’t hate harvest, people absolutely hated the planting mechanics, just go to the league trailer and see the comments, everyone was pretty much laughing at it, and bitching about how tedious it will be (and turned out to be). So, nope, harvest had horrible retention because of the grove mechanics. And also, again, do not compare OG harvest and amount of crafts to this version of harvest. They are nowhere near each other. Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
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