Development Manifesto: Harvest Crafting
Or how about, "consumes an annulment orb (or 2 annulment orbs) when applying a remove modifier".
Another would be, "consumes an exalted orb (or 2) when applying an add modifier". This could make the other currencies useful again. I don't know, i'm noob. |
![]() |
![]() «PVP» -- PVP Guild. Recruiting!
Pm me for: 1v1s / 2v2s / 3v3s / CTFs! |
![]() |
I remember me playing this game in beta, i was playing quite a few leagues here and there, yet NEVER have i ever completed one or even played one for so long like in Ritual. Only because i was able to actually get some gear and do end game without sitting there 24/7, i have managed to complete all challenges at the end, just because of harvest. Now get rid of it without giving us alternative, thanks :) great business decisions...
|
![]() |
" this so much! the 1% can't seem to fathom that when 99% of the playerbase leaves because of horrible decisions... then who will be left to sell crafted items too? none! no one will be there to sell items to! |
![]() |
Why nerfing the best crafting mechanic besides bestiary?
You literally need dozens of exalts to slam an item to perfect and i am not the type of person who gets this by farming w/o harvest. So this game turns more and more in a game where only experts could have a nice gaming experience... Stronger bosses, harder content but nerfing the shit out of Builds and mechanics... Better solve your performance issues and fix your trade system than nerfing everything... I love all the content PoE has to offer but what is wrong having a game where getting perfect item is also reachable for time to time players and not only for 24/7 streamers... Just my opinion, looking forward to the next league :D |
![]() |
These changes are terrible. For someone with non-infinite time to invest into the game, harvest allowed us to have a decent enough gear to complete all content with decent non-meta builds. With these changes, we are back at using the same boring af fotm builds. Do not implement these changes please, GGG
|
![]() |
" You're misunderstanding me. The game is punishing which is fine and should still be in SC. I'm just trying to help distinguish HC from SC and elite/HC players from casual players. 'POE marketed as hardcore from onset' - so, GGG's decisions are not to be questioned if it is to make the game more challenging? What is not taken into consideration is how much POE has grown in casual players and whilst the vision to stay hardcore is perfectly acceptable, why would a game shy from evolution? GGG can still keep the game challenging and punishing but learn to fix existing mechanics to increase interest in the game, player retention and overall enjoyment for the majority. And if GGG keeps going down this path, what happens to POE and POE 2 when the majority decide not to support GGG anymore for the decisions they have made? Simply put, the game will cease to exist. Chris and dev team can make the game however they choose and stick to their values and their vision of what they want their game to be like, but as a game developer as well as a business, they need to consider the future of POE. If they honestly think this will benefit them in the long run, fine, I can live with that, time will tell. |
![]() |
" Well, here is the thing. I’m not saying that there isn’t any streamers legit pissed at that but a lot of them are forced to act this way. They live off this game and streaming, and what seems to over the head of a lot of folks here is that VAST MAJORITY of casual and average player base is absolutely devastated with these changes, and if these people will disapprove any streamer, guess what, they are out. So, like it or not, streamers, no lifers, service providers and 1%ers rely on that “casual crowd” and “whining masses”. Without these people this game will “wilt like a crop” in very short time. So bottom line, streamers have to please the “crowd”, even though they are the ones who originally complained about harvest being too op. Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
|
![]() |
" Well thats because of the Garden - you have to put up a garden like a chore. Plan your layout, plant your seeds, run xx maps to make your garden rdy etc. How much time did u waste just to plan your most effcient garden? Of course not many could see beyond that point the garden could offer after a couple of days since the league mechanic at the beginning wasnt fun at all. I remember i also hadnt that much fun during the first week, i was nearly bout to quit the league and waiting for the next league until i saw some posts/guides about how the league was intended to play to make full use of it. This league you just find the Grove with a rdy to pick up Garden - kill those monsters, harvest your mods - thats why it is more fun than in harvest league itself. But yeah it can also be the new content in this current League (Maven + Ritual + Harvest is back but easier to use) |
![]() |
" To an extent, you're right. Most streamers don't care enough to sit in their hideout for 10 hours every day crafting. Most crafters that do big crafts don't stream because they siphon money from RMTers or RMT themselves, or they exploit things like 6 boxing feared/beasts and obtain currency by illegal means. I made over 20mirrors this league and I still didn't come close to anything worth mirroring, and I self craft a lot. I also know that most people tune into my stream during a crafting session usually end up leaving unless you're someone like SKCLoudy or path of math who crafts for memes. We want to be able to quickly craft usable gear and blast maps or content. Not sit in hideout for 10 hours, and lose all of our currency. So yes, the majority of us "streamers/nolifers" are mad as well. |
![]() |