Development Manifesto: Harvest Crafting

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Last edited by Sw0rdSaint#7806 on Mar 23, 2021, 10:55:32 PM
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illdyking wrote:
Why do people whine so much.

You can probably beat most of the game on SC with 50C gear, you dont need harvest gear for that.

I mean, you got 6 rips, 6 portal.




Your post is irrelevant. " Softcore players " don't play one build the entire league like you. Harvest allows multiple off-meta builds to work but given you are a hardcore player that plays boring Ancestral totem you probably won't understand. 50c would obviously be sufficient for your tree build in one entire league so it makes sense where you are coming from since you've never had fun min-maxing an actual build. Leave this topic discussion to the veterans buddy.
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ph3l0n wrote:
Stupid decision. You refuse to fix the fact that ALL end game items are crafted. Instead you just make it harder to craft them again. Don't bother fixing the fact that most loot filters filter out 99% of the loot because it is absolutely worthless to pick up. Instead you take away the only viable way to get decent items for people who don't play this game like their life depends on it.

I am sorry Chris, but you have lost your pulse on what players want. You talk about how most people quit before hitting yellow maps, then you have a league where people play into yellow maps, you take away the reason they even played in the first place. I can't believe how absolutely out of touch you are with your own player base and the design of this game.


This ingorance and many other ignorant players who make it sound like the game is unplayable casually without harvest gear. What is your problem exactly ? Do you want to play 1 hour per day, and gather the same gear as someone who plays 18 hours a day ?

Besides who the f said items were impoossible to get for casual players. Even when i played first 3 weeks of the league only i managed to get some stupidly strong items without even harvest crafting. But then i came to the game 1 months later and realised that no matter how much i farm, my currency holds no value anymore. Because people don't use the currency anymore with harvest doing everythimg,and that's boring as fuck. It is like i want to use an exalt on my item amd gamble it out but because it is stupid to do that i can't do it. Hell i miss the day where syndicate leo slam meant something 🤣

This game is about acquiring gear "THAT'S PRECISELY WHY YOU SHOULDNT BE ABLE TO GET MIRROR GEAR IN 1 WEEK"


IF any of you complaining idiots played other games, it is system like harvest that so many of the popular game forced the loyal community to quit.

Path of exile held so long and longer than many other games becauxe it held onto the challenging playstyle "including the crafting system" giving up that will just make it fall in the same pitfall as many other popular games that fell apart eventually.

I understand it, if people have the desire to obtain mirror tier items by the last 2 weeks of a league.

The game would be healthier if there is a progressive system that allows people to eventually obtain that mirror tier items by the very end of the league.

JUST NOT A SYSTEM that allows you to obtain the mirror gear first 2 weeks for god sake lol.
Last edited by zaarakiekenpachi#0320 on Mar 23, 2021, 11:16:06 PM
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p_2 wrote:
In my opinion, the withdrawal of the Harvest is a mistake and a thoughtless approach ...
Harvest was supposed to counterbalance the game's inability to create.
The first time he played in a league of deterministic crating, he ridiculed the Empyrian - by organizing a party line in his garden ... and building hundreds of Horis.
The second time around, the introduction of harvest made trading on TFT Discord amused, and it is that many players trying to farm one item can break the barriers of the game.
It is not ordinary players who are to be punished with the inability to customize the game and items.
The situation goes back to the fact that only the richest and organized could afford to make great items.
History has come full circle again.
The same rich as orbs eternals have achieved their goals in the game - ordinary players will suffer the consequences.
Was that what Harvest was supposed to be?
I believe that the harvest was supposed to balance the opportunity between rich players and regular players.
My personal opinion is that harvest should not be removed from the game. It shouldn't be dead ...
Harvest should be strictly linked to the player's account, without the possibility of selling items with an expansion lock
Each player would be able to create their inventory on high-level maps, not being able to sell it or make it available until the end of the existing extension (except for a mirror copy that would be possible)
The seeds should be returned to increase the degree of difficulty.
This will limit the abuse and bulk creation of perfect items, but will not destroy the nature and sense of harvest.
Every craftsman will not buy crats, but he had to look for them, grow and fight in his own garden :))
The reward for your hard work will be the ability to create unusual items but with the help of hundreds of other people.
Chriss is not to harvest what the people are.
In my opinion, similar changes should go to Beastcrafting
- this game is supposed to be difficult, but it has to be possible !!! ... should return the nets and catch the best monsters on the maps - the same should apply to a limited extent also Delve the most rare fossils - should have a time delay - this will increase the difficulty but not prevent new avid players from creating and playing and loving the game.
This will limit abuse on the league and the standard will weaken the position of the richest and best organized players and guilds, giving the possibility of finding seeds in the party on maps, but breeding and crafting would only depend on one player to whom the map belonged :))
The level of difficulty and effort should be a reward for every player not only for the richest but also for the persistent ones. Don't take it back.
Restore rewards from Delve and Bestiary with item limitation to account and the applicable game evaluation extension. (I'm just talking about endgame and top fossils rewards from Delve and Beast or seeds)
This will force players to play the game, not live in a hideout. This should not restrict trading because time restrictions may have different grace periods for specific prizes.
COMPLETING THE EARLIER STATEMENT.
I've been playing PoE for a long time and I've seen a lot, the problem is not Harvest but its form of abuse. Everyone in this game should be allowed to make their own gear. The main abuse is being able to trade the results of Harwest. I will be critical, I am not poor and I know much richer people who have spent huge amounts of mirrors in their service, thus creating a barrier at a level that normal players will never reach. These are the same people who have access to the base of other eternals :))) This game is not for the poor. But by taking the poorest Harwest players, you doom the weakest Chriss to quit the game (read what they write about)
- Harvest should be a deterministic creation path for one account only
- The breeding process should be restored - it should have proportional gain for solo players and vice versa proportional for party (in terms of HC and SSF players)
- Seeds should be on maps and only these should have trade options (these could be maps from t15-16 and above) all seeds would permanently belong to the owner running the map in device
-Seeds grown mists would only be used by whoever grows them
-Services and results could only be sold in the next game evaluation extension, so these game items from 3.14 could be sold on 3.15 after reaching the std league.
This would inhibit mass production and the lack of exchange would allow the possibility of creation to exist but prevent it from being forcefully broken - as did the Empyrian or the TFT trade.

Just don't allow them to be traded. Problem fixed.
I don't gwt people saying "make harvest untradable"

It is already untradable, what do you suggest that they do ? Make items untradable ? Or make harvest crafted items untradable ? AND WHAT happens when i am tired of my character ? I can't sell my gear Nd make a new one?

Just stop argueing that harvest is healthy for the game.
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zaarakiekenpachi wrote:
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ph3l0n wrote:
Stupid decision. You refuse to fix the fact that ALL end game items are crafted. Instead you just make it harder to craft them again. Don't bother fixing the fact that most loot filters filter out 99% of the loot because it is absolutely worthless to pick up. Instead you take away the only viable way to get decent items for people who don't play this game like their life depends on it.

I am sorry Chris, but you have lost your pulse on what players want. You talk about how most people quit before hitting yellow maps, then you have a league where people play into yellow maps, you take away the reason they even played in the first place. I can't believe how absolutely out of touch you are with your own player base and the design of this game.


This ingorance and many other ignorant players who make it sound like the game is unplayable casually without harvest gear. What is your problem exactly ? Do you want to play 1 hour per day, and gather the same gear as someone who plays 18 hours a day ?

Besides who the f said items were impoossible to get for casual players. Even when i played first 3 weeks of the league only i managed to get some stupidly strong items without even harvest crafting. But then i came to the game 1 months later and realised that no matter how much i farm, my currency holds no value anymore. Because people don't use the currency anymore with harvest doing everythimg,and that's boring as fuck. It is like i want to use an exalt on my item amd gamble it out but because it is stupid to do that i can't do it. Hell i miss the day where syndicate leo slam meant something 🤣

This game is about acquiring gear "THAT'S PRECISELY WHY YOU SHOULDNT BE ABLE TO GET MIRROR GEAR IN 1 WEEK"


IF any of you complaining idiots played other games, it is system like harvest that so many of the popular game forced the loyal community to quit.

Path of exile held so long and longer than many other games becauxe it held onto the challenging playstyle "including the crafting system" giving up that will just make it fall in the same pitfall as many other popular games that fell apart eventually.

I understand it, if people have the desire to obtain mirror tier items by the last 2 weeks of a league.

The game would be healthier if there is a progressive system that allows people to eventually obtain that mirror tier items by the very end of the league.

JUST NOT A SYSTEM that allows you to obtain the mirror gear first 2 weeks for god sake lol.




people like you who think harvest allows for the crafting of mirror tier items in one week are oddly amusing
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Heavens_Keeper wrote:
Just don't allow them to be traded. Problem fixed.


I don't get people saying "make harvest untradable"

It is already untradable, what do you suggest that they do ? Make items untradable ? Or make harvest crafted items untradable ? AND WHAT happens when i am tired of my character ? I can't sell my gear Nd make a new one?

Do you all understand you are asking to change the most fundemental and unique aspect of the game? Asking that this game should now start shifting into diablo three "where there was no trade" and we saw how fun that was.

Path of exile is:
1. grinding gear
2. Hard and challenging
3 reward by trading

If you mess ANY OF THAT you are changing the game. Amd harvest messed up the grinding and challenging aspects "because mirror gear is walking over the content.

And your solution of making it untradable is gonn mess up point 3 and we will end up with a completely different game then.

Just stop argueing that harvest is healthy for the game.
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macacodoido32 wrote:

people like you who think harvest allows for the crafting of mirror tier items in one week are oddly amusing


People like you who can't alchemy farm haewerk hamlet with their shit starter chars are amusing. It is so hard to get 1 augment physical 1 augment crit, maybe a remove or two and an augment life and an awakemer orb in first week for you ? Get gud son.

"You can't get mirror items in first week'
Because you don't consider the "what so called mirror item" a mirror item anymore. Now you are not happy with a 3 - 4 tier one mods + explody + crit on body armour. Now it should have the BEST T1 MODS + 2 elevated influence mod minimum and EVEN THEN it is still not mirror worthy.

When noobs trying to make a sarcastic comment.
Last edited by zaarakiekenpachi#0320 on Mar 23, 2021, 11:42:36 PM
I don't think there is a real problem with Harvest. I have played 1200+ hours and have invested at least $400-500 of my own money into the game so I do also have some background by saying this.

A lot of people are making brain mistakes when saying so including the devs and I've only read some of the last few pages, and it's almost unreadable.

First of all, it seems to me like people might be deviating from the reasons the devs themselves gave for nerfing harvest for saying that harvest should be cut, which is probably unhelpful. Most of the arguments people have brought were wrong, and came from not even having real experience in what they were saying either.

Like many people have said, who the F actually exalt spams items even if harvest was not in the game? I mean, I am sure there are some, but the way to make it happen more, like the devs seem to imply they want, isn't necessarly to cut Harvest off, but potentially to make it so exalt spamming gives better results and there's better enticement to doing so.

Also exalt spamming with "eyes closed" is more of a form of gambling than crafting.

No issues in having both, but seems like removing harvest will be a huge blow.

Last league was definitely my favorite by far. Harvest was a big part of it amongst other things.

Sure, items that can be gotten now are a lot more powerful, more easily than before, but so what?

I have harvest gear on my character that could probably be considered mirror tier before, 200 exalts or so invested into my gear, and I still can't necessarily solo all content just yet.

So 1200 hours invested total, 200 exalts and I still can't kill everything yet, and that's with "mirror tier" items.

Harvest is making the game more fun and more accessible. Is it really a good thing to remove it?

If at one point the gear becomes too good, then guess what? Create more content with stronger bosses that requires even better gear.

I mean, the devs already don't have a choice to do this anyway if they want the game to continue.

They WILL have to create additional content with stronger bosses that require bigger gear over time in order for the game to avoid dying.

Harvest to me just seemed like a massive addition to the game that is now being cut.

Massive mistake. I mean, seems like they have been making this mistake over and over again.

People complained about synthesis, so they made legion drop massive loot.

Then they thought the loot was too good, and gave us crap reward in blight initially at first, which was a massive mistake.

Then they give us harvest, makes it massively more enjoyable than without, give us massive loot, then they take it away thinking that it's too good.

Crazy.

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