Development Manifesto: Harvest Crafting

Yesterday this thread has 475 page's, today - 460....
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Vandurman wrote:
Yesterday this thread has 475 page's, today - 460....


It is called censorship right...?
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Vandurman wrote:
Yesterday this thread has 475 page's, today - 460....


5 days later:

Thread is 2 paged where only POG comments stays.
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Okkuro wrote:
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Vandurman wrote:
Yesterday this thread has 475 page's, today - 460....


It is called censorship right...?


Its just a nice gardening, keeps things beautiful! xD
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Yesterday this thread has 475 page's, today - 460....


GGG be like... this is not a democracy :)))

I hope they realize that customers (which we are) want to support the product they want, when that product does not deliver as expected, customers search for a different product that fits their needs, it's the same in any market, it doesn't happen immediately, but it happens and upfornt censorship done to manipulate the audience is just lame and offensive.
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Vandurman wrote:
Yesterday this thread has 475 page's, today - 460....


Looks like they started deleting some comments... not a good look for a company that supposedly listens to there "community"
I think there is too much deterministic behavior in mirror duping and beastcrafting.

let's be brave and say that we do not deserve that slamming mirror to a decent gear must create the same copy in 100% of time.

I think we need to add here some RNG, so that you have 50% of creating a copy or destroying the item.

What do you think?

I mean if we fight determinism in all forms - why we have it in such abusive mechanics like mirroring or beastcrafting splittting and imprinting?

And you can go even further:
1. make the points on tree give benefits that is must only in "some cases" based on RNG
2. killing a monster can kill it only in some cases, otherwise healing it to 100% hp
3. using a skill works only in 50% of cases, doing nothing otherwise.

WE NEED MORE RNG IN THIS GAME
Last edited by hidden_gobsek#5470 on Mar 24, 2021, 6:28:23 AM
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hidden_gobsek wrote:
I think there is too much deterministic behavior in mirror duping and beastcrafting.

let's be brave and say that we do not deserve that slamming mirror to a decent gear must create the same copy in 100% of time.

I think we need to add here some RNG, so that you have 50% of creating a copy or destroying the item.

What do you think?

I mean if we fight determinism in all forms - why we have it in such abusive mechanics like mirroring or beastcrafting splittting and imprinting?

And you can go even further:
1. make the points on tree give benefits that is must in "some cases" based on RNG
2. killing a monster can kill it only in some cases, otherwise healing it to 100% hp
3. using a skill works only in 50% of cases, doing nothing otherwise.

WE NEED MORE RNG IN THIS GAME


Also get rid of master craft, way too deterministic.
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Also get rid of master craft, way too deterministic


Wait till you see our non-deterministic 'install game' feature coming soon. 50% chance of a virus, which is in line with our views on what makes a good game.

I like harvest crafting.

Edit: My bronze kiwi likes it too.
Last edited by Necrospunk#6867 on Mar 24, 2021, 7:01:48 AM

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