3.14.3 Engine Patch Notes Preview

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Voffon wrote:
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If the Shaders bar alerts you about shader loading/saving being critically slow, consider changing what the drive that shader cache is stored on to a faster one.


I have an SSD that's half empty. Shader bar maximizes when the stutters/freezes happen. What gives? This is kinda cringy GGG.



SSD capacity shouldnt matter, just the read write speed. But I just tested my SSD and im still getting 500 mb/s read and write. This isn't an "us" issue. This is a GGG issue they are trying to blame users for. They honestly expect me to spend $250 on a drive with 1500 mbs read/write and hope that fixes it? I doubt it. They just need to shift the blame to the user so people stop bothering them about performance and instead try to Min/Max their pc to no avail
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whood wrote:
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VashSan wrote:
"If one of these bars is maxing out, then that's the current bottleneck that you should consider upgrading. If critical issues such as insufficient VRAM are noticed, then the display will alert you to this."

That's just blaming the user.

In another words: "We don't want to deal with improving the engine for lower end users, so if you're having a problem, better just upgrade your setup."

Come on, really?!


No one said they won't try to make game perform better. It's just to help people find a bottleneck in their system.
It takes time optimize a game with all those different hardware parts a PC can have and if you want a better performance right now you need to upgrade.
It isn't just a PoE problem, a lot of apps and games have it.


Strangely enough, only PoE has problems running at stable framerate... All other games i play are steady 60 fps at minimum, even online games...

It is not science to be able to understand that performance issues are on server side with bloated code everywhere... Reinstalling the game has sometime an impact, but overall my rig is just fine for the time being...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
I've just been getting an infinite loading screen since this update, on the log in screen with the gears turning. This has never happened before lol.
Bad patch! was fine yesterday when i played but now i get 40 or less fps when in bigger packs of mobs
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Reconican wrote:
SSD capacity shouldnt matter, just the read write speed.


It does to some extent, especially for smaller drives. Say 128gb disk can have only one flash chip, while 256+ have more, effectively doubling the speeds if the controller chip could access them simultaneously.
As for the free space, some SSDs, especially cheap ones, tend to show very crappy performance when they are almost full.

As for poe, i doubt even having super-fast ssd would reduce the load times proportionally, tested it a couple months ago on a pcie drive with 2000+ read speed and it wasnt that much faster compared to regular cheap 256gb sata.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
worst patch ever for performance. yesterday was fine until after the patch. [Removed by Support]
Last edited by Lisa_GGG on Jul 7, 2021, 2:33:22 PM
undo the performance patch please. [Removed by Support]
Last edited by Lisa_GGG on Jul 7, 2021, 3:15:34 PM
Looking forward to it!
https://www.pathofexile.com/
A bit more stable for me, I had a lot of crashing with last update and nothing seemed to work, no matter was it with dx11 or vulkan, which was more stable one for me. Ultimatum rounds after 5 have been worst in maps after tier 6 and my hardware should not be issue.

With this update I haven't have any crashing, but I basically was forced to use vsync. If vsync was off, the screen flickered and flashed with aura effects or something similar until I turned it on again.

MY SYSTEM:
CPU: AMD R5 3600
COOLER: bequiet! Dark Rock TF
RAM: 2x8Gb 3200mhz cl14
MB: MSI B350 Tomahawk Arctic (with memory and cpu tweaks)
GPU: ASUS AMD Radeon RX 6800 XT (reference cooler)
STORAGE: Kingston A2000 1TB m.2
PSU: Corsair SF750 Platinum
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Reconican wrote:
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BeyondSenses wrote:
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VashSan wrote:
"If one of these bars is maxing out, then that's the current bottleneck that you should consider upgrading. If critical issues such as insufficient VRAM are noticed, then the display will alert you to this."

That's just blaming the user.

In another words: "We don't want to deal with improving the engine for lower end users, so if you're having a problem, better just upgrade your setup."

Come on, really?!


or maybe they are saying: "We have already optimized it all that we are able too for low end users and all the shity machines out there, so if you are maxing out then seriously, you really need to upgrade... atleast if you want to enjoy playing our game" :)

Well maybe not in my direct tone, but you get the gist of it... It's for helping people, not taunting them.



Thats horseshit reasoning. Im running a $1200 self built Ryzen 5. I can play every game ultra with 120fps no stuttering.

The instant I hit a strongbox in a Delirium map I go down to 1-2 fps and i get to watch a slideshow of myself dying.

All the "tool" has told me is that I can't do shit to fix this issue. Every bar stays under 100ms, most under 25ms.

Shader bar maxes out, but I just tested my SSD and im still over 500mb/s so this isn't on the user. This is on GGG


Isn't it weird that they don't explain what the "Server graph" does? It's because it doesn't do anything unless the instance server crashes prob. It doesn't show the performance of the instance server that you are currently on which makes it totally useless and pointless.

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