Path of Exile 3.16 Balance - Part 1 - Flasks and Ailment Mitigation

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izopi4a wrote:
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andrew8448 wrote:
‘Extreme power of auras?’

Does this mean nerfing/killing aura stacker?

Gg ggg. If so, then it’s back to D2R.


you wont be missed


he will be missed
Anyone remember which Podcast it was that we asked for Tempest Shield to reserve Mana? I'm looking through them and I can't find where the community feedback was that Tempest Shield needed to reserve mana. I mean, I know it was everyone's top priority, I just can't find the exact place where we asked for that?

The Tarke one? Maybe the Ziz one?

Anyone remember?

Last edited by Gid_PathofExile#2937 on Oct 6, 2021, 5:15:55 AM
nice
Thanks for sharing the balance information, was a pretty interesting read.
Ailment immunity seems almost too easy to achieve now, we'll see how it will work in the game in its final version. It's great to have ailment defenses in more places, I just hope the numbers aren't too high and making it too easy to obtain.

As usual, reading all the salty and reddity/crying comments has been a fun on its own. It's cute when people need to go on whatever channel is accessible to them just to say how they don't like the game and might not play it or it will be make or break for them.

What I like about changes in games is we have problems, difficulties and tools to solve them. PoE being a rather complex one makes it all the more enjoyable.

The changes in flasks make them useful in the beginning and mod tiers allow them to be strong in late game, that's a pretty good thing.

Loved the Arctic Armour change and used the gem on most of my characters for the Freeze immunity.
I'd use a 50% reservation skill just for full element ailment immunity and Purity also gives extra resistances on top of it? A must have and a seemingly op skill to be honest.

People crying about damaging aurabots/party play seem to not notice that if this gem goes in the patch as it's described here then the whole party that character is in will benefit from full elemental ailment immunity.
Seems like a huge party aura buff not a nerf~
Last edited by TheEighthPanda#4917 on Oct 6, 2021, 5:51:41 AM
50-70% increased Effect (previously 40-50%). xD nice
so let me get this right, you bring back immunity during flask effect but with less duration and you increased flask durations across the board and give more tools to increase duration and managing flask, i thought you dont want piano flasks game play and how immunities works in flask before 3.15.

#PianoFlaskIsBack
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TheEighthPanda wrote:
Thanks for sharing the balance information, was a pretty interesting read.
Ailment immunity seems almost too easy to achieve now, we'll see how it will work in the game in its final version. It's great to have ailment defenses in more places, I just hope the numbers aren't too high and making it too easy to obtain.

As usual, reading all the salty and reddity/crying comments has been a fun on its own. It's cute when people need to go on whatever channel is accessible to them just to say how they don't like the game and might not play it or it will be make or break for them.

What I like about changes in games is we have problems, difficulties and tools to solve them. PoE being a rather complex one makes it all the more enjoyable.

The changes in flasks make them useful in the beginning and mod tiers allow them to be strong in late game, that's a pretty good thing.

Loved the Arctic Armour change and used the gem on most of my characters for the Freeze immunity.
I'd use a 50% reservation skill just for full element ailment immunity and Purity also gives extra resistances on top of it? A must have and a seemingly op skill to be honest.

People crying about damaging aurabots/party play seem to not notice that if this gem goes in the patch as it's described here then the whole party that character is in will benefit from full elemental ailment immunity.
Seems like a huge party aura buff not a nerf~


I think there is a good reason why this Balance manifesto reveal structure is the way that it is. Call me paranoid, but this is GGG we are talking about, in regard to a topic where the 'influencers' have been openly asking them to delete the playstyle in question from the game. Everything that I read here fills me with mild hope which probably means there is a cruel knife waiting for me in 2 days about one of my favorite character archetypes. I am expecting something so drastic, that it was deemed that putting it first in this reveal would generate so much negative feedback that no positive changes in the other two parts could make up for it, which is why it was left to the last spot. I hope to be proven a fool in my assumptions.
~ I am Wreaclast middle class and proud of it!
~ Poor investment =/= entitlement to compensation.
~ Build smart, build S-mart!
Last edited by Ageless_Emperion#2844 on Oct 6, 2021, 6:03:34 AM
Enkindling orb and flask belt mods still not worth it imo. Mods are also boring. Just some extra % to something.
Also, with those long boss fights it would be nice if we have 'gain 1 flask charge every sec if you have hit a unique enemy recently' or something like that. I dont mean as a flask mod but as mechanic that is always there.

About ailments: I think to have ailment immunities easier accessible or to have them at al is wrong. Whats to points of ailments then? Better have heavier ailment reductions/stronger defence against it.

Tempest shield reservation seems bad. A lot of defensive skills are reserve skills already. We also got some one attack and temporary buffs on activation. Tempest shield is the onely one on block. Wy change that?

But this is all onely my thoughts.
The rest looks ok i guess.
Last edited by Rekill#3893 on Oct 6, 2021, 9:25:34 AM
this divided problem and solution type of communication is just what we needed so that the players know what whas the problem that was being adressed gg ggg
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TheEighthPanda wrote:
Thanks for sharing the balance information, was a pretty interesting read.
Ailment immunity seems almost too easy to achieve now, we'll see how it will work in the game in its final version. It's great to have ailment defenses in more places, I just hope the numbers aren't too high and making it too easy to obtain.

As usual, reading all the salty and reddity/crying comments has been a fun on its own. It's cute when people need to go on whatever channel is accessible to them just to say how they don't like the game and might not play it or it will be make or break for them.

What I like about changes in games is we have problems, difficulties and tools to solve them. PoE being a rather complex one makes it all the more enjoyable.

The changes in flasks make them useful in the beginning and mod tiers allow them to be strong in late game, that's a pretty good thing.

Loved the Arctic Armour change and used the gem on most of my characters for the Freeze immunity.
I'd use a 50% reservation skill just for full element ailment immunity and Purity also gives extra resistances on top of it? A must have and a seemingly op skill to be honest.

People crying about damaging aurabots/party play seem to not notice that if this gem goes in the patch as it's described here then the whole party that character is in will benefit from full elemental ailment immunity.
Seems like a huge party aura buff not a nerf~

I think to have ailment immunities easier accessible or to have them at al is wrong. Whats to points of ailments then? Better have heavier ailment reductions/better defence imo.
Last edited by Rekill#3893 on Oct 6, 2021, 9:16:22 AM

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