Scourge let me down hard...im already bored of the entire league and have no interest in it anymore
Movement speed means nothing unless there are objects in your way. In a straight map the scourge mobs are hilariously bad. They simply die instantly.
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" This is also very important to mention. It's not just the mobs that are overtuned, they're getting further improved by the corruption debuff. Unless you're running a speed clear build, eventually you'll reach a point where Scourge whites are 1shotting you or damn near. If your solution to that problem is "just stop entering Scourge 5head", then that is extremely unfair to slower builds. Speed clear builds can completely ignore this mechanic with enough damage applied, any build that isn't designed with heavy AoE get shafted. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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It is completely fair to have limits and need to upgrade to push further.
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" The amount of upgrades a slow build needs to compete with fast builds is substantial. Speed clear builds don't need very much to trivialize the league's mechanics, just a slight damage increase every once in a while. The only way slower builds can compete is to pile on extremely high amounts of damage to compensate for a lack of clear, which tends to get very expensive and hard caps early. They'd be good for bosses at that point. Too bad most bosses are terrible for making money this league. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Oct 29, 2021, 10:14:31 AM
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That doesn't even make sense. Once you reach a certain threshold you will one shot the scourge mobs fast or slow.
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" You can't compare screen-melting 1shots that speed clear builds have to the handful that slower builds can kill at a time. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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Far as I know the scourge mobs do not have high range. So you don't need screen clear, only enough to not allow them to hit you.
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Which is, again, cheaper overall than slow builds having to pump more damage to keep up, and they still have to worry about getting swarmed because they're not killing everything fast enough.
PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. |
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" And this is why your premise is wrong. Yes you cant compare it all, yet you want a slow build to be competitive with fast builds. Thats doesnt make any sort of sense. You know full well slow builds are and never will be in a competitive spot compared to fast builds but you still opted into this playstyle and then complain about the obvious and predictable outcome. It doesnt stop there. You´ve been doing this for numerous leagues now and you´d expect you´d learned your lessen by now. How is you opting for a playstyle objectively and predictably worse than another option the games fault? You knew it and still went for it, so deal with it. If you want to compete, think and act accordingly. Dont expect anyone else doing it for you by making a non-competive playstyle competitive. Its your choice, own it. |
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" It's not a matter of competition, but rather a matter of viability. Slow builds have been getting worse and worse with every nerf to players in the name of "reducing power creep" (yet that still exists for the rich, funny that) or buffing enemies. Just take a look at strike melee builds in general. They're a joke, yet GGG is compelled to keep smacking them over and over again. Combine that with constantly adding more leagues with timers on them, it won't be much longer until it becomes a dead archetype nobody wants to use. It might as well be a meme at this point. Toxic Rain OP? Better nerf strike skills! I don't understand this obsession with adding timers to everything. Speed clear builds aren't at all affected by them existing and can completely wipe out all Scourge mobs in a map, thus it only serves to punish players who are playing something slower. It's not a matter of competition at this point. Slower players are simply being edged out of existence. And yet people want to praise the game for its build diversity? Ha! Good one! The only diversity you're getting is whether you want to use Mageblood or Headhunter. It would be nice if GGG added more rewarding bosses or something. Since Harvest and Beastcrafting got gutted, Maven's just not worth running anymore, and she's probably the best endgame boss GGG has ever released in a long time. The last time we had a boss league was Metamorph. There's so much untapped potential here, yet GGG would rather just keep fluffing up speedy players and time-gating everyone else. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Oct 29, 2021, 11:02:00 AM
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