Scourge let me down hard...im already bored of the entire league and have no interest in it anymore
I feel like the devs want players to adapt to the current league and type of content they want to run, and plan their builds accordingly. There have been league mechanics such as heist/ultimatum which were pretty punishing for squishy builds and didn't require 200% movement speed.
There are plenty of people this league who're running builds that are slower but have very good single-target - there's enough content in the game so that there's something for every type of build. Every type of content is not for every build. You can very well have a slow boss-killing build, run a bunch of elder/sirus/breachlords to make money and then use that to make another fast-clearing build that can handle scourge better. |
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" Im not disagreeing but I am saying you saw the trailer beforehand right? You knew it was going to be a timed and thus clearspeed driven league. Its not about you liking it or slow playstyles being less viable. Its about you opting into it knowing the consequences full well and you had ample time to consider this. Yet you went for an objectively inferior playstyle, not suited for a league like this and keep complaining about your own choice, even presenting it as the games fault. Its not. Debates over timed events have their place and are valid for sure. However you knew what you were doing and you knew the outcome given how the league was presented. Why would you complain about it when you knew what was coming? | |
" That's not true though. Speed clear builds have the following: - Breach - Incursion - Legion - Delirium - Scourge - Betrayal (syndicate lab is technically a timer and thus prefers speedier builds) Slow builds have the following: - Metamorph - Bosses (most aren't worth running though) Both can do the following: - Blight - Expedition - Delve - Heist - Harbingers I'm not counting those five, since they're not exclusive to either playstyle. Delirium is undoubtedly the most rewarding of all of these leagues, but it's yet another timed encounter that punishes slow builds. You can add anything and everything to Delirium to optimize rewards, including Scourge. What do slow builds have? Metamorph and a couple endgame bosses that are still worth fighting. Neither of which are anywhere close to good for currency gains by comparison. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi on Oct 29, 2021, 11:20:40 AM
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" Reading is an important skill https://www.usnews.com/education/k12/articles/when-do-kids-learn-to-read#:~:text=Experts%20say%20that%20most%20children,even%20out%20in%20later%20grades. I suggest you start by working on these https://www.k5learning.com/reading-comprehension-worksheets You should start at a kindergarten level and work your way up Maybe then you would actually be able to read something and not misquote it or misinterpret the words that are being used I clearly said "overtuned mobs" not "strong mobs" What are you doing commenting on a forum without possessing basic reading and writing skills? And acting like all of POE is all about timers??? I clearly also pointed out that the league has MULTIPLE things that I hate It's not like everything is fine and dandy besides it having a timer and therefore I hate it... This is why reading and reading comprehension is important skill to learn Especially if you ever plan on writing something again on a forum Sounds to me like you don't know anything about POE to be completely honest You should def spend some time playing the game and learning about how this game works, before commenting about it I recommend getting to act 10 first Then you should try getting into white maps Notice how I'm typing as if I think you've never played this game before, because that's how you present yourself Alright now time to never respond to anything else you ever write on this forum again :) Last edited by Bloomania on Oct 29, 2021, 6:00:47 PM
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Did you know that in the first week of expedition league people complained that certain expedition mobs were immortal? What is not overtuned about that? So there you go, you tried to compare two leagues like they are different when in fact they both had the same problems.
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Scourge league... Slowing the pace of the game to encourage depth of character builds? What kind of cosmic joke is this? Scourge only encourages speed, Speed, speeD, SPeeD, sPeEd, SPD and MORE SPEED!! What happens to the heavy hitters? What happens to builds that require ramping? It's basically discouraging builds diversity and purely focusing on the SPEED META! C'mon, don't confuse the players! I still love the game, BUT, this is really exasperating!!!
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" i think this is the first league since delirium where clearspeed/movement speed is very important? They made it pretty obvious during the reveal that the league mechanic will be rewarding for characters who clear faster. I mean, clearspeed is always good for any league mechanic but harvest/heist/ritual/ultimatum/expedition were much less punishing for slower clear builds. Imo its fine to have such a mechanic once in a while |
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" You're playing a ranged build that is excellent for encounters such as scourge. Naturally you won't find them as threatening as a melee or a slower build. And Pizzarugi is spot on about mobs swarming anyone who's either slow or can't delete the mobs before they reach them. There are plenty of builds, players who struggle to do the that because this mechanic favors clear speed, damage and speed more than any previous league including delirium. (deli might have had stronger enemies but it was also way more rewarding). I can sometimes just run past 150+ nightmare+deli mobs with plague bearer alone and not being hit because I just move fast enough while trying to the the same with a slow moving slow hitting char means instant death to me in most cases. And considering the fact that GGG have been trying to "slow the game down", according to them at least, this league does the exact opposite and forces speed clear or 2 screens clear more than any before, except for blight maybe, All of this combined with the whole reward system being another layer of rng (corrupting items, corrupting maps hoping for the right rewards and rare mods), it's no wonder to see so many players are complaining nonstop. Last edited by gabpla111 on Nov 1, 2021, 11:15:02 AM
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Despite the fact that I share the sentiment that this league is utterly boring, it is likely for different reasons because I don't agree with the points made as "what you hate", at least couple of them.
1. timer - sure, I don't like timers either. In this case it is "not that bad" because you can switch to the shadow realm multiple times, and it is actually rewarded by the passive mechanic. 2. backtracking in maps - I actually don't know how you use the scourge, because for my use, I either fight on the spot where I turn it on, or I use it to actually explore ahead. For krangled maps, I did krangle open layouts where you eventually go in circle. There might be a bit backtracking there. 3. black on black on red visual clarity - same old story. If it isn't purple, you can't see shit anywhere. Prefire is your friend and dying to undistinguishable different shade of red in middle of black and red is not great. 4. op mobs - no rebuke, some mobs have offscreen one tap bombs as always, gonna get nerfed during 4 weeks since the start. The usual GGG emo. 5 - no rewards - Here I have to disagree. The league is stupidly rewarding to the point that nothing has value. Cost of average or bellow average trash is so low that you can't profit out of it. Maybe that is what you call unrewarding. If nothing has value, only super rare stuff has some value. You can gear up incredibly easily just from 1-2 ex drops and have capable build for the endgame, IF you've picked the right skill. 6. no loot - same as above, nothing has value, so you don't pick stuff up, you don't even see stuff with semi-well set up loot filter. There's no loot because loot has no value. Since currency drops mostly stacked now, it is actually better than it used to. 7. doors Ye, fck that, that is absolutely stupid. Another point against in-door maps with tiny corridors. To sum it up, if you pick bad build, you are fcked unless you are willing to put in the painful hours and still fail because you use league mechanic "as intended" ad not the super duper overanalyzed way of efficiency to get the max out of glorified gambling called PoE. POE has become glorified clicker with gambling and it's not even funny. Since the content in scourge brings nothing new, there's no point of playing before the promised endgame rewamp which should happen in 3.17 expansion. PoE in the current state is still worst than 3.15, worst than 3.14 and not even comparable to 3.13 where the previous expansion got released. Other than couple QoL, the game got incredibly stale for past 3 patches. I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. | |
" Timers are a major problem with this game. Builds that can do things faster, the reward should be nothing more than doing it faster. Legion. Any speed clear/fast movement speed build, doesn't really care about the timer, and most often clears all the mobs and gets the rewards. Slower builds, due to either lower DPS and/or move speed, with the timer, barely get to kill anything other than trash mobs and cannot get to everything that spawned. Thus, slow builds are unable participate in the content. To me this is ridiculous. The speed build gets the rewards. The slow build gets nothing but frustration. The timer needs to be removed from this so that everyone can play and get the rewards. The Legion spawn should be done similar to Essence encounters: click the monolith; the game should spawn the legions; the game should keep the legion mobs frozen 3 or 4 seconds to give the player a chance to get the lay of the land; after this, the legions should be released as if the player was able to activate them all. With this, everyone that can kill the legions can get the rewards regardless of how fast. And instead of speed vs slow equating to reward vs nothing, it would equate to reward faster vs reward slower. Temple. Same thing. There should not be a timer. Speed should only allow you to clear it and unlock the desired doors faster. A slower build that is capable or clearing the content should still be able to clear it and unlock the desired doors, not be told, "You didn't do it fast enough. Sucks to be you." Delirium. Same thing. Walking through the mirror should activate the fog. The fog should remain active until turned off, allowing anyone that can roll through the content to do so at their own pace. Having said this, if you deactivate the fog for any reason, it's over. The fog cannot be reactivated. (And don't tell me there are delirium orbs for this; the orbs drop in deliriums and you cannot get them unless you can clear deliriums, barring league mechanics that drop other league content, which the game should not really be doing in the first place.) Could go on, but you get the idea. Everyone should be able to partake of content regardless of how fast they can play through it. How fast should not matter. |