Path of Exile: Siege of the Atlas Teasers

Sudden Dawn so OP with Wicked Ward.

Will be insane defensively with Ranger/Shadow that has a bunch of increased ES recharge rate nodes. Bated Breath, even Blightwell will shine with this (perma 400% increased ES recharge is practically 10% ES regen rate or higher even with the slower from other items).

You could also use it as a sacrificial slot on a Life build and take Eternal Youth, and it basically becomes a second Life regeneration stacked on top of the other, for regen that happens so fast you can't die.

But..... I don't see many people subscribing to it.
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rekikyo wrote:
Sudden Dawn so OP with Wicked Ward.

Will be insane defensively with Ranger/Shadow that has a bunch of increased ES recharge rate nodes. Bated Breath, even Blightwell will shine with this (perma 400% increased ES recharge is practically 10% ES regen rate or higher even with the slower from other items).

You could also use it as a sacrificial slot on a Life build and take Eternal Youth, and it basically becomes a second Life regeneration stacked on top of the other, for regen that happens so fast you can't die.

But..... I don't see many people subscribing to it.


33% less energy recharge rate from sudden dawn
40% less energy recharge rate from wicked ward

thats a lot of less multiplier to recharge rate if you ask me, i think Xirgil's Crank does a better job.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

bammmm
With the dancing dervish, do i need an item to enable rampage like biscos leash for it to work?
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rekikyo wrote:
Good luck having mana reservation open for Unbound Ailment Skitters while running several Auras.

I usualy have no problem using Determination, Pride, DreadBanner and UnboundSkitters on my minion builds. Don't see a problem.
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rekikyo wrote:

I just demonstrated that by having a 100% Shock Cap, even if 60% of lightning is converted to chaos, the multiplicative damage effect of 100% Shock well makes up for it and in fact over triples the damage caused vs a normal build that doesn't have this amulet, and I also did it with numbers that don't require heavy attribute investment. That's an important thing you just "Spoilered."

You missed the whole point. I just checked those builds on poeninjabuilds and most of them got 100% chaos or 80(+)% chaos and 20(-)% cold or lightning damage split. So you are stacking thousands of attributes to get hundreds percent of ele pen for 15-20% part of your dmg when you could achieve the same with 5x-6x less chaos pen or any generic ele/chaos dmg increases instead of all those attributes since thanks to voltaxic your chaos dmg can shock aswell.

Furthermore if you invest so heavy into atrributes on all your gear to get those crazy multipliers to ele pen then where does the initial dmg get from?
You do realize 200k base dps from your 6L gems and crappa Voltaxic times even 1000% multipliers from all the penetration in the world from all the attributes on your gear is still like only 2 mil dps right? Where do you get those "important spoilered" initial 12 mil dps in your "important spoilered" calculation? Most voltaxic builds barely get 2 mil dps, if that. Did you pull those 12mil base out of your hat? It just doesn't make any sense man. Come on man.
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rekikyo wrote:

Keep in mind that 100% Shock effect on Voltaxic ALSO increases the chaos damage, so by reaching 100% without Skitterbots (which are only a flat 15% Shock which would require 600% increased ailment effect to copy what Voltaxic can do) it heavily increases damage beyond what would be normal.

Hold your horses, I mentioned unbound skitters when there was no talk about Voltaxic yet. You said builds barely reach 10% shock and 6% chill which is fundamentaly untrue because you get 18% shock and 12% chill with plain skitters(21) which most of the builds still use even after ailment treshold buffs. 26.25% shock and 17,5% chill with unbound(21) skitters(21). With skitters you can even put ele focus in your main link, which is one of the highest multiplier supports nowadays, since skitters provide ailments, you dont care about ele focus supp downside.
Anyhow you are changing the narrative by jumping topics correlating my responses with different paragraphs than my response was addressed to, just to suit your argument bud.
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rekikyo wrote:

Spoiler
What I'm planning on in the next league is map clearing using a Phys to Lightning Hydrosphere with a 60% Shock Effect Cap on Spellslinger with a high Phys DPS Wand. I can make that work just as well as a Voltaxic build, because Phys to Lightning heavily amplifies the "utility" damage Hydrosphere does by affecting every level of the conversion on hit. Another option might be later 9 linking Cyclone to a CoC Hydrosphere to bring your Hydrosphere with you, converting both to lightning, and applying serious leech while building spell suppression/block.

If I do end up with a Cyclone build, I'll have a 4L or even just a 3L Vengeance applying Conductivity on Hit. Pretty easy build with a lot of room for other things like Auras or Tempest Shield (Crest Helm).

What do you want to bet I can get it up to 60% Shock on bosses and do over 23 mil/second?

I couldn't care less at this point bud. You haven't been playing fair in this conversation.
Last edited by yakoob#0215 on Jan 24, 2022, 9:46:22 PM
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caboom wrote:
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rekikyo wrote:
Sudden Dawn so OP with Wicked Ward.

Will be insane defensively with Ranger/Shadow that has a bunch of increased ES recharge rate nodes. Bated Breath, even Blightwell will shine with this (perma 400% increased ES recharge is practically 10% ES regen rate or higher even with the slower from other items).

You could also use it as a sacrificial slot on a Life build and take Eternal Youth, and it basically becomes a second Life regeneration stacked on top of the other, for regen that happens so fast you can't die.

But..... I don't see many people subscribing to it.


33% less energy recharge rate from sudden dawn
40% less energy recharge rate from wicked ward

thats a lot of less multiplier to recharge rate if you ask me, i think Xirgil's Crank does a better job.


I mentioned that. However, Blightwell alone is 400% increased Recharge rate.

Something else I forgot about was that on ES/Armour Mastery nodes, there is a mastery that increases the rate of ES recharge based on Armour Modifiers. That's the most likely course.

Xergil's crank is too pigeonholed. Denies Tempest Shield, shield ES mods, gimps offensive weaponry options.

My Guess is Blightwell + Armour into ES recharge on possibly a Templar will be the best use, or second best on a cold witch.
lol Rekikyo, you just can't win can you?

The "less" multipliers are not so easy to overcome, even with 400% INCREASED recharge. You are misunderstanding and misrepresenting the numbers. Your mention of the Armor/ES mastery would only add 40% ish increased recharge rate with heavy tree armor investment.

Think about running a regen character in a map with 60% less recovery rate mod. Your recovery becomes crap, and is practically unsustainable even when you stack every possible source of regen.

This would be 73%, which is even worse than that.

I guess you COULD stack regen to counteract the recharge decrease AND stack increased recharge rate but then you are shooting yourself in the foot for no real benefit.

**not to mention its an "on kill" effect, so its useless against bosses
Last edited by jsuslak313#7615 on Jan 24, 2022, 10:38:08 PM
Just did the math: so you could pretty easily get 500% or more increased recharge rate from the amulet + tree + armor mastery. After all the negatives this would result in 1.5 x typical recharge rate as REGEN provided you have 100% uptime on the shield proc. {x * (1+5) * .27 where x is 20% of your maximum ES} That is an incredibly large amount of regen to have while mapping, especially if you are approaching 10k ES.

BUT

The cost is losing huge shield and amulet slots for gear. Tons of better pathing on the tree. Complete loss of regen that could achieve similar numbers without the handicaps. And of course, none of this would be active on a boss unless you run 4 writhing jars for a near-100% chance of getting the on-kill effect.

Please tell me if I'm missing something

I mean, you could forget all about the tree and do normal pathing, and simply rely on the shield + amulet which would be a pretty tanky setup for mapping. If you have 10k max ES, that combo nets you 2700 regen if you've procced the shield. Nothing to sneeze at, but is it really worth it?
Last edited by jsuslak313#7615 on Jan 24, 2022, 11:00:19 PM
Can someone tell me what armour the witch is wearing in the sudden dawn teaser, i realy want that
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amandeo wrote:
Can someone tell me what armour the witch is wearing in the sudden dawn teaser, i realy want that


Atlantis armor from the Atlantis Mystery Box
"An it harm none, do what you will"

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