Path of Exile: Siege of the Atlas Teasers
Copy/paste some names from D2 and LOD.
@execreth - @eledhyr - @arthasspaw - @edherisctf - @douchebagontheway_hd
@the_pest - @ioneshotbosses_eightkai |
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" Less multipliers aren't addative with each other, they are multiplicative. If you have a 40% less and a 33% less that wont end up at 73% less but actually only 60% less overall. (100% x 0.6 x 0.67 = 42%) |
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" guess you havent been keeping up, streamers get their own login realms to bypass queues, and likely have their own drop tables. |
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" A bit late, but in case you didn't notice yet: In patch 3.17, the item called "The Dancing Dervish" is more or less the same as "The Dancing Duo" in 3.16. The only thing that changes is that you can easily get the required Rampage stacks to spawn the minions. Prophecy will be removed and so will many fated uniques. You will no longer be able to obtain the weaker version of the two. Last edited by Chill#2559 on Jan 25, 2022, 12:01:05 PM
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" I'm generally looking at Recharge as a supplement to other ES gains without taking the drastically changing mod of Ghost Reaver and having a functional Leech. Even if the Helm part of the mod isn't in use at a boss, Wicked Ward + the other parts are available at bosses. P.S. You can also have Vaal Discipline. You can gain 6 Souls per 2% of Unique boss life lost, so you can generate Vaal Discipline once per 18% of a Boss's Life. P.S. What do you mean, denying a shield? Aurora Aegis can fit fine in a shield slot with recovery, and is a third layer of recovery. Divine Shield Keystone also works REALLY well. In other words, unlike Life which generally only has Regen and Life Leech to some extent, ES can have Divine Shield (Recovery based on how much Phys damage you mitigate), Recharge (which has mechanics which can't stop it), Regeneration (Zealot's Oath), Leech (which doesn't require Ghost reaver), and Aurora Aegis' unique ES on Block based on Armour. That's a lot of ways to recover ES that can be built into the same set, without actually specializing. Last edited by rekikyo#7718 on Jan 25, 2022, 3:53:45 PM
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Nice staff XD
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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Staff looks nice
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that staff
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Fyi for those unsure about it - Triple Damage does not stack with Double Damage. You either get one or the other. So there's no point getting Double Damage chance as well with The Annihilating Light.
Also this only works for Hits. DoT skills will see no benefit. Finally the resistance penalty is multiplicative. This is NOT -63% resists. For a simple example, after the Act 10 -60% resist penalty, you need a total of 135% resists to hit the usual 75% resist cap (75 + 60). If you have an item with 50% reduced resists, then all the resists you pick up would be 50% weaker. And yes, this works the other way around for negative resistances i.e. they'll be halved too. So with -60% resists, 50% reduced will make it -30%. Basically 50% reduced halves your resists - on either side of the number line. Last edited by Exile009#1139 on Jan 25, 2022, 6:08:53 PM
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Staff seems extremely OP broken and I don't understand how it isn't.
If you're playing against a boss that has no way to instantly hit you then you can just keep this on your weapon swap, hit X, bomb the boss for infinity damage, GG. Who cares if I have no resists if I can't be hit???? It's equivalent or better than mirror tier weapons only it's unique. 100ex+ item? Maybe I'm dumb here. |
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