Effects Feedback Thread (Spells ,Waterfalls ,Falling leaves ect.)
I don't like animation aura-skills ..example wrath. Would be cool effect around my weapon(s)!!
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Might've been said already.
I really liked the Fetid Pool (has it had some upgrades recently?). Especially the green smoke/fog that were in some areas. The area where you zone in also looks great, where you're almost hidden in the smoke/light combination. For great justice here's a wallpaper of the fetid pool:
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![]() Would be nice if some similar fog (water vapor/monster farts, whatever you want your imagination for it to be) would be in other areas such as the caves, the prison etc. The air in some places look quite unnaturally crisp if you think about it. Could be something that kinda rolls by and fades away. Also, how about some glowing mushroom doodads in the cave areas? Would be nice with some colored light. They could be destructible. When you touch them, the "hat" pops off in a puff of smoke and the light goes out.
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![]() ![]() Would be pretty cool to have some small "decorative" animals in the caves as well. How about torch bugs that flicker to life to give off some light and color when you get close and skitter away. Or long slimy earth worms that slither around. Last edited by savbeardfeb2018#1864 on Dec 6, 2012, 9:26:10 AM
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" Will weather change randomly or is it going to be area specific? |
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Area specific. I think Erik the lead artist is trying to portray that each area is later in the day from the next. So it feels like your going through the story or somthing.
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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thats a good idea. i would like to reach a night area in the future acts but thats smth you dont have to care for now finish act 3 first XD
Last edited by DonCamillo#3546 on Dec 4, 2012, 4:41:02 PM
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" As long as you don't make the TOR mistake where the areas feel absolutely static, more like a painting than a living world. Some short suggestions would be: Make some weather effects random (i.e. it could be raining or not in the Coves area. Could be drizzle or really pouring, storm or not). It's cool if you have different day/night stages across the zones, but having predefined weather for every zone would be boring - imo. I like the concept of capturing an atmosphere, but hold it too tight, and it becomes stale. Give it a bit of wiggle room :-D. When I read your post about getting your weather emitter soon (can't wait to see it in action!), and the flies... I thought of something completely different, maybe even more of a gimmick than anything else: What if you added in a support gem "Pestilence" or "Outbreak" that would spawn a small swarm of flies on the target killed by the supported skill. Those flies would then hover there for a few seconds, damaging everyone close to them. Like the poison cloud left by Poison Arrow. And lastly the reason I visited the thread in the first place: Whoever made the animation for Ice Shot, that thing is brilliant! The sheet of ice on the ground, the cold fog over it, the frigid air erupting behind the hit... I love using that skill simply because it looks so awesome, really gets the feeling of a fist of ice smashing into the target across. 12/12/12 - the day Germany decided boys are not quite human.
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i like the idea that it get darker when you pass through the story but on the other habd i would like to see random weather effects too like rain
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Well, you guys are pretty much making the game I envisioned years ago. In the style of D2 but with nice gritty graphics. The only suggestion I could make is...
On the water spells, a bit more shine to the water would be cool, especially if it reacted to light around it. Im consistently impressed every time I come back to the game. Im waiting on a friend coming back to get them into this :D I make music, you can listen and dl for free at https://analogmunky.bandcamp.com/music or https://soundcloud.com/analogmunky/tracks Last edited by AnaLoGMunKy#2668 on Dec 10, 2012, 6:39:56 PM
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I've noticed a minor bug in the double strike visual effect, when you are running by holding left mouse if you click shift for the "attack from this position" function 2 blue lines randomly appears
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![]() Also, I like the ground slam visual effect but I think that more randomization on the cracks formed on the ground would be nice :) Last edited by ganryu1990#6767 on Dec 14, 2012, 6:54:04 AM
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" Hmm thats not so good.... I think I can fix that. Thanks for the report mang. *update* ooooookay have no idea whats going on there. Think this another fun thing to add to Marks list. Might take a while before thats fixed then. Sorry about that dude. I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img] y im slept? Last edited by Russell#7270 on Dec 30, 2012, 5:59:43 PM
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