Effects Feedback Thread (Spells ,Waterfalls ,Falling leaves ect.)
" Yes. There a quite a few worse looking spells out there in poe to go over first :P I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept? |
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Ah, well. One day, perhaps. One day.
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Would be nice if melee splash would show the radius it splashes with a faint shockwave or something. Its a bit odd that it just hits all the mobs without any animation.
Some of the multi strike animations look weird. With Flicker Strike it would be cool if the camera just follows on the last strike so that you flicker across the screen and simultaneously with the last strike the camera is locked again. Otherwise its a bit confusing. Last edited by randi#7742 on Apr 9, 2013, 9:57:32 AM
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" Your* (Can't have a spelling mistake in an official forum, c'mon.) IGN: Wavestrike
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Just made a short list of things i would love to be added/updated
keep in mind i have not read every thread/post on the forum and sorry if I'm repeating well know issues Some of the illustrations I made using paint, try not to judge the quality thereof *Ground Slam effect could be improved to look more like a stunning wave than a forward facing crack -Slam idea http://postimg.org/image/fr5rdhvr9/ *Not having ground slam effect looped, maybe alternate between 2-3 effects -Looped slam http://postimg.org/image/mnh4zjb87/ -Looped solution http://postimg.org/image/taeiavkhh/ *Beautiful details being missed by having the terrible eye hurting white cover a highlighted door -Background details visible http://postimg.org/image/3req6wx9l/ -Background details destroyed http://postimg.org/image/kaw9zgsct/ *Red Jelly and over reflective blood -Shiny Blood http://postimg.org/image/kjd38835r/ -Jelly http://postimg.org/image/gwk2j714z/ -Well done blood, although dry http://postimg.org/image/gnmht9ocj/ And that is all I've noticed in my recent sessions of playing, keep up the good work GGG going to keep playing this game for years if it stays on track Depression is merely anger without enthusiasm
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Any chance to get Z-Feather effect on water, for example under Lioneye's Watch rock.
http://media.moddb.com/images/mods/1/18/17032/omnicide000187.jpg Last edited by KRIGSSVIN#1899 on Apr 30, 2013, 9:31:05 AM
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I like the Demon Hand Cleave for the most part, something is just a little off with it in the video, tho maybe it would feel fine in game... In the video it seems like it hangs around a tiny bit too long after the attack ends.
I've noticed this with some other particle effects also, poison arrow also leaves the particle effect hanging around after the cloud stops doing damage. This is actually more of a gameplay problem with poison arrow than the new cleave since most people would naturally use the visual poison clouds disappearance as an indicator that the attack has stopped damaging and needs to be fired again, yet it actually stopped doing damage 1-3 seconds ago... With Cleave I feel like it's more of an annoyance to have the hand last after the attack but with stuff like poison arrow I find it to actually affect my gameplay. It seems that you don't start to fade out the effect with cleave until after the attack actually ends. Maybe if you started fading about halfway through, with a slightly slower fade? I know the fades are important, you can't just make the effects disappear right away or it's really jarring, but timing the fades better can help just as much as having them. I think that's definitely where the problem is(at least from watching the video). With poison arrow I would just change it to fade earlier, so that it fades out closer to the damage stopping. I'm not exactly sure how you are handling the fades in code, whether it's part of the effects themselves, or it gets triggered after the effect ends. IMO handling the fade within the effect itself would be better for this situation but that could be because that's how I made my effects system work =P |
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The most performance hungry skill-effect feedback
Hey Russell, since optimizing performance is pretty important in my opinion, i thought it might help if i list the skills that for me and for people from my friendlist cause insane fps drops: Str Gems:
Dex Gems:
Int Gems:
Thx for reading =) IGN: Darkrox (not my main, just for easy contact) ~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~ Last edited by Darkrox#0968 on May 10, 2013, 11:02:08 AM
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" As i've said in another thread using a sub par gfx card and the only thing to freeze the game like you have described in some of the above examples was summoning skeles and ice arrow. Though that seems to have been fixed for me with a patch that was released a while back. Glacial hammer has been fine for me other than some desync caused by it being linked with melee splash. leveled a marauder through cruel and most of merciless with it. can't say i've noticed anything with molten shell but then i haven't used it since early closed beta. detonate dead seems fine to me...use it low level in fel shrine and don't see anything wrong with it. hatred has never had a problem...nor any of the auras Poison arrow and the poison cloud effects were pretty bad but i have since checked it. Combo with GMP/chain/and life on hit and culling strike and the big ass cloud that forms even in a big pack of monsters isn't to bad...doesn't pause the game just slows it down a tad. Same combination with lightning arrow causes a bigger fps drop but no freezing. I did notice a pause with ice shot previously but not seen it for a while. Ice spear has been fine for me...leveled to 65 with it in combination with lmp and faster casting...other than being fucking awesome no performance issues. One of the biggest performance issues i've had outside of a group is a combo od summon skele and minion instability...if there is a big pack or particularly tough monster the meaty chunks build up and just keep going to the point of slowing the game down to a crawl Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
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" When I am playing alone, none of these spells do much to my FPS. However, in a group they all make it nearly unplayable. The two biggest skills that give me problems are Spark and Lightning Arrow, which you left off your list. |
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