Effects Feedback Thread (Spells ,Waterfalls ,Falling leaves ect.)

I should have mentioned it: My list is groupplay only - game isn't slowing down much in solo play.
IGN: Darkrox (not my main, just for easy contact)
~ Yes i'm the Darkrox from Runes of Magic - World's #1 Guild Pravum 2009 - 2011 ~
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Russell wrote:
Dont worry I know what a flame thrower looks like (also love that fps Russia ep). Its just very hard to re create with our tech.

Also the skill is lots of small projectiles. Thats how it works. Making it a steady steam would mean it would no longer work with multiple projectiles and faster projectiles. It could probably look better but I find it does the trick. We had to remove a lot of the coolness from it because of multipul projectiles and cast speed effecting it.


Why not just change the mechanics of the skill? Turn it into an AoE? I think it might work better and would be more fun! I actually have been thinking about that recently as I like the skill but don't like the fact its projectile based. Not sure what other people would think about that.
you are a great artist Rusell, keep it up!
PoE is getting pretty close to perfect considering it's in beta. Loving the new patches.

However, one of my main concerns is the lack of graphics options. I'm sure this will come at some point, I hope.

I think higher graphics options, and improved skill effects/flashiness, will improve the "wow" factor that the skills seem to lack at times. I think graphics options could give skill effects the over-the-top coolness that many would enjoy, while not lowering performance for those that have graphics settings turned down. (example: skill effects on low)

Hope something of this flavor is introduced in the coming announcements. Keep up the good work GGG.

Cheers
IGN: DivineMatter

"Over thinking, over analyzing separates the body from the mind."
Last edited by iHeXeNi#4895 on May 24, 2013, 12:05:02 PM
yesterday some guy with the "lag" on his name (not his actual name)
was spamming poison arrow with fork he managed to crash my game twice
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Bertross wrote:
Hope this is the right section.

I was using Ground slam for my 1st time last night when i started a new charater and noticed that the visual effect was not as tasteful as i thought it could have been.

So i just quickly mocked this up just then and added lights beaming from the ground like i thought it would have if i smashed the ground like this.



The way i saw it the light would change in height as the spell depletes but its quite high when it starts.

ive also added small shimmering on the armour. You could also add a red amber effect to the hammer as well like it was scorching hot when it strikes.

Like to see what you think :)



GS could definitely use a damage and visual buff.
The chance to Vaal +1% maximum resists on an amulet is less than 1/300.
Hi, this is one of my first posts here after frequently playing since open beta. Esthetics in RPGs is very important to me and I am satisfied with 99% of the effects in PoE, but one of them is bothering me:

Lighting Strike
I really don´t like that there is a lighting coming from the sky.

In my mind, the lighting damage is coming from the character or his weapons. An arc cast by a witch is not coming from the sky either. It is very hard to ignore the lightning and this is the reason I did not use the skill so far.

Thank´s for your work!
All the effect during the dominus fight are too much. I have 9FPS in that area.

Texture_quality = 2
Shadows off
AA off
Post processing off
Screen shake off
Last edited by FillInTheBlank#0196 on Oct 24, 2013, 3:21:13 AM
When I originally made a post saying I disliked the bloom in the first zone of Act 2, I forgot to mention that this is the single biggest reason why:

Ice Nova while in day light (Super bright, painful on the eyes, distracting [Click to enlarge]):


Ice Nova while in the shade (Good, nothing to complain about [Click to enlarge]):


Notice that in the daylight it is blindingly bright? Imagine casting it repeatedly in rapid succession, it really hurts to look at unless you're in the shade, it's also extremely distracting.

My original complaint about the brightness disparity between the shade and daylight areas of the zone (When bloom was first introduced) remain, but isn't as problematic as the brightness disparity between using Ice Nova in the shade and the daylight.

Dunno if other areas have this problem with Ice Nova, but I wouldn't be too surprised if there were.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
Why doesnt the blood rain effect from bringer of rain stay when you use the decapitated microtrans effect? that would be the most awesomest thing ever. in the world. Please make it happen?
kthx
~scurvy

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