Character Balance in Path of Exile: Lake of Kalandra
I am reading this thread and I have my opinion on why the changes are going in this direction.
The answer is : TIME !!! Not some time there, but game time. Check it out. There is always hype after the start of a league and the number of players goes into hundreds of thousands for the first 2 weeks, max 3 sometimes 4. People with really strong builds embrace Achievements & Challenges and give up waiting for the next league and new mechanics. They achieved what they wanted and it makes no sense to play. After about 4 weeks, the number of players starts to drop by an avalanche and after 1.5 or 2 months only streamers, hardcore players or people who are just starting out play. What are nerfs for? In order to extend the time to build an optimal character capable of clearing the entire content of the game in a given league. Weaker build = more time to play = less outflow of players one month from the start of the league = better statistics. With strong builds, the game cleans up too quickly, so nerfs are an artificial slowdown of the game progress for me. Usually, after 3-4 weeks of the new league, I am fed up with playing, as most players probably have the same. Last edited by F3LL3rt#4459 on Aug 5, 2022, 2:13:22 PM
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" The only problem - that does not work this way, I had plenty of friends who quit this league after week 1-2 because it was too difficult for them to continue progressing, even with my help - in the end they told me, that my exa wont help, they just dont enjoy the game and they better quit it right now and give up. Also, the best player statistics were in 3.13... 3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you... |
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" this is what triggered GGG against necros: https://www.youtube.com/watch?v=l3P3cTQL_qA |
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"Start by giving some power to base Mind over Matter node?" Seriously? You guys realize you just heavily nerfed an already dead archetype? Mind over Matter with the other mods results in an overall huge nerf.
I don't understand what was wrong with Archmage in the first place... The only issue was mitigating the mana cost with skills that are duration based like ball lightning/brands/orb of storm. Stop nerf the whole archtype rather than the few overpowered combinations. The fix is simple, buff archmage and disable its usage with duration skills. And give us more options for mana regen. Not being able to reserve mana is a huge loss already, what's the problem? Also if you don't have any other changes planned for Mind Over Matter in 3.19 then you should just not release any changes for it in 3.19, save it for later, really can't understand why we are beating a dead horse. Last edited by Ardziv#1837 on Aug 5, 2022, 2:23:48 PM
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" I have some doubts about this because there are many exploits done on uber elder already, some done - Without cluster jewels - https://www.youtube.com/watch?v=QLCkEb5ZFLs Not sure this is the reason. |
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" Theres no proof to support such statements, good luck on your COPIUM-commitment |
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Can any Official please clarify if the buff to the sentinel slam counts for both sentinels from Herald of purity and dominating blow?
Last edited by INFINITY-BLOOD#9580 on Aug 5, 2022, 3:04:44 PM
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" Hoping for a melee buff? LOL |
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Raw Lifetap Numbers:
Zealotry 20 + Divine Blessing Support 21 + Lifetap Support - 1529 life to run Zealotry 20 + Divine Blessing Support 21 (no Lifetap) - 679 mana to run This is with Wrath/Grace/Determination + Enlighten 3, 2 Reservation clusters + 15% increased MRE that you are removing. The balance is 89 mana on noob/non-mirror gear that is farmable/achievable. Trying to figure out how to fit 679 mana price tag on Zealotry/DB. Please remove Divine Blessing from the game - not usable anymore after your "balance fix". If one player has mana balance closer to required, it is easier to fit one more aura and run it constantly and not for 12 seconds. |
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" totally agreed with you. every time when I noticed the league takes so much more efforts to achieve same thing, I lose my interest directly.. when the league is easier, I'm more motivated to play for longer time GGG, please don't just nerve based on top players or streamers statistics, we as casual players just want to have some fun and easier game play.. every time GGG said want to encourage more builds, you just nerf the strong 1, why don't you boost the weak 1 instead? when you just nerf the strong, it doesn't encourage others to play the weaker skill, you're pushing everyone to play the remaining strong skill, don't you get it after so many "path of nerf"? |
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