Improvements to Item Drops

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Verdefaso wrote:
YES DUDE! Hopefully we'll get more fair drops based on the difficulty of a monster. Fighting a 3 mod rare monster to get 4 blacksmiths and 1 rare item wasn't too fun. High risk, low reward.

Let's keep the improvements coming, team. Thanks!

Also, please make the patch notes as detailed as possible, take your time. The community really didn't like what happened with the last notes before launch. Having unlisted changes was pretty bad.


But then they couldn't sell supporter packs when they decide to screw then entire game up.
Our 1000 hour testing team, just to test how to make players miserable
just 25% ? not even 100%
nice, now nerf archnemesis mobs and will be fine
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DamageIncorporated wrote:
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vacii wrote:


And to everyone who complain a lot for no apparent reason

"no apparent reason" lol...
They only took a sledge hammer to loot thats all, no big deal. They were also extremely dishonest about these changes, only do we learn the specifics AFTER folks buy supporter packs, MTX's and mystery boxes.

Boo hoo ... i made 2000c turnover in 3 days with zero effort just by progressing.
Better to ask for forgiveness, rather than permission.

Be grateful that they are actually listening to what players want, Richard!
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vacii wrote:
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DamageIncorporated wrote:
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Seanprice798 wrote:
Y'all still whining? Second buff to loots in 2 days, let's see how it plays once it's deployed before you grab your pitchforks again, eh?

If loot was nerfed 90%, then buffing the remaining 10% by 33% is a net nerf of 87%.
People have every right to feel insulted. They nerfed loot for absolutely no good reason, now they're using anchoring to appear to be the good guys.

lol " buff to loot"

Then how come I made 2000 chaos turnover by just progressing through the game?
I don't get it, am I the only one who doesn't compare him self to a 6 ppl group of power gamers who are able to juice on day 3?

When are you going to get through your skulls that this those adjustment were really really needed.

No, they were not "needed" this game, games like this are about LOOT! The loot was laughable before these changes let alone now.
You didn't make 2000c "just progressing through the game" either. "zero effort" no idea why I even replied to you.
Despite what Chris Wilson would ahve you believe, a few bad rares and a wisdom scroll is not loot. And how are you going to craft rares with no currency dropping?
Oh, but you made 2000c zero effort. You must be playing a totally different game than EVERYONE else.
"Better to ask for forgiveness, rather than permission."...next time try to use cool figures of speech with context. It kind of helps. Your use of that phrase makes zero sense here.
Last edited by DamageIncorporated#7815 on Aug 24, 2022, 1:36:48 AM
100%-90%=10%*33%=13%

a m a z i n g buff

thank you so much for your generosity
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vacii wrote:
As developer, I agree with the approach.
Some things are just best tested in production.
29% global loot buff sounds nice for the entire game, except for heavy juicing of content layers which should be in a more nice spot now.

And to everyone who complain a lot for no apparent reason - if you do not know what you are doing, either don't play at league start or please don't be a Richard about it!


You can test in mid league such things. They don't train that in school?
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
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vacii wrote:
As developer, I agree with the approach.
Some things are just best tested in production.
29% global loot buff sounds nice for the entire game, except for heavy juicing of content layers which should be in a more nice spot now.

And to everyone who complain a lot for no apparent reason - if you do not know what you are doing, either don't play at league start or please don't be a Richard about it!


your having a giraffe if you think it's for 'no apparent reason' tbh
Step 1:

Massive Monsters Pack nerf? (beyond, harbinger) Check
Reduced Rare monster spawn? Check
Massive Q and R nerf? Check

Step 2:

Mild improvement to Q and R...
Not enough

Step 3 --> We are here now <--:

More improvement to Q and R...
Not enough

Step 4:

Revert Q and R nerfs
Everyone is happy (except for map juicers)

Result:
Massive nerf in drop rate (less monsters = less loot), everyone happy thinking that nothing was nerfed
Poe economy gets on fire, because the people that dumped the most amount of currency and items is badly nerfed, and there is the same amount of demand for items/currency but less offer, everything dropped mainly from juiced maps gets massively expensive

At this point most people will start to wonder why a lot of things are so expensive, yet they wont find an explanation to it

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