Nerfing Defensive Archnemesis Modifiers

What about Hervest and item drops ? Where are my crafts ?

Do you really want to people leave your game ? -_-
The problems isn't archnem , this league feel just forced , just listen to the community for once...
the main issue is Where are drops/reforge prefix/suffix
If you invest in your map and the return is negative until you have a lucky drop that's not good
And we cannot craft mirror items
I am glad this league I didn't buy supporter pack and if nothing changes I guess I'll just quit the game since the community isn't there at all
Since expedition everyone is complaining and the player retention doesn't reach 65% at week1 Inn every league since expedition
[Removed by Support]
Last edited by Dylan_GGG#0000 on Aug 25, 2022, 5:30:27 AM
https://store.steampowered.com/stats/
Only 40k players :)
Community is fast melting , its good . Just wear again your glasses on nose and try again XD
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AngryGekko wrote:
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MrBellyRing wrote:
GGG nerfed drops by 80% to 99% and then gave back 1% to 6%. Who does that? What sort of ideologue adjusts the game to suit their preferences and ignores the thousands of people who play it?


The person who is responsible for that is Chris Wilson, CEO of GGG. Chris is obesessed with mechanics that most of the players don't want. See the actual league as some sort of clash:

- Chris won't give up his idea of Archnemesis mods, although the mechanic generates unkillable mobs and oneshotters. The community wants to get rid of that mechanic.
- Chris wants less loot. The community states that loot is the core idea behind an ARPG.
- all these ideas are part of Chris Wilson's so called VISION of a hardmode of POE, that the community also does not want.

The ongoing league is a melting pot of colliding concepts. In the end it's a simple question: Does a game have a future without a community?
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AngryGekko wrote:

- Chris won't give up his idea of Archnemesis mods, although the mechanic generates unkillable mobs and oneshotters. The community wants to get rid of that mechanic.
- Chris wants less loot. The community states that loot is the core idea behind an ARPG.
- all these ideas are part of Chris Wilson's so called VISION of a hardmode of POE, that the community also does not want.


People like you are really annoying. You are lying and inventing stuff.

AN mods have the potential to be a nice balance of power and unique gameplay. The state of AN at the end of last league was fine. It is totally possible to adjust AN mods to create monsters with a predictable range of power.
The current patch adresses this and removes some defense, which tunes the "unkillability".

Chris does NOT want less loot. Stop pulling stuff out of your rear. The idea is to put most of the loot on rare mobs, which is fine in theory. It just has to be balanced, which it is not. Rares are dropping too little and too badly to compensate for the huge nerf of trash mobs.

And stop talking about the vision of the game if you do not understand it. The current game is still pretty doable and has nothing in common with the proposed "hard mode". The idea of the "hard mode", by the way, is to fix loot and crafting, which should be supported by all of the players! We all agree, that most loot is unusable, which needs to change.
Well guys...
https://www.pathofexile.com/forum/view-thread/889671

Last edited by AwesomeZerain#7006 on Aug 25, 2022, 5:31:17 AM
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Tomorrow we will post an explanation of what our intentions were with the balance changes in this expansion and what went wrong with our process. We're sorry for the delay on this, it has been a bit of a week.


Theyre only 2 possibilities why this went wrong.

1. The responsible employee got fired and made as much damage as possible before he left.

2. The responsible employee was high a.f.

I mean you did the biggest change to the game that has ever be made and you didn't even communicate it....Neither in the manifesto nor in the patchnotes.

And without Loot 2.0 this changes are beyond bad and simply don't work with the current itemization in the game.

So either bring Loot 2.0 with all those changes (means that rares can drop with perfect rolls and BIS stats, like primal Ancients in Diablo 3) or simply roll back all the changes till you have Loot 2.0 ready. ;)
EXILE,turn on your Nerfed Defiance Banner to against the EVIL
I think we've all been loud and clear enough about what is wrong with the game.
And the vast majority of the playerbase appears to agree with each other on what that is.

The problem is that GGG anticipated the backlash. They KNEW this was gonna happen. The league mechanic is barebones and that's intentional. They knew the league was going to not be played much. The purpose of the league was introducing the reduction.
"Victory is its own reward" is not there by accident.

GGG is expecting we will just return next league and forget how much of the fun came from actually getting rewards.

And they seem to expect we will be fine with some random rare mobs being stronger than act/map/super bosses.

They think they know better what is entertaining for us. We're at that point now.
Last edited by lexcaintt#7849 on Aug 25, 2022, 5:42:08 AM
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TreeOfDead wrote:
ok still need fix core problems like here https://www.pathofexile.com/forum/view-thread/3298458


noo, i am happy with current drop rate and changes, this game always was to be hardcore game, and you should spent a lot of time to farm, or have luck. rarely i am able to reach t16 maps but i am fine with it, you want reveal all content, play more or learn how to play efficient :) don't trivialize the game because you are casual gamer and play only 5 hours a day... you want be OP spend 10+ hours a day, take a holiday or something, if not please dont cry. not everybody can be nolifers :D

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