Nerfing Defensive Archnemesis Modifiers
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Last edited by herouard#2494 on Aug 25, 2022, 4:52:33 PM
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Remove Archnemesis mods and reset the loot rate to 3.18, the game is in a horrible and unfun state
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okay this is nice and all, but why is it that in an ARPG we are disincentivized from fighting mobs for loot. The nerfs to monster drop quant mean that running any high-density monster content is more dangerous by several degrees than things with flat rewards like say: heist, Incursion, delve.
Why would I want to go juice my map or spec into something like beyond, when i could get more than twice the reward for half the threat to my character? This pigeonholes players (especially HC SSF) into choosing to disengage with the majority of your content at every possible chance. Bring back quant. You can turn down the multiplier for grouping, you have levers of power for that. Make killing monsters and engaging with threats rewarding. The juice isn't worth the squeeze. If monsters kept their difficulty but had really good rewards, you wouldn't hear any complaints. If the monsters were easier with the level of rewards you've nerfed them to, youd have less complaints. The primary and fundamental issue is this: the game is in a state where the prospect of loot isn't worth the potential of ripping all of your endgame portals and an entire level of exp to a single pack of mobs or league mechanic. You removed the fun, ggg, fix it. Last edited by Kobalstromo#4737 on Aug 25, 2022, 5:09:26 AM
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I'm still getting blasted by lightning mirages.
I like the defensive nerfs, but please adress the offensive absurdities as well. |
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" The person who is responsible for that is Chris Wilson, CEO of GGG. Chris is obesessed with mechanics that most of the players don't want. See the actual league as some sort of clash: - Chris won't give up his idea of Archnemesis mods, although the mechanic generates unkillable mobs and oneshotters. The community wants to get rid of that mechanic. - Chris wants less loot. The community states that loot is the core idea behind an ARPG. - all these ideas are part of Chris Wilson's so called VISION of a hardmode of POE, that the community also does not want. The ongoing league is a melting pot of colliding concepts. In the end it's a simple question: Does a game have a future without a community? |
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"If we kill the item drops, we kill the game, in days..." - Chris Wilson 2020
https://www.youtube.com/watch?v=FpIB2dMzNu8&t=3141s |
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Remove Archnemesis mods completely!
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I just ran 5+ Kalandra lakes with difficulty 14+ and got 0.
You also promise add: "It is not possible to make three choices at a Mirrored Tablet in red Maps" - but this happens once every 10 maps, it's complete nonsense All people tell you that you are going in the wrong direction, but of course, you are the smartest, you know best. Yourself and play it then |
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Thanks for the changes ! It's a good start
Question to the community, might get blasted for it, but meh : Why are we so agressives ? They're clearly doing things (we have around one update a day), why can't we stay civil while they do it ? |
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Just be TRANSPARENT, always guys. This is not the first time that BIG things got implemented without mentioning them in the patch notes, manifesto, or any form of announcement. We feel betrayed, tricked, scammed, lied to. It's so tiring to have the same drama every launch. Just be transparent and true to your words when you said you value COMMUNICATION.
The feeling of distrust echoes thru the community and it's so sad to feel depressed during what was supposed to be the most hyped portion of the league. Most players were looking forward to the launch, planned for it, set aside other commitments for it, hyped, and excited, especially after your beautiful marketing videos, teasers, and promises.. only to be let down.. again. It's so tiring. We feel that you cannot be trusted, and your words are lies. You already know these. Anyway, we can't linger in this BAD state, so moving forward, it's good that you're COMMUNICATING again after the barrage of bad feedback from the community. The game is still playable, just the overall feeling is off. Will check again tomorrow after patch notes. P.S. Beyond/Scourge monsters seem overtuned. Peace! ;) Last edited by mambo3x#3622 on Aug 25, 2022, 12:43:51 PM
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