Nerfing Defensive Archnemesis Modifiers

Plain and simple: It is not ok that an AN mob or group of AN mobs deal significantly more damage and take significantly longer to kill than the map end boss.

I know you are just going to buff map bosses next league, but just go ahead and see where that leads you.

I loved Archnemesis league but then I had full agency over what and when I was confronted with AN mods. AND they were tiered there. Why the hell are they no longer tiered? Why are they allowed to stack with other special mechanics/league mods and no limiter in place that prevent those outrageous combinations?

Just for the record, played the story, did a lot of heists and thus didn't encounter loot problems at first, then went into maps. On the fourth tier 1 map I had Einhar and a red beast stood 1 second besides my character and I was dead. No animation, no warning and after running through thousands of mobs, a surprise oneshot. Of course it had AN mods stacking ontop of its bestiary stuff. I ultimately killed it after verifiying that yes, indeed it simply kills me from full defences up to dead in 1 second if it ever stands near me. Then I ended the map and logged out. I haven't logged in since and I will not as long as this completely tedious unfun garbage remains in the game.

I tried last league, made 4 characters/builds but gave up on all of them when it became too tedious. Again, the struggle was never end-game pinnacle bosses. It was the "daily life" in an AN littered map.

It's unfun, plain and simple. Some people seem to like it, for me it's a huge and immediate turn off. So I turned off. Maybe I'll be back someday when the game is fun for me again. But I doubt that will be soon as those fixes all are so timid and small and the little communication we got implies that the release state was fully intentional in the way it was.
Still waiting for word on 32:9 ratio...
LOOT IS THE BIGGEST PROBLEM!

Here I was hoping for SOMETHING regarding loot, but nope it's what you want, it's fucked, and I'm done giving you time.

There is absolutely 100% no way that any of this was ever actually tested by anyone. If it was, you would have seen problems clear as day. NONE of you play the game, at all.

The fact that you think defensive Archnemesis modifiers are why people are quitting, you are BEYOND delusional.
You really blew it this time..
Your priority should be the following

Loot Drop Rate > Harvest > Archnemis

Archnem isn't the biggest issue GGG
Sentinel, the LAST great league.
You are not a wave, you're part of the ocean
This game is crashed with this update, no loot, no craft, no fun.
I have no clue about game development but how can these changes that are literally just number changes possibly take "a day or so"?
Thanks for these changes GGG, that's the way!
We need more improvements for sure in arch nemesis, but what the community are asking for is the improvement about the loot, unfortunately the last update was not enought, I got that you want to decrease the number of item dropped and I totally aggre with this! But we think It's very necessary increase the % to find currency and card and items, and NOT ALL of them, but some ESPECIFIC currencies, cards and items that are expensive, to bring back to the players the felling that "My time playing the game worth it!"
Always some players that can play 12 hours a day will farm ridiculous quantities of items and currencies, but YOU need to focus on the MAJORITY players that can play about 1 to 4 hours a day, theses "1 to 4 hours" need to worth it, otherwise you will lose so many players.

I Love your game and I REALLY want to play it, but as a casual players, I'm still felling that my time playing do not worth it yet with this drop rate.

Best regards!
* Negative PR
* Recent Steam reviews sinking to 40% positive
* Lowest retention rate in history
* Big streamers quitting
* People sharing guides on to how get refunds

And yet you're still sticking to Archnemesis. Why are you trying to die on that hill?

Archnemesis ruined the game.

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