Nerfing Defensive Archnemesis Modifiers

fix loot
Great fix! I love the nemesis mods and the onky problem I had really was when for an example a 'drought bringer' would be suuuuper tanky. So thanks for nerfing their defences a little.

I think the loot is a reasonable levels now. It was to much before. This way, when loot is more scarce, we will have to be more creative.

Good job!
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Space_Detective_Etna wrote:
Go back and watch league video you can see the hidden lizard people


I dont know if we would see eye to eye about politics of social issues or whatever, but damn, you are the best poster in here.

Please dont ever stop going off your deep end.


(and yes, Chris was turned into a lizard person before 3.13 ended, maybe sooner)
Do you guys (ggg) realise that the only fair defensive modifier you can have is health if you want any build diversity? Special defensive modifiers will railroad people into killing whatever is most lucrative most quickly.

Also we're killing kitava and other bosses by accident while dealing with their archnemesis adds. It's broken, you just invalidated a decade of work put into bosses.
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AwesomeZerain wrote:
Chris few years back :'(




Aww man, I want old Chris and old rares back.
people are still crying for the league not being what they expected... balancing the game out in terms of difficulty, loot, and league mechanics takes time so instead of crying 24/7 about this, just don't play the game or play the game and stfu + cut chris and his team some slack, its that easy

[Removed by Support]
Last edited by Isaac_GGG#0000 on Aug 25, 2022, 7:30:13 PM
just delete archnemesis
I feel like this is a step in the right direction but I'll be honest, these last few leagues have been the least fun I've had in the game in all the years I've played it :( . I hope you guys know what you're doing because right now, things aren't feeling great.
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Asvadim wrote:
This is right direction. TY! If AN with god-touched will be less rare it will be very good(I meet them twice for more than 100 maps.)
Loot drop not disappear.
About Harves. It's very sad, I hope you will return some good determination crafts from oblivion.
But minion builds must fixed in any case.

talked about more balance changes and core problem that i think here
https://www.pathofexile.com/forum/view-thread/3298458
mby GGG will see it sometime...
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Last edited by TreeOfDead#4438 on Aug 25, 2022, 7:53:03 PM
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Pymous wrote:
Thanks for the changes ! It's a good start

Question to the community, might get blasted for it, but meh : Why are we so aggressive ?

They're clearly doing things (we have around one update a day), why can't we stay civil while they do it?


A) The collection of changes this league happens to be something that a wide, diverse cross section of PoE players do not like AT ALL - it's not just SOME sort of gamers, it's a large enough percentage of most types of (PoE) gamers.

Mixed With:

B) Many players have not liked the trend of the game since ~3.13, but it's different gamers feeling different things at different levels about various changes over time - and this has finally coalesced. Or rather - many people have been increasingly not liking the game as time has gone on, leading to a powder keg situation where the wrong kind of change (like one that affects a large cross section of their gamers) is the spark for many to now blow up.

You can actually compare this to other games and even social movements where trust and satisfaction is eroded over time, and it finally reaches a point - and BOOM!

Very predictable too. I mean, unless you misread the room or something, then it might be a surprise. OR maybe it's even worse than that (planned outrage handled a specific way in order to fool people into accepting changes they would not normally like).

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