What Happened with Items

You are only talking about the drop, but the most important problem is the crafting nerf and until they return what they deleted, the players will not return to the game. Think about it.
Game should be rewarding for new players.

Making DIVINE orb as new EXALT is a biggest BLUNDER in my opinion.

I hope they revert it and who ever have divine should be exalt. exalt should be converted back to divine.

IMMEDIATELY.

New league maps dont drop anything for new players. its trash.

The whole thing is bad. People like to run fast and kill and get loot. but this maps generation is sequential.

Less people play game less interest in the game

Otherwise people play SSF only

Diablo II was famous because of Loot mechanic. It was rewarding for new players with better way to progress each act. I mean drop should amp their dps as they level up. powerful Uniques should drop more to help them.

Rare drops for maps. As it needs to be crafted for specific build.

As an avid supporter ( I mean those that buy alot of supporter packs to show their appreciation), this league compels me to outright leave the game.. I'm not sure what direction this is but it sure isn't in line with the game we've loved for years. If the post had a poll - between "Love this league", "Its OK, I guess" and "this league's going to the pits", I have no doubt players would pick "I wouldn't touch this league even if you give me a million dollars".

It IS that bad. There is no joy in farming mobs. We've had "mobs league" where players farm mobs to get their stuff. We've had "bosses league" where players farm bosses to get good stuff. What of this league? It's been slated to be a "bosses league" but nothing's dropping. I'm not sure where the hell you're seeing 6-man parties dropping mirrors but all the streamers sure as hell aren't getting any divines, much less mirrors. The costs far outstrips the profits they make.

Why are divines all the rage? That makes no sense. That little bit of stat differentiation won't do any more good than an exalted. I'd rather have an insane new mod than to perfect a stat that's already within a tier.

Why were all the reforge harvest crafts taken out? Keeping suffixes and prefixes craft may be abit over the top but the former sure isn't. Even color crafts are gone. Why? So players have to farm like 10,000 extra hours just to get the correct colors?

First it was piano flasking that was the issue. Then the shadow nerf to the drop rate. And then harvest crafting is too OP so shit has to be taken out with almost nothing left to harvest craft at all. And the AI of the mobs seem to have improved substantially so it's no longer a brain-dead fight with rare or unique mobs, albeit with the shit drop rate so players who aren't as skillful can't join the battle and are forced to forfeit. Really? What next? Mana is still OP so every skill costs substantially more mana to force players to plan their skills more carefully instead of blindly spamming them? Potions have a longer cooldown to force - again - players to manage their flasks even more? I'm not even gonna be surprised if skills will now have at least 5s to 10s cooldown so players are forced to fight unnecessary elongated battles - probably 30 mins - with bosses.

I'm not sure about others, but when this league ends with the same mechanics it has and direction it's going, I won't be a player here any longer, nor will I subscribe to any more news from this game. It's just not the game I've enjoyed playing for oh, I dont know, 6-7 years now. It's like you're hell bent on taking the game down to hype up the rumored POE 2.

Oh, an additional note, I don't have any idea why the 3.19 patch notes doesn't address the stupid server lags we are having ATM at the time of this post reply. I'm randomly getting 2k pings for a few minutes before it calms down and then just happens again out of nowhere.

In any case, GLHF to the others still intending to play the league for whatever foreseeable future this game still have left. It's been an enjoyable journey while it lasted.


I love this changes.

tired of seeing streamers play in 4-6 people with some wingedes scarabs and overlapping league mechanics and get SHOWER LOOTS! on day 2-3 getting most chased items.. items that regular ( devoted ) players find maybe in a few weeks of HARD and CONTINOUS DAILY GRINDING

you need to work for your inventory , nomore cheesing!

happy for all these changes. LOVE THEM!
Last edited by POEGuy007#2677 on Aug 29, 2022, 1:51:09 AM
LMAO, atleast, Can you fixed holy stacks of Armourer's Scrap or Blacksmith's Whetstone ?

I don't know why you want us 40x of these things. Farm to be farmed by AN mobs.
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kermitdaftfrog wrote:
Stop releasing non playtested leagues. How do these changes not go through weeks of testing so the community isn't doing beta tests for you every time you launch a new league

I used to be very excited for new leagues but this year especially you guys tune way to much without playtesting and looking over consequences and it puts the game itself overall in a worse place then it was months Earlier

Leagues Should be content and patches that push the content and add more to player experience. They should not be drastic changes to core game play unless properly vetted.

You should rethink balancing between leagues and keep leagues and balance separately as currently the POE team cannot keep up with Balance, league mechanics, bugs and POE 2


That's the thing though. It is play tested, its just this IS the game they want. Its likely more in line with POE2, and they are wanting to get the player base in line.
Confront those who dare obstruct the transmission of your information with swift rejection, for they sit silently obsessing over your submission.
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jupiterrules1 wrote:
Game should be rewarding for new players.

Making DIVINE orb as new EXALT is a biggest BLUNDER in my opinion.

I hope they revert it and who ever have divine should be exalt. exalt should be converted back to divine.

IMMEDIATELY.
Swapping divine and exalt is not the biggest problem. It's the fact that they removed the 6-link vendor recipe for a divine and, to a lesser extent, that they didn't add divine shards for harbingers.
div/ex swap WAS biggest problem as GGG didnt prep ANYTH at all for it
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Glad you are trying to winnow the comments for constructive ones. No need to publicly debase yourself with mea culpas. The people you are doing it to persuade will only sense blood in the water; everyone else doesn't need it.

SSF feels pretty good in Kalandra. I've stopped playing trade, because it seems too "pay to win" (though of course with in-game currency) and less about playing the game.

Whether it is true or not, I see your revisions to the game as ways of enticing players away from "speed, make money" trade mentality and more toward the SSF "play the game" mentality. I see the development effort as trying to broaden the min-max, "must have this one thing", meta build mentality to something more like the SSF mentality of trying out lots of different things. But I know trade mentality regards itself as the masters of the game, the elite players, and perhaps they are.

My only wish is that there was some way to make death penalty less harsh - like maybe making it so all your xp gain at a certain level can't be wiped out by death penalty, but only taken to a minimum that depends on how much you've done - e.g. some lowest xp per map or something that can't be cancelled by death penalty. Not to dumb the game down, but to make it possible to slog through exceedingly slowly rather than getting stuck at lvl 84 or whatever.

https://discord.gg/uH4tEVaA
i like being able to slam exalts on things but there need to be divine shards (preferably this league) at least and cards for divine orbs by next league.
also should be a craft that can do what divines did.
also more good crafting options returned.
also drop more good loot and less flasks plis <3

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