What Happened with Items

hi Chris, did you ever read what you're talking about?

GGG stands for what? gear grinding game right? POE already has the most complicated passive tree, now you're expecting players play dodge in a gear grinding game? sitting in front of PC grind for 8 hours a day, and still need to focus to dodge fking boss, else I lose everything I invest in? are we playing fking game or working on another 8 hours jobs? WTF!!!

I never know POE has such vision, thanks for the sharing, but if this is really your vision, I won't be able to play POE anymore, because I don't plan to work 2nd job just to enjoy some loot.
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Scaelarcc wrote:
Can we Just either Revert or fix it this is getting out of hand Reviews on steam are very negative. player retention is at an all time low. and even streamers who live off the money they make playing the game making content are quitting.
This vision is not worth losing your entire playerbase and fandom.


Well written, I second this as I imagine most of the player base does.
One suggestion, if you guys are firm with that decision.

Just please change the drop of one archnemesis mob to chaos/gcp/fusing/alch drop not the armorer/whetstone drops. because its tiring playing this game and not getting reward, because we dont consider armorer/whetstone as reward for fighting the mod you want to put in to the game. this maybe a joke to you but not to us. its really not funny.
Last edited by zsenex#5008 on Aug 26, 2022, 2:48:37 AM
How can GGG not understand that incremental returns are ALWAYS BETTER than spike returns on average for your efforts in a general economy. only outliers like me even have the ABILITY to play 12 hours a day! the vast majority of players can play for a few hours and then go to sleep for the night, now tell me this:
Scenario A: Bob logs in and maps for 3 hours and gets NOTHING.
Scenario A: Joe logs in for 10 minutes and GETS LUCKY with A 50 DIVINE ORB DROP.
Scenario A: Bob QUITS because he DOES NOT HAVE FUN.
Scenario A: Joe gets everything he ever wanted and plays all league.

Scenario A Results: Statistically most of your "unlucky" players have no fun and quit.

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Scenario B: Bob logs in and maps for 3 hours and get 1-3 divines, he feels really good and buys most of his mandatory build enabling gear, maybe he gets lucky and goes up to 5 divines!
Scenario B: Bob thinks this game and league are GREAT and he cant wait to play tomarrow!
Scenario B: Joe Logs in and gets 1-3 divines from mapping for a few hours and even gets lucky and finds a juicy archnemisis mob and gets 5 divines in one drop and is elated!

==================
Scenario B Results: Both players are having FUN and the same amount of loot over time is dropped! TELL ME WHICH SITUATION IS BETTER! its unbearable how GGG cant seem to understand this SIMPLE CONCEPT!?
Last edited by Potion#4336 on Aug 26, 2022, 2:50:26 AM
I do tactical.play with map bosses and metamorph. Archnemesis on rares makes for a tanky zombie. You are reaching for archnemesis to make combat interesting. Make more mobs have moves. Make more choreographed slams. The most engaging was when I played the gauntlet with end game bosses in each some. Rare mobs don't make interesting fights, so don't focus your effort on them.
This is a terrible post that my reading speed can hardly catch the replying speed...
Two-handed - Mop
Dual Wield - Slippers
One-handed & Shield (close combat) - Brush & Basin
One-handed & Shield (ranged) - Hair Dryer & Mirror
Main-hand & Off-hand (evil witch) - Sponge & Soap
"
I have seen parties in this league get multiple mirrors per day, or find over 50 Divine Orbs from a single monster.


First of all, these people are most likely using 3rd party tools to datamine maps beforehand to know whether a solaris touched or whatever spawned in. I think its obvious why the average player shouldn't be equated to these people and have their loot drops reduced because of them. What do you want them to do? Start exploiting? Just get lucky?

Also, how is this lottery model acceptable in the first place when it comes to something as important as loot drops in PoE?
Some currencies being very rare is fine but that's where it should end. I'm sure you can see how a deterministic way of getting loot is simply better. In terms of fairness, enjoyment and the economy.

Deterministic loot please. Not lottery tickets
or invitations to exploit the game.
Minion survivability increase when?
There are several problems that were not addressed in this post and loot isn't fixed. It is true that you very rarely can encounter a combination of archnemesis mods that if stacked with other quant bonuses drops insane loot. But everything else feels worse. It is inconsistent. Mapping right now feels like playing the lottery. Also most people dont even like archnemesis and that is the case since sentinel league and I can not believe that you stated in the "Archnemesis defence changes" post that the damage output is as inteded. There are countless clips from players who are ridiculously tanky and still get one shot from 4-mod monsters. There are many situation where there is no "counterplay" as you described the "more engaging" content while mapping.

This post might be a step in the right direction but I am still very dissappionted and sad about this league and everything that went wrong with it.

I really hope you ACTUALLY listen to player feedback from now on and keep adjusting the game balance as there are still many problems that have yet to be solved.

Honestly though? Your post explains that you wanted quant and rarity to matter much more than it did before but I find the opposite to be true.

I am running my maps with white quality because they're much faster and much less dangerous to complete and half of the content I'm specializing in doesn't get affected by IIR/IIQ at all. For example Essences, Heist and Ritual. Expedition does get affected but it has its own quant and rarity nodes which are additive, not multiplicative. Why make my map unreasonably difficult for 60% rarity when I can pick up one expedition pylon with 300% rarity (and get just one difficulty increasing mod rather than 8 of them). And expedition is the only content I care for in that map anyway.

I noticed that I get fuck all drops with or without IIQ / IIR. I am done with the atlas, I had to run corrupted rare red maps with a character worth maybe 3 divines. It was rough, I never had a character so weak upon completing the atlas. Did running 8-mod red maps improve drops? Fuck no, it didn't. Regular monsters didn't dropped anything aside of occasional alts, fusings and chromatics.

So why would I bother alcing the maps? I run them white and extract value out of content that doesn't scale with IIR / IIQ.

Notice how Gilded Harbinger Scarab is now under 1 chaos orb on trade. It used to be 20-ish chaos. Adding monsters to your maps is now nearly useless.
Last edited by Esubane#6099 on Aug 26, 2022, 2:55:32 AM

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