What Happened with Items

AN. The hill GGG chose to die on.

It's just unbelievably sad. Not much point in my post anymore, I guess.
GGG is hellbent on RNG with massive variance.

Sorry, but this is not for me.
I still get half the loot I previously found and will realistically never kill a mob that drops me 10 divines. Can't even sustain alchemy orbs to farm red maps. I guess this really is the end of the poe we knew and loved. I guess i'll go back to D2R..
jep that's it for me. This is not how I like to play and as long as this is the vision, I'm looking for another game. I'm so sad right now. I really enjoyed PoE. I played WoW for 13 years straight and quit due to Blizz ruining it for me. I switched to PoE and was so excited. I ussually don't play a lot of games. I find one thats perfect and sty with that for years. This leaves me in a void. I have no clue where to go now. But gaming is about fun, and this is no fun. Didn't feel that bad about gaming for years.
Come on ggg, just reverse to the damn 3.18 and start over already, this is bad, and nobody likes it, why would you kill the fun in your game like this.
Thank you for the authentic and illuminating post, wish I could play the league but life happened.
I really like the direction, it has a great potential if it's implemented right. It's unfortunate that it went to the live game in the current state and caused the outrage...
I have high hopes though. Many controversial changes to the game, like flasks for example, were rough at the start, but turned out to be beneficial for the game in a long rung.
I believe Prayge
No more packs until you revert these changes. Already uninstalled the game. No hopes for POE 2. I don't want a slow boring game similar to Last Epoch or Grim Dawn or others, if i want slow gameplay i play Last Epoch instead of POE. I play this game becasue of the ZOOM ZOOM and a because of the big loots, not for armorer scraps and 10 min rare mob fights.
This is an absolute Joke.

You See People dropping Multiple divines from a single Mob because they are spending multiple divines juicing their Maps, making aoss for 50 Maps until they find a God Touched Mob that Sometimes Drop them enough to Break even.

Sometimes the God Touched Mobs dont Drop shitnsince loot Conversion doesnt Work in the right way (Drought Bringer overriding God Touched for example) so you get a lot of shorty Unique flasks.

Beyond rework is Just broken, i Killed 16 beyond Bosses by this Point in the League and EVERY SINGLE ONE dropped either a Tainted Chroma or fusing and 2 Tainted Whetstones so did every Beyond boss my Friends Killed, how are These Unique and good rewards. Scourge Bosses Had their own Unique Droppool im scourge, why not Take this and Bring it to The game.

Also the AN loot Conversion doesnt Work for a lot of League Mechanics Like Simulacrum or Harbinger since they have the same overtuned rares but they cant even drop their AN loot.

You unironically did Push the League mechanics you tried to Tone down with this Changes to be the only viable Option unless you want to run 50 to 100 Maps on a loss only to maybe get lucky on an got AN Combo.

You went from every piece of Content beeing viable in 3.17 thanks to The great Addition of Atlas passives tree to 2 mechanics beeing semi viable in Just 2 Patches.

1 of your new "reworked" League mechanics ist completly unviable If you dont want to make pure losses (beyond). The Second one was gutes Beyond reason and only with multiple Patches is somewhat Worth considering again with harvest. And AN makes Multiple layers of the Game unplayable and leaves Mapping in the worst place i ever saw it since i begann playing in 2019.
More "You think you do but you don't" bla, at the same time entirely avoiding the REAL issues the community has with the current state of the game. The whole new direction POE is taking reeks of mobile game addiction slot machine shit, Harvest crafting costs say it all.

I strongly doubt the sincerity of your apologies, you Sir are not a moron and I do believe you exactly knew what you were doing, since you've been doing it for a couple of leagues now.

The philosophy here being: the more time people need to progress, the higher the probability for them to buy MTX.

You did fix nothing, loot is still totally fucked, been grinding T16 juiced maps for 5 hours yesterday, no drops worth mentioning. Currency and map sustain still feel terrible. Crafting still gutted. Minions still not playable. AN mobs still randomly OP with not even a chance to mitigate, and - like so many others posted before - NOT FUN! And........

Ofc you can hit that one AN mob that carries half a league worth of currency, but hey, you can go and win the lottery, too, don't you?

It's heartbreaking to see how you gradually kill everything that made this game special and unique. So sad.
Thanks for the info, Chris. See you in game! :}

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