What Happened with Items
Take your time to fix things. Show us your vision.
I wonder what it would be :) |
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Yeah that this was based on an error was fairly obvious.
It just does not feel like you get 7% less currency in breaches and having loot only drop from rares feels horrific. When looking at total currency you need to completely exclude the conversion mods, because currency is the basis of progressing your character and if you get unlucky you‘re now down almost all of youe money. The loot of mapping doesnt feel good because the entirety of the loot comes from a mob you encounter every other hour. Instead of incremental growth this feels like getting nothing for 2 hours. It does not matter that you drop 5 divine+ at a time in these explosions. There‘s too much variance involved. The item system is also left in shambles by the absence of access to divines ( love discarding a better rare, because the average cost of divining attributes is sky high). The access to interesting harvest crafts allowed for fairly deterministic items with high investments of time and currency and the new harvest does not allow for this to occur. It feels like you guys doubling down on your assessment that access to good crafting makes a player quit sooner because they reach their goals. Even if that were the case me and my friend group at least had alot more fun with harvest when we had to hang in a discord to access it. You made a great attempt at fixing or changing these systems. You just missed on every single one. And that is still the case. Juicing feels like dirt. Crafting feels like dirt. Lake of kalandra feels like dirt with low depth. |
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Thoroughly false, hypocritical text.
You declare that you are not to blame for what happened. You say you didn't know. You forgot to mention nerfs. You forgot to say about strengthening mobs. You forgot to say that you will take the ALL drop. You forgot that cut ALL craft. You have been silent and ignoring problems for a whole week. Now you are saying that we see the game wrong. Delete arh. Return x5 drop. Bring back craft. Change the balance of mobs. BUT now you deserve only shame GGG! |
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meh
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" There's still here, you packed 4 rare into one and nothing changes. 50 divine orb from 1 mob is bad too if we talk about 50 rare item and list of it cant fit into screen forming an unreadable loot-cross. |
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Unbelievably depressing post. Definitely a case of Chris liking to write and hear himself talk. Taking the blame for everything - again - is just another smokescreen, even if admirable of a director.
Worst of all this post only addresses (and then tells us we're wrong) one big problem with the patch. What about the 32:9 lie? Tainted currency (which was also mentioned here as a positive)? Harvest craft removal? AN still being in the game and running it into the ground? All of that not making it into the patch notes was just an oversight too, huh. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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I'm just tired of it
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I'm really fine with the current state, even though I didn't find any Divine in over 90 hours of gameplay. :(
If you want us to use more quali and quant, I would love to see more items with those stats! Add a small quant stat to rare rings/amulets or give us a base item with quant. I still love the game! Finally, please fix the Spider MTX from mystery box (you can't use skills in your hideout, some skills are disables like tempest shield and you have to activate it every time again and again). |
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What about Harvest ? No single word about it.
What about minions ? No single word about it. Chris if top 1% will get 90% less loot an average player will get less loot too. I like more loot than lees loot after filtering it hard. If 750% beast gives more loot than 41% k AN mob that means baseline for drop is crap and you`ve should fix baseline than adding "diablo 3" numbers on monsters. Last edited by dark_elvis#6925 on Aug 26, 2022, 5:29:31 AM
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But Chris, things are not fixed yet. Please pay attention. And we need more crafting options in harvest. Its almost unusible
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