Following up on Recent Feedback

I'll say it again. The BS offscreen deaths from things like the lightning totems appearing when there hasnt been a mob onscreen for a couple of seconds, the chase bombs that have no TTL, the random appearance of very rippy or damage-sponge combos, the ondeath ground degens (some with slow effects for added 'fun') that appear under the loot, mean that there is no relaxing gameplay.

Ive literally lost count of the times ive been killed when there is no monster onscreen, while scanning or grabbing the loot. Its got to the point where actually killing something generates more dread than encountering it in the first place.

Do I really need to say that picking up loot should be a feelgood point and that it should not be a stress point!

The core gameplay loop is just stressful, its mentally exhausting.

It is the worst play experience in the history of PoE. I dont say that lightly, given how long I've been playing this game.

You want a solution: ditch AN as a core mechanic; move it to the Atlas Tree if you want it that badly.

Its garbage tier in its current state. Sometimes youve just got to admit defeat and as the old saying goes "if you find yourself digging a hole, the first thing you should do is stop digging"

No comment on Kalandra itself. Its just kind of there. Its easy to ignore. I dont feel like I'm missing anything interesting by not engaging with it.
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Where is the spark of genius that I saw in Abyss League ? Where is the trill of the hunt of Echoes of the Atlas ? What happen to my favorite game ? :"( I really want to play my Path of Exile where is it ? Why are you making us quit ?
Last edited by InFeRnaLCoLD#2575 on Sep 3, 2022, 7:47:01 AM
so when we are going to touch the subject of the new memory map thingy? you showing it appearing on yellow maps and on release its only on red maps? also theyre rarity feels way too low. (could be im just unlucky)
Please bring POE back i cant get motivated to play in the current state!!!
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BINARYGOD wrote:
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MiguelFg wrote:
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Yorouichi wrote:
Harvest always was tradable, we used 3rd party tools to find sellers and buyers of harvest crafts. Dedicated crafters could do hundreds of expensive rare crafts per day. So what you are saying about nerfing harvest because it had become tradable is nonsense, no offense.


Asking GGG to balance around 3rd party tools is the most dumb thing I read in a long time, good job.


That is not what the post you replying to is saying.

Also - current trade is balanced that way, I guess you dont like that either.


Trade is a part of the core game, a discord server is not. Why are you comparing both things hahahaha.

And yeah, he's asking for it because he's comparing it. GGG never has a discord server in consideration to balance their game. So for them there was not "a tool to find sellers and buyers". Also it's kinda brave to assume almost the entire playerbase used the Discord. Probably more than half the playerbase didn't even know about the existence of TFT.
I ill enjoy the league and think you do a great job with the changes and the possibilities to use harvest and other league mechanics.

I just want to mention that you current "guild" system is kinda annoying, cause it takes longer to get items out of a guild stash or to store items in it and for any craft or purchase in the store we need to get the used currency out of there to be able to use it.

Maybe you can use a different system like mechanic in which only 1 player at a time is able to get access to certain stashes, while the others have to wait till the one is finished. Like for the currency tab.

It would be also cool to see some of the functions a guild leader has, implemented to the officers. Like renaming stashes, changing the availability of stashes to different member groups and getting also different ranks, to manage a guild in a better way.

Stay safe and keep up the good work
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Skaev wrote:
as there being FAR less desirable gear available on the trade sites.


That can be attributed to not only the huge nerfs to crafting but also player mass exodus/retention being at an all time low, making the prices soar.
Last edited by Bellaluna1722#6299 on Sep 3, 2022, 8:42:23 AM
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Skaev wrote:
as there being FAR less desirable gear available on the trade sites.



That can be attributed to not only the huge nerfs to crafting but also player mass exodus/retention being at an all time low, making the prices soar.



the number of players that are selling/buying are a lot harder to quantify since we don't get active player count numbers.

In theory both supply and demand should be down since there are also less people playing to buy the items.
So that's not exactly a variable that we can take account of. It may be part of it, it may not. The harvest and crafting changes in general will have an impact outside of the player numbers so we can only really provide feedback based on that.
The most stupid thing in all this is that we have to beta-test this league instead if playing it.
Don't you think that you need to make leagues last a little longer? Like 4-5 months, before you are ready to release next one? Do extensive beta-tests with streamers, pay them for it, and only after this can you go for a release.
This shit that you are doing right now is unacceptable.
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However, initial discussions suggest there is a fair bit of team agreement around it feeling bad.


Initial discussions on this forum suggest that you're right. The whole game feels bad now.

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