Following up on Recent Feedback

harvest was "tradeable" since 3.11. Removing craft e.g. jewel implicit seems more based on game balancing rather than it was tradeable or not
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Thanks again for all of your feedback. Please continue to let us know about your experiences - particularly, as we mentioned earlier, feedback around past league content rewards inside the lake.



How many Feedback do you still need to understand whats wrong?
There are tons of Posts which shows you where is the Problem.

Player Retention today is 37,3%. You lost 62,7% in 2 Weeks!!
Facts are the only Thing you need.

The Players told you and show you that they dont want the Game in this Shape, with your Visions.
Last edited by Highsolid#5159 on Sep 3, 2022, 4:45:35 AM
I like to comment on some topics:

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Archnemesis
In Delve, Archnemesis monsters with the Heralding Minions mod are too punishing. We've fixed this internally so that the Heralding Minion Mod will no longer appear on monsters in Delve.

This is the mod I die a lot about these weeks. Wish it would be more 'melee friendly'.

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Community feedback reports that Archnemesis Modifiers that convert rewards to quality currency and flasks feel bad.

Replacing quality by quantity makes it boring.

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As we mentioned in our last post, some players have noted that they'd prefer item drops to have lower variance - i.e. fewer big spikes of valuable rewards with the rewards averaged out across more encounters.

'fewer big' doesn't sounds good to me. The 'spikes' are the salt on it.

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We are also aware of feedback around monsters applying permanent Marks feeling frustrating, particularly in the context of Archnemesis mods and Delve but also in other areas of the game.

A 'Permanent mark' is a new dimension in PoE and makes me change my strategy immediately when I get one.

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Harvest crafting
We're making it so that you can see how much Lifeforce of each type you have available at the Horticrafting Station.

We are also aware that there is a lot of disappointment around certain Harvest Crafts being removed.

Harvest is the combination of an unsuitable concept ('Farming and Gardening') and overpowered rewards. I guess the later shall compensate the former. I don't like any of them.

Cheers
Last edited by SeeleVonMensch#5069 on Sep 3, 2022, 7:01:08 AM
really missing keep prefix/suffix right now. cannot craft my gloves further because the cost is too high and chances of ruining my item ;/
:3
Maybe if some of you guys stop acting like drama queens and instead provide somewhat constructive (and readable) feedback, these discussions will be a bit more healthy.

It's like reading the WoW forums with ppl whining no matter what.

Actually, i hope GGG doesn't read too much into these posts. Or game will end up fucked just like WoW.
Last edited by Jateu#7815 on Sep 3, 2022, 5:43:42 AM
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Jateu wrote:
Maybe if some of you guys stop acting like drama queens and instead provide somewhat constructive (and readable) feedback, these discussions will be a bit more healthy.

It's like reading the WoW forums with ppl whining no matter what.

Actually, i hope GGG doesn't read too much into these posts. Or game will end up fucked just like WoW.


They have an insane amount of constructive feedback also already. Blizzard never listened, GGG did before, they not listening much right now, but trying to talk at least for now, so that's why people express in different ways their sadness. All the best PoE best players don't agree with changes. Most streamers don't agree with changes. Most players don't agree with changes. How much more constructive feedback do you need? Common man. PoE players are not WoW players. And GGG is not Blizzard, at least not yet.
3.15 was a joke. 3.19 was a disaster. Archnemesis/Ruthless/Crucible(Archnemesis 4.0?) - worst ideas. Ruthless is a joke, a waste of resources. PoE2(exilecon version) was super disappointing.
"We're making the Reflecting Mist 50% more common"...
When axactly is that happening? As I'm not planning to play again utill then, so would like to know how long I have to wait...
I'm not really that top end crafter, but Harvest had always been very useful to just throw random item on it and hope for the best.

Now... now... well. It's officially dead.

The cost is just way too high especially now that I playing SSF instead of trading. Harvest is not viable without trading, it seems. There is just too little to do with that ridiculous crafting costs. This is such a drastic differences compared to older system where we get dozen of craft PER ENCOUNTER. Now it's like 1 craft every dozen of encounter...

Please check the costs again.
Last edited by xonedl#1873 on Sep 3, 2022, 5:57:00 AM
I was actually planning to try absolution in this league - but after doing some math for crafting cost for a decent minion helmet... God, guess I'm not buying mtx for absolution this league, because I'm not playing it, because it's almost impossible to craft?
3.13 Was the best league ever!
3.18 Rest in peace my beloved recombinators, I'm gonna miss you...
damage is already done. i personally do not play this league. waiting for next more reasonable league with fun gameplay and good content

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