Following up on Recent Feedback
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" Stop arguing with GGG because They will just see number. When numbers come to the lowest ever, so They will hear. |
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harvest crafts were ALWAYS tradable Chris.... people have been doing it ever since you brought harvest back into the game...
So not much here to make the game fun again for me ssadly.. Guess ill continue to wait until next elague to see if the "Vission" has changed to become fun again :'( |
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" Time to vote with your wallets, fellow irritated poe players. |
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Poe it becoming less and less fun for casual players.
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Just some feedback....
Kalandra If someone asked me what Kalandra league was like I would tell them imagine heist. You are doing a grand heist that get much much harder the deeper you get into the area. You open chests along the way just like heist but at the end you only get 1 prize to pick from instead of a bunch. Since the reflection tend to be mostly bad and on bad bases its always junk. less your a stat stacker looking for 150 str and int on a ring. Cause that's all i've gotten. Oh and you can't do normal heists to earn coins and unlocks. You have to run a bunch of maps to get access. about as many as you would to get the coins for a grand heist. Harvest For harvest I think the big deal is the big crafts. The small ones do feel better. So far this league when I went to craft I was able to do my boots and my gloves in the same session. Usually I would of spent a ton of time running harvest or shopping for bases to pick up that had been half completed. This felt great I just spammed my crafts finished my suffixes and since fractured items are everywhere the rest was easy.....at least for my eater/exarch gear. The problem is that before when I ran harvest sure sometimes it was duds BUT you could get cool stuff. I usually look for those sac a corrupted gem for xp you can spend later and then throw all my trash 20+ corrupted gems into it so when I finally get my awakened gems they get a bit of a boost. This league not so much cause I saved my lifeforce for crafting and not on utility stuff which I still want but now I feel like it costs me. Also i've found 2 harvest bosses so far. the first gave me a sacred blossom and I got 1 of those white lifeforce things....so now thats sitting around in case I ever save up enough of the other stuff and the other dropped nothing....so that was a very "oh I got a boss" then Nothing moments. I think both harvest methods had merit the original had a nice way to get random cool stuff like jewel implicits, gem xp, 5/6 links early on, and the rare chance at fractures and all that. without a cost. Now its great doing my reforge crafts whenever I want, but I gotta decide do I want my utility crafts or my crafting ones. The old method was more exciting but this one is more practical. What if a certain type of harvest stuff was way rarer and only used for the big crafts and then lower the cost. My white lifeforce that I dropped means nothing cause I gotta run another 100 harvests to use it. Eldritch Currency Is great, for eldritch gear....it could replace the uber harvest crafts but ya know it only works for 4 gear slots and only if those slots have the right influence. Weapon crafts can't use them and crafting them are usually a bit harder then the other pieces. Not to mention what if I want a shaper/redeemer helm, I can get half the item made but the second half I get one shot at if it fails I have to start over. That's a massive loss especially if you are making elevated awakened gear. and if I choose to keep my suffix completed but prefix looks like junk item It just feel likes crap. |
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Dear GGG!
You purposely designed skills which encourage the player to stand still. Like strikes with slow wind up animations or even better: channelling skills. You must know this things exist as you yourself designed them and put them in the game. And then fully aware that such skills are already at a hefty disadvantage in a game where GO GO GO FAST FAST FAST is optimal you put in the following: Heralding minions which will simply annihilate your entire existence when standing still for a second. 23 different kinds of homing balls forcing the player to stop whatever he is doing and dodge. Lightning dudes which will analy make love to you without lube. and many more |
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ultra wide support is still messed up. You capped it at 21:9 without even mentioning in the patch notes..
( ͡° ͜ʖ ͡°)
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Honestly I would like the divine change addressed more thoroughly.
For someone like myself that isn't particularly good at the game (even though I have over 2000 hours played) the divine change just feels awful. Not only are they now harder to find than exalts, but there is no alternative way to re-roll stats on gear. Combined with less unique dropping potential and overall less uniques on the market this league (because "It is not okay for fifteen thousand unique items to drop in the same map") it feels like I have to buy a unique I want (that's also more expensive than previous leagues for the same reasons) rather than trying to farm it or find it, as I don't have 20 divine orbs sitting around that I can try to get a better roll on an item that has a huge stat range (i.e. Hyrri's Ire 80% evasion rating range, Ungil's Harmony 100% crit chance range). This also affects item progression as I tend to get the PoE equivalent of FOMO from buying a low-rolled unique when I could've just saved up more for a better roll. Some of this is just me bitching, but it really does feel like PoE is being balanced around the .1% rather than the casual or even medium-core player. I know you guys are trying to slow the game down, but since archnemesis was added into the game I've been enjoying PoE significantly less. It's already hard to come back and play after missing a league or two due to unknown league mechanics, balance and crafting changes, and item additions- now you're also taking some of the most prevalent and enjoyable characteristics of PoE- Loot Explosions and "Gotta go fast" and essentially removing them or gating them behind very specific content or builds. I created a new character yesterday to test out how the game feels after the miscellaneous changes you've made in the past two weeks and honestly it doesn't feel much better. I'll at least get to maps and see if loot feels better, but I'm not getting my hopes up. Update: Still feels bad. I made it to red maps and it just feels slow and unrewarding. Lake of Kalandra is still frustrating in multiple facets. I'll probably play more this weekend to at least make it to t15/t16 maps, but my motivation is at rock bottom this league. Last edited by FVRSolomon#7785 on Sep 9, 2022, 5:32:05 PM
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" hahahaha Your post is just doubling down on a painfully bad argument that requires a massive misunderstanding of the thread - But anyway... Trade is two players talking, joining and trading an item for an agreed upon price of some kind - while that CAN be facilitated via in game chat, it was for years (and still frequently is) done by using out-of-game resources that are third party, or at best, the GGG trade section of their website which is a basically a copy of xyz (as it is or was once called). If I also sell a craft on my bench or something like that (sell a service), that can also be done using in game chat, but mostly its don't outside of the game using whatever's currently the most convenient (it was forums, often third party, and now its mostly done using third party Discord, etc.). IN BOTH CASES - the things is "in game" (a "core" feature) that happens, but an out of game resource, usually 3rd party, is used to facilitate. Both are trades - but require browsing a listing out of the game, and then transitioning into the game to get the item or service 'trade' complete. You can point to this websites trade section all you like, but for the vast majority of the games history it was an fan site that handled this and GGG was fine with it. They were fine with people selling harvest crafts before too. You are making a distinction without a difference, whil being convenient about this games history and things GGG has said or done in the past. GGG is claiming things got removed because now that Harvest is tradable blah blah blah - and people are pointing out that it was tradable before, and no, not by a means that's less frictional. THE POINT BEING that GGG's claimed reason for removing some Harvest crafts doesn't make any sense BECAUSE IT WAS ALREADY TRADABLE AND WAS TRADED - just like items, via an out of game resource that is likely third party, and the final, actual transaction takes place in the game, as a "core" feature (because its using trade). BTW - over the past decade, and even at the beginning, GGG themselves talked about players selling services like boss kills and craft sharing (like selling the ability to 6-link to lower-end player). It's not like selling some crafts is news to them or outside of their views. Many people have pointed all of this out, over and over again, at least once for almost every page of the hundred. TL;DR - trade of anything (items for money, services for money) has existed via third party tools since the game came out, with GGG knowing this and at least being ok with it (keeping in mind when balancing). Anyone acting like something NOW needs to be balanced around trade when it was not character or account locked before is lying, and anyone continuing to go on such as YOU have is a troll. Last edited by BINARYGOD#2440 on Sep 3, 2022, 1:16:16 PM
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