How to fix melee builds

So how about you make your profile public so everyone can see this insane build you made red maps to with only a 4c weapon.
Last edited by jdp29 on Dec 13, 2023, 7:08:50 PM
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jdp29 wrote:
So how about you make your profile public so everyone can see this insane build you made red maps to with only a 4c weapon.


Bruh you can get to red maps on pretty much any build with weapon picked from a ground. Clearing those red maps realiably is diffrent talk.
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jdp29 wrote:
So how about you make your profile public so everyone can see this insane build you made red maps to with only a 4c weapon.




In sanctum i've used this to make redmaps on a basic slayer build, rest was selffound gear. Bought the weapon for 3C on day 2 when i was in act 7 or 8. I think i had like 1 mio dps or something when i swapped it out for the next one which was 5c. Which along with a lethal pride got me to like 2 mio. Skill was double strike until red maps and frost blades after the weapon swap. And yes, using double strike on an elemental based build is complete nonsense, i just did it as a proof of concept.



There is also a crap ton of <5c uniques that can net you ~2 mio dps on any skill you wish for. Do you need a list? If all you wana do is tier 16 maps then 50-100C is more than enough for that and it can be done with less. People claiming it takes 40 divines to get 2 mio dps just have no fucking clue what they are talking about.
Last edited by Baharoth15 on Dec 14, 2023, 2:17:57 AM
he said post a build, not random weapons.

and a simple lethal pride with just 10% chance to double damage/intimidate is 1 or 2 div. at least at league start.

and 2 million can feel weak for instance with affliction boosted content.


and spending hundreds of hours in pob until u find the right scaling combination is not what would people call fun.




Last edited by SerialF on Dec 14, 2023, 5:45:36 AM
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SerialF wrote:
he said post a build, not random weapons.

and a simple lethal pride with just 10% chance to double damage/intimidate is 1 or 2 div. at least at league start.

and 2 million can feel weak for instance with affliction boosted content.


and spending hundreds of hours in pob until u find the right scaling combination is not what would people call fun.






Thats what everyone does, spend half a day on PoB or yoink build guide from somebody that did. Thats how this game works.
Last edited by kuciol on Dec 14, 2023, 6:03:47 AM
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SerialF wrote:
he said post a build, not random weapons.

and a simple lethal pride with just 10% chance to double damage/intimidate is 1 or 2 div. at least at league start.

and 2 million can feel weak for instance with affliction boosted content.


and spending hundreds of hours in pob until u find the right scaling combination is not what would people call fun.






Yeah sorry i don't have a habit of saving day 3 character POBs. I didn't even use POB to make the character in the first place i just created the character and went by gut feeling.

If you really need a POB that badly, import the slayer from my profile, replace amulet, body armor, belt and helmet with life/res rares you deem appropriate for day 3 gear, the awakened gems with normal ones and remove the cluster jewels, thread of hope, interrogation and forbidden jewels as well as the glorius vanity from the tree. Insert the weapons i've posted instead of the void forge and voila. It's literally the same build and character i used during sanctum, just with endgame gear.

I got my lethal pride for 30c back then, sure if you go for the mainstream stuff with double damage that everyone wants you pay a divine, but just looking for a crit mod or two in unpopular positions comes cheap and boosts dps by quite a bit as well.

Obviously you can't go full juice madness with a character that only has basic gear, you won't be doing that kind of stuff with a level 20 caster gem and +1 scepter either, at least not without dying 5 times per map and kiting for 20 minutes each map. The only caster gems that might be able to handle juiced content with shit gear are DD and consorts.

That said, you can just upgrade your gear further and do the content once you are ready for it. If i remade my slayer as he is right now minus the legacy flasks i am fairly confident i could remake it as it is for way less than 40 divines. Obviously depends on time and league prices a bit but the only expensive thing is the voidforge, the body armor can be deterministically selfcrafted with 2-4 divines even if you likely end up with a lower life roll and/or no bench craft.

/edit here made a POB

https://pobb.in/rKZb4Xa3gDT9

3 mio dps with berserk, 2 mio without. Total cost roughly 50c. Great build? Certainly not, but it's cheap and it works. Can follow up from there with rakiatas dance or go straight for voidforge.
Last edited by Baharoth15 on Dec 14, 2023, 12:05:37 PM
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SerialF wrote:
he said post a build, not random weapons.

and a simple lethal pride with just 10% chance to double damage/intimidate is 1 or 2 div. at least at league start.

and 2 million can feel weak for instance with affliction boosted content.


and spending hundreds of hours in pob until u find the right scaling combination is not what would people call fun.






Anyone with working brain can go with typical melee templete, put melee gem, put taht weapon in there. Boom, you have 1-2M DPS.
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Aynix wrote:
"
SerialF wrote:
he said post a build, not random weapons.

and a simple lethal pride with just 10% chance to double damage/intimidate is 1 or 2 div. at least at league start.

and 2 million can feel weak for instance with affliction boosted content.


and spending hundreds of hours in pob until u find the right scaling combination is not what would people call fun.






Anyone with working brain can go with typical melee templete, put melee gem, put taht weapon in there. Boom, you have 1-2M DPS.



[Removed by Support]

but the discussion was about the content accessible and the real price of the build. [Removed by Support]
Last edited by Jenn_GGG on Dec 15, 2023, 5:19:04 AM
I league started a general's cry earthquake of amplification build and I hit 10 million dps at under 3 div investment and 60 million dps at 10 div investment.

Two hander Generals cry with either earthshatter or earthquake and cyclone is the only way to play "melee" imo. Cyclone is utility and procs shockwave for basic clear while earthquake of amplification does massive screenclear and autotargets enemies while I dodge around with frostblink and cyclone. No totems or standing still so I can avoid most damage while dealing uninterrupted dps.

I am running blight/ritual/expedition atlas and I can wildwood empower that content in t16 maps no problem. Empowered blight is huge profits.






Last edited by fouquet on Dec 15, 2023, 4:35:22 AM

- Give all melee strike skills melee splash for free, without the negatives of melee splash.

- Give 2h melee weapons larger melee strike range. 1H melee weapons can get 10-11 base with some unique 1h weapons having a range larger than 2h weapons of 13 range, such as Prismatic Eclipse. Even with 1h weapons having 2-3 less range, they can still gain increased range, benefit from higher attack speed, and base crit, which makes them strictly superior to most 2h weapon variants. Atziri's Disfavour is probably the highest melee range 2h Melee weapon, and its simply weak, 2 to 3 times weaker than what could be crafted even with just generic alteration spam into self crafted 3rd mod, or luck.

- Remove trash mods from the melee weapon mod pool, increasing the likelihood of rolling flat phys + % phys damage rolls, or do the same as you did with daggers GGG and make rune blade variants for all the 1h melee weapons. Melee builds are entirely dependent on their weapon not sucking. The only work around for this is to play a spellblade battlemage energy blade based melee character as this is the only way to guarantee that you have a good melee weapon at all times in the game.


This alone would be enough for me to be happy. However there is one more thing.

Mobility is super important as a melee character. If you don't want to get hit you have to move, and if your mobility is slow, its difficult to do so. If you want to attack anything it often means eating attacks in order to do so. This usually means most melee builds resort to spamming leap slam if their weapon has high attack speed, or dash with charges. However this is not comparable to simply having higher base movement speed as a whole.


- Melee characters should be able to get an aura or buff that increases their base movement speed, or prevents literally all forms of movement speed reduction across the board. I'm not talking stampede which still allows you to be slowed below base movement speed due to certain skills from enemies in past league mechanics. Im talking something even better which is an aura, and requires the player to have a sword, axe, mace, or warstaff equipped, and the aura is deactivated if you weapon swap, or equip an ineligible weapon type.



Nothing is more frustrating in PoE than losing control of your character. This happens more frequently as a melee player.
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