Jonathan's recent interview makes me wonder if GGG might be at odds with itself.

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ArtCrusade wrote:
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AbilityPoints wrote:
poe is a niche game. Poe 2 will also be a niche game but one that aims to be popular, hence the focus on console and in depth tutorials alongside other new player friendly things. Poe 2 could easily eclipse Poe.


Hundreds of thousands of players is a niche now?

What


lol sometimes its very easy to be so passionate about your fav game that we tend to lose sight of things.

https://store.steampowered.com/charts/mostplayed

https://steamdb.info/charts/

POE is not a game enjoyed by "everyone". not everyone loves arpgs like us.

and even the arpg community is split into pieces.

POE has a VERY high barrier of entry. the easiest way to play poe requires following a build guide.

an interesting observation is that diablo 4 is in the top 100. ranked 70ish.

the counterpoint is "but POE has people playing without Steam client!". based on what GGG told us, the amount of people playing without the client is not too far away, so we can assume POE has double the numbers. which could probably push POE into top 50ish of the charts. overtaking d4.

then again d4 already got most of its sales on blizzard client. the amount of players playing d4 on steam could be a fraction and yet they managed to get 70ish.

even then, if its top 50, the player count is 20k compared to the top 5 which all are at least 100k.

since when did POE go mainstream? since when is POE a popular game.

i have many gamer friends who play many different games, but i can count the ones who play POE on one hand. and the ones actually "active" in this entire year maybe 2 persons including myself. and believe me i have quite a number of friends who game.
[Removed by Support]
We have very different opinions of what "niche" means
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
lol if thats all you're going to say then i ll agree with you that we do have different definitions of niche.

[Removed by Support]
I'm with Art. I play games that get maybe 500 players a day. Some where I am pretty sure it's single digits by now.

That's niche.

___

Good thread this. I want to share a tiny anecdote re: Mark2 aka NeonSpyder.

I have all the respect in the world for the dude. Yeah, he's a former player but that goes for more than just one GGG staffer, so I don't really see that as a plus or minus. More appropriately, he's a former tester and clearly *got* the game on a level sufficient to make Chris invite him into the fold.

But I never liked his ideas for the game. I was on my best behaviour when I got a glimpse behind the curtain in the office, fawning over concept art and stage design and all that...but when I saw Mark2 testing and enjoying what was going to be the bow Voltaxic Rift, I was like, 'oh that's...oh.' Because although a supporter designed Voltaxic Rift (Icestormer), GGG signed off on what it did, and what it did was undermine the restrictions of what was then a sort of 'sacred' damage type that couldn't be easily mitigated or employed: chaos. I felt like I was looking at the future and I wasn't in love with it.

I don't know if I was right or not, but Mark2's influence and affect grew and the game just got more and more popular, so at least on that front I was 'wrong' not to be in love with that glimpse of the future I guess!

___

As for his debut league faltering, I know nothing about it BUT I can tell you it takes a village to burn down a triangular hut with a manbearsuit inside it.



https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
"
I'm with Art. I play games that get maybe 500 players a day. Some where I am pretty sure it's single digits by now.

That's niche.

___

Good thread this. I want to share a tiny anecdote re: Mark2 aka NeonSpyder.

I have all the respect in the world for the dude. Yeah, he's a former player but that goes for more than just one GGG staffer, so I don't really see that as a plus or minus. More appropriately, he's a former tester and clearly *got* the game on a level sufficient to make Chris invite him into the fold.

But I never liked his ideas for the game. I was on my best behaviour when I got a glimpse behind the curtain in the office, fawning over concept art and stage design and all that...but when I saw Mark2 testing and enjoying what was going to be the bow Voltaxic Rift, I was like, 'oh that's...oh.' Because although a supporter designed Voltaxic Rift (Icestormer), GGG signed off on what it did, and what it did was undermine the restrictions of what was then a sort of 'sacred' damage type that couldn't be easily mitigated or employed: chaos. I felt like I was looking at the future and I wasn't in love with it.

I don't know if I was right or not, but Mark2's influence and affect grew and the game just got more and more popular, so at least on that front I was 'wrong' not to be in love with that glimpse of the future I guess!

___

As for his debut league faltering, I know nothing about it BUT I can tell you it takes a village to burn down a triangular hut with a manbearsuit inside it.





given the context, yeah your niche is more niche than mine. i do consider POE as a niche game despite having 200k-400k players. anyway i m fine with agreeing to disagree.

as for your closing statement, sorry i m not too cultured, i dont get the reference you're alluding to.

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It's a reference to a horror movie called Midsommar. That particular reference kinda made it to various meme usages though so I left it at that. But my message itself has little to do with the reference -- what I'm saying is that while a project might have a 'lead', its failure isn't always the lead's fault even though they're the most obvious target for blame. I honestly don't know enough to comment on this supposed bad league of Mark2's. I only know there's a world of difference between having a great idea or concept, and having the experience/skills to realise said project as the lead.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan on Jun 18, 2024, 4:14:30 AM
the studio has only one game. Despite the game has many seasons (leagues), it is still full of survivor's bias.

So that i don't put so much expectation on POE 2, since it also has a lot of design concept that want the game does not act like POE 1. Like Coins when trading ? Like socket is gone ? Like the much much slower game pace. Also, what i heard more multiplier as well as damage conversion has changed
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

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Let's break those down.

Coins for trading? Seems a response to the unnecessary clunk of a million currency/crafting item types with no real manageable standard

Sockets is gone? Good -- they're out of control too. TMK Chris designed this new skill upgrade system himself and I'm eager to see how it works

Much much slower pace? ignoring the fact that yes, all they've shown is early game gameplay, the 'zoom zoom' nature of current PoE 1 is a *huge* point of criticism I see on here a lot and GGG would be remiss not to address that the next game they make

Multipliers and damage conversion changed? Great -- see above re: out of control

Don't get upset because GGG want to make a new game based on what they've learned from the first one, particularly what they've learned about letting things get away from them.

And don't look at it as 'things changed'. It's a new game. Look at it as things created for that new game. You haven't played that game so you don't know how these new things will work as one coordinated machine.

So many people counting eggs before GGG have had a chance to lay them. Crazypants man. Crazy. Pants.

https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.
Last edited by Foreverhappychan on Jun 18, 2024, 5:32:11 AM
I'm going to wade in on this grand derailment and say I too view PoE as niche, the only ARPG that isn't niche is diablo - if you talk to rando gamers they've always heard of diablo this is the breakpoint for niche vs mainstream for me.

It is obviously a personal criteria though and within the scope of ARPGs specifically PoE is huge.

I've had an amusing time recently categorising the things i'm excited about in PoE2 vs the things I hope they've changed from PoE1 and found that alarming number of my wishlist items so to speak are actually things from PoE1 i wish they'd never introduced.

I can't tell if that's positive for PoE2 or means i'll be disappointed, will give it a fair chance either way ^^
Last edited by Draegnarrr on Jun 18, 2024, 5:38:38 AM
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Draegnarrr wrote:
I'm going to wade in on this grand derailment and say I too view PoE as niche, the only ARPG that isn't niche is diablo - if you talk to rando gamers they've always heard of diablo this is the breakpoint for niche vs mainstream for me.

It is obviously a personal criteria though and within the scope of ARPGs specifically PoE is huge.

I've had an amusing time recently categorising the things i'm excited about in PoE2 vs the things I hope they've changed from PoE1 and found that alarming number of my wishlist items so to speak are actually things from PoE1 i wish they'd never introduced.

I can't tell if that's positive for PoE2 or means i'll be disappointed, will give it a fair chance either way ^^


That's a really good way of defining niche vs mainstream. An unkind soul would call it moving the goalposts, but I think we're looking at different versions of sportsball there. Niche from one perspective, widely popular from another.

But...that second last paragraph is giving me serious headspin.

I get the feeling that's the intention, but damn. Please show a little mercy, sir.
https://linktr.ee/wjameschan -- everything I've ever done worth talking about, and even that is debatable.

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