PoE2: One death in map and its bricked.
" Agreed on first point as per my last reply. I think I know what you mean by your second point, and yep you are not wrong and I am just trying to be proactive and reply to those who make good points where I can :) (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. |
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" Nah poe1 atlas isn't infinite. Of course you can do maps as long as you like, but you have to do some sort of rotation if you want to spawn Maven or any of the other bosses, like Sirius, Elder or Shaper, so you are forced to do certain maps. We don't know if that's the case in poe2, I have doubts. Also, there is some misconception among players who think they miss on important loot if they don't do 100% of a map. I am pretty sure that for technical reasons, that is, to save computational power, loot is created only at the moment you kill a monster. Therefore, if you don't finish a map, you lose on nothing (except if you invested currency into it). This might even be beneficial for many players to not waste too much time on content they are not ready for. Personally I don't think it matters too much, and therefore I like the new system more. Simply because it gives you more the feeling of exploration and progress, instead of limitation and repetition. See my large and detailed feedback on poe1 (Settlers league) here: https://www.pathofexile.com/forum/view-thread/3585013 Includes also suggestions for new features and content. And here my feedback on poe2: https://www.pathofexile.com/forum/view-thread/3680526 Last edited by BlueSkyWhiteSands#7725 on Nov 28, 2024, 8:03:01 AM
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" You raise some excellent points and I mostly agree, but have some ‘notes’. I didn’t say poe1 atlas was infinite I said it was ‘infinite’, that is to say (sustain willing) there is no limit on how much you play it. PoE2 however is infinite atlas with infinite variation of those ‘maps’ (iirc actually called waystones but you get my meaning). If these waystones drop significantly more than PoE maps do then I foresee no problem but still think the one portal is wrong and for a couple of reasons…. 1) Thematically as an ‘immortal’ being (like a phoenix we die to rise again) I am going to want to get me some revenge (6 portals I can, 1 I can’t) 2) Thematically, using your ‘feeling of exploration’ template, I agree 1000%. But (I’m not American but suits this point perfectly imo) had the pioneers given up on an area first ‘resistance’ they met then half the western seaboard wouldn’t exist. Ok I said perfectly and it’s not a direct analogue but you see my meaning that when we enter a place we desire to see it to the end or as far as we can. 3) this new game is intended to entice new players, who will see 6 opportunities, get 1 and be frustrated and potentially quit. This is why I’d love this ‘feature’ to exist but as an option like SSF to which I’d jump at the choice day one. (ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division) Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept. Last edited by Timbo Zero#8289 on Nov 28, 2024, 8:14:26 AM
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Yeah this is really stupid. I can live with it, I guess, but being able to brick your atlas is exceedingly stupid, and this is definitely not something I would ever think of implementing into the game in a million years.
I can bear with it, but I cannot abide by the runes/ascendancy being "locked in" - completely bricks the item and trade and makes Runes something you'll never be able to enjoy using. ~ Seph
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people that dont see a problem are simply people that ll go on tft, buy access to a boss and will go in someone else map for a price. ""one try" is great" ... for the plebs
Last edited by SerialF#4835 on Nov 28, 2024, 11:58:15 AM
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" ...Or we're people who don't die constantly while mapping? Maybe? For real, how are people even thinking this is a problem? How often are you dying in PoE 1 if this is seriously a concern? Because if I die more than twice in an entire evening of running maps, I feel bad about how badly I'm playing and I look at my build to see what the problem is. |
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mark my words. tft sell boss map. soon.
already explained my concerns anyway. |
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funny how all people thinking like you have private profiles.
"OUR" build. "OUR" farming strategies. "OUR" league mechanic analysis. Last edited by SerialF#4835 on Nov 28, 2024, 12:39:23 PM
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" And they would sell this even if it was a 6 portal corpse rush like in PoE1. So what point are you trying to make here? Flames and madness. I'm so glad I didn't miss the fun.
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" It wasn't a rhetorical question: I genuinely want to know how often you're dying while mapping. Because mathematically speaking, you have to be dying at least twice per 3 maps for this to be an issue. |
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