Yet another post about 1 death per map but I swear this one is important

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I dont think every single time you disconnect you will be in this crucial life or death situation like you frame though. And many systems have changed in this regard for POE2.


except the game already has confirmed content that will trigger lagspikes due to mob vomiting. HC play involves building your char for an occasional AFK session and play like it might happen at any time. its very fun way to play! in fact its so much fun that we should make sure everyone plays this way
Last edited by AintCare#6513 on Nov 26, 2024, 6:09:08 PM
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You are framing a very long stretched argument that hardcore players have to have pristine internet to play or else they have to play softcore.

This is not true in the slightest, even for the best player, Ben, who can have lag spikes and crash just like anyone else, and still ends up on top. You should load up a stream sometime, honestly for anyone, and lag happens to them all.

This whole "need a good internet/connection to play hardcore or not" argument has no weight behind it.


No I'm not, don't put words in my mouth. You can play whatever the hell you want. So can Ben. I'm not talking about lag, lag's fine. I'm talking about network not responding, followed by "an unexpected disconnection occurred", followed by logging back in to 10% less xp.


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I mean I get that, I have random disconnects in this game sometimes and thats just something you have to accept. 0 times have I lost or died to anything from it.

(...)

I dont think every single time you disconnect you will be in this crucial life or death situation like you frame though. And many systems have changed in this regard for POE2.

Again, best wait to play and see how these systems are before suggesting changes to something. We have a long way to EA and even longer to mapping in EA.


I fully accept disconnects, otherwise I wouldn't be 40 challenges right now and raising concerns about a game I love and want to love the sequel(ish) of... Imma stop you right there chief. You say yourself you didn't ever die to a disconnect - well I do, on a regular basis. I'm not a good player but I build hardcore on softcore so my death count is relatively low and I can confidently say about 30% of my deaths are to a disconnect - NOT LAG, simply game not responding then logging back in to an xp loss.

Please don't try to downplay something just for the sake of it because your experiences are different.

Lastly since you brought up Ben, I'll bring out MeShaMaaN who is a very good poe racer and has had a few deaths to disconnects in events. Clips are probably out there.
Sorry to go a bit ranty about internet service providers but that's sort of my area and this is gaining some traction so might as well for extra context:

ISPs don't scale their networks to the maximum capacity, as in if they have 20 clients in one area and they guarantee them 1Gb downstream each, they won't make the network able to handle 20Gb because the chance of all users being online at the same time AND using all of their bandwith is extremely rare. Look up Erlang (the unit of measurement), or even "Usage of Erlang Formula in IP Networks" if you are interested.

Trouble is some ISPs especially Tier 3 ISPs don't do that scaling well (especially if they have a monopoly in an area). That means in some cases there's just not enough bandwith left for you for a brief moment - GG WP

Big parts of the world even in developed countries like US, Belgium etc. have huge areas where there is just one ISP... looking at you Comcast :D

Another issue - most of the internet traffic is stuff like google, facebook, netflix - traffic that is very spiky. Because of that not all ISPs care about stability as much as they maybe should - who cares if you drop a packet or two or even a few seconds of a given connection, if your users have 20s of their netflix show buffered, they probably won't notice :)
Yet again I want to say it, in bold letters:

MY FUNDAMENTAL ARGUMENT IS POE1 IS PLAYABLE, 40 CHALLENGES SORT OF PLAYABLE WITH A SITUATION LIKE MINE. WOULD BE A MASSIVE SHAME IF POE2 WASN'T
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No I'm not, don't put words in my mouth.

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Actually for people with stable connection: the way you play PoE on choppy internet is you play softcore,

You are saying it right here.

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I'm not talking about lag, lag's fine. I'm talking about network not responding

... Thats the definition of lag. These two sentences mean the same thing.


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I fully accept disconnects, ...

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I can confidently say about 30% of my deaths are to a disconnect - NOT LAG, simply game not responding then logging back in to an xp loss.

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...I'm not a good player


I think this is kind of the cross road you have to face to continue with this game. They want death to mean something.

... You need to work on your death count as a whole. When you start throwing out percents of deaths to disconnects... just how many times are you dying a league?

30% of your deaths are to disconnects again this isnt the games fault at this point, that's too often.

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... but I build hardcore on softcore

You have said this a couple times and I dont even know what this means. You build hardcore?

If you mean you dont build for "well you have 6 portals you better use them" philosophy thats just building properly, not hardcore lol. This is the direction the game is going. Face rolling into a map because you want to run wild and free with no consequences is being phased out (hopefully).

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Please don't try to downplay something just for the sake of it because your experiences are different.

When your situation is so egregious to the point you start dying multiple times a league to lag or "disconnect not lag" (bro disconnection due to internet is lag they arent seperate terms), and throwing out "30% of my deaths are due to this" its not the games fault anymore.

So you need to accept that and tailor your experience to that reality because its overboard in expectations for any changes.

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Lastly since you brought up Ben, I'll bring out MeShaMaaN who is a very good poe racer and has had a few deaths to disconnects in events. Clips are probably out there.

Disconnects happen in hardcore and deaths do happen. I didnt say they dont exist but they dont exist at 30% of all your deaths and it having 0 to do with your side of things, and 100% to do with GGG.


Again wait to see what happens for EA, but honestly in your situation you need to figure out how to fix your connection problems you have. Or accept your situation and work with what ya got.

Goodluck!
Mash the clean
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No I'm not, don't put words in my mouth.

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Actually for people with stable connection: the way you play PoE on choppy internet is you play softcore,

You are saying it right here.


If you can't read the context I'll spell it out for you:

For people who don't have those problems, here is a fun insight into how building characters for disconnects works [insert example here].

I feel like we don't understand each other on a fundamental level so I won't entertain you with more replies. Just to sum up:

- I'm not saying, as you claim, that GGG is at fault for my situation, I'm saying "here I am, there are more people like me, we were able to play PoE1, because of 1 death per map, we might not be able to play PoE2"

- Since you are talking about death count a lot, I'll bring up numbers: my level 100 character in Settlers has 74 deaths over 252 hours, I reckon about 20 of those were to disconnect. Take from that what you will.

Lastly, you don't have to be GGG's defender, I'm not the enemy I'm not blaming them for anything, I'm rising a concern in hopes they see it and evaluate it and I believe there are a good enough company to be trusted with the evaluation.
Mash you should go play hc on a server with about 200-300 latency. Also saying "ben does it" doesnt really mean anything. ben could put his monitor upside down and still be better than 99% of the people that play this game.

You may have fiber or some other good form of interenet, this guy apparently is in a location where no matter what he does he has serious latency and/or packet loss.
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Mash you should go play hc on a server with about 200-300 latency. Also saying "ben does it" doesnt really mean anything. ben could put his monitor upside down and still be better than 99% of the people that play this game.

You may have fiber or some other good form of interenet, this guy apparently is in a location where no matter what he does he has serious latency and/or packet loss.


Getting there but there is more knowledge to gain in HC (specifically mobs and what they do) that I dont have in order to play that mode. In settlersnecro im at 3 deaths. All of them my fault though.

So im getting there.

Edit: Just saw the 200-300 ping thing. I do this in other games as I prefer regions with skilled players (rather keep this short its not a nice, but brutaly honest topic) But if I had no other option than I would accept it as a disadvantage I have in life, not try to make the world change for me.

I dont know why I would do that in POE though. That sounds like a really ridiculous statement to make at someone.

I dont need or want to play hardcore yet, and drawing comparison between hardcore and the new POE2 mapping mechanic is a stretch.

You should know as you play HC and what hardcore means and what dying in THAT mode means versus the new map mechanic in softcore means in POE2.

They are not comparable in the slightest.


If their internet is so bad that
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30% of deaths due to internet
the problem is no longer the game.

20 times. Think about that. 20 times they say they disconnect and die. Thats insane.

No game would ever, and should ever, change because of connectivity problems for some players.

Mash the clean
Last edited by Mashgesture#2912 on Nov 26, 2024, 9:18:00 PM
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If their internet is so bad that
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30% of deaths due to internet
the problem is no longer the game.

20 times. Think about that. 20 times they say they disconnect and die. Thats insane.

No game would ever, and should ever, change because of connectivity problems for some players.



can you splein why i can play WT for hours with minimal lag, but in PoE i get spikes and occasional packet loss issue that kicks me out after 40s of idling in map?
Last edited by AintCare#6513 on Nov 26, 2024, 9:05:52 PM
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Mash you should go play hc on a server with about 200-300 latency.


Nobody would be stupid enough to do this to themselves if they can play on a much lower ping instead. Like imagine giving up those sweet 20-30 for ten times as much ping for no particular reason lol
Flames and madness. I'm so glad I didn't miss the fun.

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