[0.2] Cold Chronomancer Megathread. Nerfed to the ground.
hello. I'm playing chrono since the league start. very underrated character and i'm enjoying it.
how do you guys manage to increase offering duration up to 22sec? my max is 15. |
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" 1- Arvil's Wheel Hardwood Targe 2- Persistence a few nodes in the passive tree + maybe a jewel and you should have... last time I checked I think I had 19 seconds, but honestly this buff doesn't give much. (nodes, for example the ones you have here above, green ) Last edited by Roboczewl#8364 on Apr 13, 2025, 8:08:53 AM
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" Quality on Archmage, Cast on Crit and Blasphemy reduce reservation by 10%, so that's 10 less spirit from each Archmage and CoC, and 6 less spirit from Blasphemy, in total 26 less spirit needed. So with quality you need minimum 224 spirit on gear, without quality you need 250. |
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" Actually now, it would be the same if someone just came here to just say frostbomb is the best skill ever. We come here to read useful input, whining so much online about not liking a skill on a topic about that build does nothing for it. I respect you not liking it, don’t get me wrong, same as I might not like other classes, but I just don’t t go to their topics to complain. Just get over it, find something you like playing and enjoy the game and focus on those good parts Last edited by Kaintxu#8831 on Apr 13, 2025, 8:30:40 AM
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hi guys any suggestion on the annointment on the amulet?
Thank you |
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" I see, thanks. Unfortunately I can't use neither. I'm using staff sigil of power as 2nd weapon. managed to find one lv18 + 6 skill overall. quite a damage boost |
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" What is offering duration for? Still new to the build Also, how do you guys reduce CD for frost bomb and frost wall so you can cast it more often? Still a bit lost with that Last edited by Kaintxu#8831 on Apr 13, 2025, 8:42:56 AM
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" order of importance i think: -6% or 12% cdr in crono itself. -33% chance to not consume CD in chronmancer. now and again should be your first pick. -Possibly time snap. allowing you to manually reset all CDs. this includes unleash, frostbomb, all 3 frostwall charges, time rift, timesnap, convalescence, etc. very powerful. but another button to press, and other chrono skills are also very good. -Amulet anoint. Multitasking 12% cdr/16% skill effect duration, or volatile catalyst 10% cdr/10% aoe effect if we are manually picking conservative casting, and possibly siphon, these are easy choices. as if they weren't before as well. I'd pick volatile catalyst again. -Ingenuity support. 30% cdr. now, this can only go in ONE skill. and has ALOT of competition.. frostwall, bomb, timefreeze, timesnap, unleash, convalescence. I would probably choose frostwall in .2 consistently. I had it in frostbomb in .1. as the .1 primary frost bomber, it was the major map clearer/dps for me. but in .2, frost wall cd nerf means we need it in there, to sustain, and freezebuild more consistently. (and unleash+comet, or unleash+nova actually competes with frostbomb..) those are the given, this is a maybe. -forthcoming. 10% cdr, 26% reduced skill effect duration. skill effect duration for this build has Pros and cons. Reduced skill effect duration makes frostbomb explode faster. GREAT. but reduced skill effect duration ALSO, reduces the duration of exposure, the duration of convalescence, the duration of time rift, time freeze, the duration of curses, the duration of soul feast, the duration of unleash. and probably more im forgetting. its a harder yes/no to decide. can be balanced out with lots of +skill duration. like annointing multitasking to directly counter it. these are remote possibilities. -https://poe2db.tw/us/Crest_of_Ardura 30-50% cdr shield. potential use as weaponswap. or cdr versus raw damage of focus/sceptre/wand.. -https://poe2db.tw/us/Sands_of_Silk 15-30% cdr chest. free blink too. probably not worth the tanking of ES. Offering duration. it buffs how long the soul offering 20-77% increased spell damage buff stays on you. base is 4+1second. https://poe2db.tw/us/Soul_Offering |
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" I was running a malice scepter in .1 and didn't notice this as much. But running one now in .2 I find the CW dropping off constantly. and in general enemies being outside of its effect. Malice aura is enemies in your presence. previously, if I stepped in and out of the area, the CW would keep building up. but, now the constant drop off means, as you step away, the stacks start dropping off instantly. And presence used to easily cover the screen. and with even a bit of inc presence, start building CW off screen. now, its tiny. so much so, I can't recommend malice aura at all. certainly not while leveling. MAYBE its something to come back to at level 18-20 sceptres. with whatever they add with runes, and with a +presence sceptre. (I don't love sceptre mods being all minion based. hate that design element. weapons being so build specific.) best sceptre -+ to max mana +164 -+inc spirit +65% =+inc spirit/mana +38%(+103 spirit max) /+45 -+int +33 -+mana regen +69% -+presence area of effect. +80% discipline or rattling are better while leveling. |
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