CPU spikes every 2 seconds or so that get worse and reset on relog.

Every 2 seconds or so i get a CPU spike. When i relog the spikes are almost unnoticable but continue to get worse the longer i play. After around 1-2 hours they start to become noticable lags, i then have to relog.
Last bumped on Dec 24, 2024, 2:34:49 AM
I am also getting CPU Spikes! Every 3 - 5 seconds my frames go from 130 down to 20! It will randomly fix itself for a short time but always back to the cpu spikes.
Didnt mention that relogging / restarting does not help me. I found many posts on reddit about this from the past 3 years on poe1 and they all mention changing power options and to default to your main GPU. Sadly none of the fixes they mention work for me.
Same 9800x3d
I stopped playing yesterday due to my frustrations with the constant spikes.
I also have these spikes at random intervals. Sometimes they last 3 seconds, and sometimes they last 10+ seconds. They introduce a very serious framerate stutter while it is ongoing. Outside of these spikes I'm locked at 144 fps.

Hardware: 7800X3D and a 4090. Game is installed to NVME SSD.

Edit: I kept task manager open on my second monitor to look over at the next time the spikes happened. I wondered if maybe some other program was causing the issue and PoE was just manifesting the interruption, but lo and behold when the stuttering occurred from the spike I saw my CPU usage for the PoE2 executable in task manager jump from ~20% to 32%. When the stuttering abated my CPU usage went back down to 20%. It really does appear to be a problem within the game itself.
Last edited by Subjugation#0339 on Dec 7, 2024, 9:09:22 PM
The spikes become visible when hovering over items. I try to upload a clip with the issue.

https://imgur.com/a/GRMPjwV
Last edited by BimboBoy1994#7337 on Dec 7, 2024, 11:18:02 PM
This! It started happening today at later part of act 3.

Maybe its problem with multithreading?
Last edited by K1kk0m4n#4210 on Dec 8, 2024, 5:24:41 PM
I have the same issue as in the gif someone above posted. As a workaround I switched from DX12 to Vulkan, and capped fps at 60. It still happens, but much less, it's playable.

By the way, that bug gets on a new level entirely when playing co-op. GGG please prioritize it.

RX 5700XT
i7-10700KF
GI turned on, FSR quality, multithreading on, dynamic culling and dynamic res on.
Game runs fine at 60 fps and every 5 sec the game freezes for 1 sec, making bossfight almost impossible and it is also very annoying while playing regularly.

It happens even if i stand still in a zone already visited, so i doubt this is due to shader compile or texture streaming, as i got 6gb of vram and the game uses around 2gb at max with medium textures.

Tried swtiching renderers and even servers but it doesn't help.

cpu: 2700x, gpu: 2060 rtx, 32gb sys ram
VGA drivers are up to date, and no background processes which would impact the performance.
"I'm programmed to say something that is kind and uplifting at this point, but there is apparently an error that is working in my favor."

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